tn86Lab's profile picture. ✨️Love to dev vfx shader in unity.
🧩Made UberParticleShader plugin. (https://assetstore.unity.com/publishers/97745)

Teeinn

@tn86Lab

✨️Love to dev vfx shader in unity. 🧩Made UberParticleShader plugin. (https://assetstore.unity.com/publishers/97745)

Teeinn reposted

カーブエッジを改良中🧑‍🔧まだ境界に減衰がついてないのだけどつけると重くなりそう


Teeinn reposted

This is for all my fellow bard mains 🎵 Love working on this cute little sculpt! Originally designed by @Sitaart


Teeinn reposted

Practiced modeling & rigging a character, ready to start animating next. #unity3D #b3d

UJ_ODD's tweet image. Practiced modeling & rigging a character, ready to start animating next.
#unity3D #b3d
UJ_ODD's tweet image. Practiced modeling & rigging a character, ready to start animating next.
#unity3D #b3d
UJ_ODD's tweet image. Practiced modeling & rigging a character, ready to start animating next.
#unity3D #b3d
UJ_ODD's tweet image. Practiced modeling & rigging a character, ready to start animating next.
#unity3D #b3d

Wallpaper Rendering Test🤔 almost can get a good shape and color with this toon shader. but some shadow and light feel artificial.. 🥲 #Unity #Shader #KomanoManato #ZZZ #ZenlessZoneZero #zzzero #gamedev #rendering #wallpapaer

tn86Lab's tweet image. Wallpaper Rendering Test🤔
almost can get a good shape and color with this toon shader. but some shadow and light feel artificial.. 🥲

#Unity #Shader #KomanoManato #ZZZ #ZenlessZoneZero #zzzero #gamedev #rendering #wallpapaer

【WIP】upgrade the rendering🤪 #Unity #rendering #shader #ZZZ #KomanoManato #gamedev

tn86Lab's tweet image. 【WIP】upgrade the rendering🤪

#Unity #rendering #shader #ZZZ #KomanoManato #gamedev

Finally have time to practice some effect🥹 want to re-create the manato's ultmate , but the mmd doesn't have his weapon😭😭 #ZenlessZoneZero #komanomonato #Unity3d #Shader

tn86Lab's tweet image. Finally have time to practice some effect🥹
want to re-create the manato's ultmate , but the mmd doesn't have his weapon😭😭

#ZenlessZoneZero #komanomonato #Unity3d #Shader

Teeinn reposted

Wonder why math is important in gamedev? Let’s talk about sine waves today and how they can be used to make real-time VFX! (1/10) #math #realtime #vfx #gamedev


Teeinn reposted

🚨 24 HOURS to go on #BigHops Kickstarter! 🚨 We hit our goal and are now angling for two big Stretch Goals for a photography questline and ports to PS5 and Xbox Series. Help us take 3D platformers to a deeper, weirder place with our maximalist frog game 🐸♥ (link below)


Teeinn reposted

Miyabi Pixel Animation Cre: 执之势 #ZenlessZoneZero #ゼンゼロ #ZZZ


Teeinn reposted

just finished my animation system in C and turns out it's ~14 times faster than @unity's animation system. I didn't optimize any of this btw, probably could be much faster still 🧵


Teeinn reposted

Timelapse of my process blocking & smears body & secondaries (hair) gear & secondaries (skirt) I usually make the key frames first to get an idea of the primary poses I want to hit, but I already had the ending pose done from a previous animation, so a straight-ahead worked…


Teeinn reposted

No more floating feet! If there is no ground detected for your step it will stay on its previous position


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Water is wet and so is my latest VFX Project 🌊🧊 #VFX #UE5 🎨: artstation.com/artwork/L4Wlvw


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i feel somewhat responsible

Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition. This will align Unreal with Y-Up, right handed…

TimSweeneyEpic's tweet image. Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition.

This will align Unreal with Y-Up, right handed…


Teeinn reposted

水の呼吸をノードで作ったのでテスト! #b3d #3DCG


the last time i post SSR effect is not really well, and i find another incrediable tech by github.com/JoshuaLim007/U… and switch it to RenderGraph , now it looks workable and make sense🤔 #gamedev #unity


Teeinn reposted

Game vs Anime vs My VFX Version Devil May Cry - Vergil Judgement Cut End #screenshotsaturday #indiedev #UnrealEngine #realtimeVFX #dmc5


bring the built-in version of 'SSReflection' into render graph on URP is pretty interesting. but getting stuck with why TextureHandle can't use mipmap. 🤨🤔 #unity #gamedev #shader

tn86Lab's tweet image. bring the built-in version of 'SSReflection' into render graph on URP is pretty interesting. 
but getting stuck with why TextureHandle can't use mipmap. 🤨🤔

#unity #gamedev #shader

Teeinn reposted

☁️☀️☁️-冬⑧ 「旅路の頂点。」 #frieren #フリーレン #b3d


Teeinn reposted

"3D Fire" in 286 chars of #GLSL! for(float i,z,d,j;i++<5e1;o+=(sin(z/3.+vec4(7,2,3,0))+1.1)/d){vec3…


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