
Teeinn
@tn86Lab
✨️Love to dev vfx shader in unity. 🧩Made UberParticleShader plugin. (https://assetstore.unity.com/publishers/97745)
This is for all my fellow bard mains 🎵 Love working on this cute little sculpt! Originally designed by @Sitaart ✨




Wallpaper Rendering Test🤔 almost can get a good shape and color with this toon shader. but some shadow and light feel artificial.. 🥲 #Unity #Shader #KomanoManato #ZZZ #ZenlessZoneZero #zzzero #gamedev #rendering #wallpapaer

Finally have time to practice some effect🥹 want to re-create the manato's ultmate , but the mmd doesn't have his weapon😭😭 #ZenlessZoneZero #komanomonato #Unity3d #Shader

Wonder why math is important in gamedev? Let’s talk about sine waves today and how they can be used to make real-time VFX! (1/10) #math #realtime #vfx #gamedev
🚨 24 HOURS to go on #BigHops Kickstarter! 🚨 We hit our goal and are now angling for two big Stretch Goals for a photography questline and ports to PS5 and Xbox Series. Help us take 3D platformers to a deeper, weirder place with our maximalist frog game 🐸♥ (link below)
just finished my animation system in C and turns out it's ~14 times faster than @unity's animation system. I didn't optimize any of this btw, probably could be much faster still 🧵
Timelapse of my process blocking & smears body & secondaries (hair) gear & secondaries (skirt) I usually make the key frames first to get an idea of the primary poses I want to hit, but I already had the ending pose done from a previous animation, so a straight-ahead worked…
No more floating feet! If there is no ground detected for your step it will stay on its previous position
Water is wet and so is my latest VFX Project 🌊🧊 #VFX #UE5 🎨: artstation.com/artwork/L4Wlvw
i feel somewhat responsible
Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition. This will align Unreal with Y-Up, right handed…

the last time i post SSR effect is not really well, and i find another incrediable tech by github.com/JoshuaLim007/U… and switch it to RenderGraph , now it looks workable and make sense🤔 #gamedev #unity
Game vs Anime vs My VFX Version Devil May Cry - Vergil Judgement Cut End #screenshotsaturday #indiedev #UnrealEngine #realtimeVFX #dmc5
bring the built-in version of 'SSReflection' into render graph on URP is pretty interesting. but getting stuck with why TextureHandle can't use mipmap. 🤨🤔 #unity #gamedev #shader

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