
tiny galactic games 🌌
@tinygalactic
An independent game studio led by @xewlupus. Working on NIGHTSHIFT GALAXY Join our Discord! https://linktr.ee/tinygalactic
Nightshift Galaxy Teaser Trailer! Wishlist now!! store.steampowered.com/app/3038700/Ni…
Good stream today! We got the wheels swiveling and rolling in sync with the movement! VOD link in reply. 🎶 DISCO PRINCE (Katamari Damacy) 🎶
We're live! twitch.tv/tinygalactic_g…
Gonna #stream at noon PST, in about 30. Just a chill hangout where I do some technical animation with the legs to get the wheels swiveling and spinning. #indiegamedev twitch.tv/tinygalactic_g…

Post-stream update: chassis cleaned-up and imported into the game engine. #ScreenShotSunday 🎵 Project A-ko Versus (1990) 🎵
Thanks to everyone who watched the stream this week! VOD: twitch.tv/videos/2516062…
Streaming modelling the last part of the Mecha Tank miniboss (the chassis): twitch.tv/tinygalactic_g…
Some weekend sketchbook pages of our Player Characters.


From yesterday's stream -- a little digression on why I switched from Blender to Adobe Substance for making + baking material maps. #indiegamedev youtu.be/Pv4qRNl8mVg?si…
youtube.com
YouTube
NIGHTSHIFT GALAXY DEV STREAM 049
We're live! twitch.tv/tinygalactic_g…
#devstream today at noon PST? Thinking of doing art for da Spider Tank (yes, I'm still on a Patlabor kick, haha).
Nightshift Galaxy devstream today in about an hour (noon PST) -- link in reply. 🎵 NEXZR 🎵
Pursuit Test #ScreenShotSaturday
Animation tests with the placeholder tank geo we made on stream. #indiegamedev 🎵 Yoshinori Kawamoto (Burning Force OST) 🎵
Talking a bit about the "grid tool" I've been making for authoring tile-like surfaces, inspired by the sets in Zone of the Enders. The ultimate goal is to make destructible environments youtu.be/Zm7ZJTxEfmI?si…
youtube.com
YouTube
NIGHTSHIFT GALAXY DEV STREAM 046
VOD for the latest twitch stream (sorry it's been a while! lol): twitch.tv/videos/2472708…
Small quality-of-life improvement in the level editor -- surface styles are now propagated when extruding/bridging/subdividing new geo. #indiegamedev #screenshotsaturday
Scaffold Stylization update -- I'm not just texturing quads, but spawning "panel" meshes and using planar boolean-cuts to trim them to fit, form nice corner-joins, etc. #indiegamedev
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