tinto_gamedev's profile picture. Game designer and solo developer of Project Goblin. Check it out!
https://tintodev.itch.io/project-goblin
#gamedev ENG/SPA

Tinto

@tinto_gamedev

Game designer and solo developer of Project Goblin. Check it out! https://tintodev.itch.io/project-goblin #gamedev ENG/SPA

Fissato

Been working on improving the attack animations, making them heavier and less robotic. Check them out! #indiedev #gamedevs Poor goblins never stood a chance!


Here's a piece of advice to all my fellow indie developers out there.

tinto_gamedev's tweet image. Here's a piece of advice to all my fellow indie developers out there.

Still working on sound design for my #indiegame. It's taking a while, so in the meantime, here's a goblin.


Repost di Tinto

Boss type enemy


Got a bunch of new followers during the past few days. Many thanks, everyone! Your support is what keeps me going.


Bashing enemies with your shield is a great way of taking them down for a while to get some breathing room during combat. Smarter knights are able to take down more than one enemy with just one shield bash. Check it out! #indiegame #indiedev


That feel when the feature is done, working with 0 bugs and you finally move on to something else. #indiedev

tinto_gamedev's tweet image. That feel when the feature is done, working with 0 bugs and you finally move on to something else. #indiedev

Got facial expressions set up for my #indiegame. I hope this will allow me to give the characters more personality and bring the cutscenes to life!

tinto_gamedev's tweet image. Got facial expressions set up for my #indiegame.

I hope this will allow me to give the characters more personality and bring the cutscenes to life!

Repost di Tinto

Added 20 new textures to the Thief/Quake inspired Texture Asset Pack! Check it out in the replies down below! 👇#indiedev #gamedev

MoepMop's tweet image. Added 20 new textures to the Thief/Quake inspired Texture Asset Pack!
Check it out in the replies down below! 👇#indiedev #gamedev

Trying to draw the face of the main character for my #indiegame! Still work-in-progress, but I think it ain't looking too bad.

tinto_gamedev's tweet image. Trying to draw the face of the main character for my #indiegame! Still work-in-progress, but I think it ain't looking too bad.

Made a Game Over screen for my #indiegame! Getting bested by some goblins isn't the best way to go, but every knight can have a bad day.


Repost di Tinto

No Vacancy Tonight is OUT NOW on Steam! A graphic adventure with a chilling touch of horror Would you dare to check in?🏨 store.steampowered.com/app/2525410/No…


I never liked how in some games your weapons just float in the air, so I gave a scabbard to the main character so he can keep his in style! If you are curious about the game, check it out at this link: tintodev.itch.io/project-goblin


Repost di Tinto

I'm solo working on a Final Fantasy 6-10 inspired low-poly JRPG, with a focus on story, pace, and combat. #indiegamedev #gamedev #indiegame #rpg #MotivationMonday #MarketingMonday


Been working a lot on my #indiegame. Still have some refactor and cleanup to do, but most of the core mechanics are already in! I expect to be able to share some actual content, like levels and more enemies very soon... so stay tuned!

tinto_gamedev's tweet image. Been working a lot on my #indiegame. Still have some refactor and cleanup to do, but most of the core mechanics are already in! I expect to be able to share some actual content, like levels and more enemies very soon... so stay tuned!

Repost di Tinto

Hi! Plan to spend the weekend working on my #indiegame. Hopefully I'll be able to finish all this UI and settings stuff so next time I'm able to share something cooler lol. x.com/tinto_gamedev/…

Been working on the UI, adding helper icons to make learning how to play a bit easier. They change depending on the context, and they can be disabled once the player has had enough of them. #gamedev #indiegame

tinto_gamedev's tweet image. Been working on the UI, adding helper icons to make learning how to play a bit easier. They change depending on the context, and they can be disabled once the player has had enough of them. #gamedev #indiegame


United States Tendenze

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