Tuttle Game Project
@tuttle3d
Tuttle’s Legendary Travels is an epic 3D fangame project set in the world of MegaMan Legends. Visit the site to learn more and join in the development!
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Way, way, WAY past due status update on Tuttle's Legendary Travels. youtu.be/Q4_VXEfVdsQ
youtube.com
YouTube
Tuttle's Legendary Travels - Status Report 2023
With this archive of the JP Devroom (drive.google.com/file/d/1hDzkEK…), community member John is now looking for anyone willing and able to help translate the event entries. You can email him at: [email protected]
Hello Legends/DASH fans! A member of our community is trying to create a wiki archive of all #MegaManLegends3 #ロックマンDASH3 Devroom entries. If you have any record of the Japanese entries for any of the Devroom events, please get in touch with John ([email protected])!
#ロックマンDASH3 例えばクラウドファンディングでお金集めてスタッフも集めて、プロジェクト立ち上げようってやったらどれくらいの人が賛同してくれるのかな このバカなツイートが目に止まったらリツイートしてください 皆さんの声を聞いてみたいのです
#MegamanLegend3 For example, if you collect money by crowdfunding, collect staff, how many people will agree when you launch the project, please retweet if this stupid tweet catches your eyes I want to hear the voice!
Small update up on the blog since it's been awhile: tuttle.legends-station.com/?fn_mode=fulln…
So, pretty much this again, though September has added a bit of delving into the world of cut scenes as well. Here's hoping for a more exciting report for October.
Sorry to those who looked for a monthly blog summary yesterday. We've been chipping away at things we'd already begun and have yet to finish, which doesn't make for very exciting reading.
Sorry to those who looked for a monthly blog summary yesterday. We've been chipping away at things we'd already begun and have yet to finish, which doesn't make for very exciting reading.
Took a decent dive into special weapons and their inner workings, from the upgrade system to saving their data. Not much time for TLT this month unfortunately, but here's hoping I can keep this ball rolling. -Blyka
Sadly, did not get the boat textures all done this month, but hey, they're on their way. -fAB
Progressing on the boat, but oh the tedium of proper UV unwrapping. -fAB
Nothing much doing that hasn't been mentioned on Twitter already, but The Monthly Tuttle: May 2019 Edition is now live: tuttle.legends-station.com/?fn_mode=fulln…
More general spiffing up on the Harbor and Gold City today, but most notably I implemented Tuttle's familiar phobia. -Blyka
Did a little of this, a bit of that, but mostly worked on the boat model. -fAB
TLT turns 7 today! And the (empty) harbor environment is officially functional!
Spent a good chunk of today fleshing out Gold City's interactive side. -Blyka
Today's work on the harbor was of the non-glamorous variety. You know, final terrain adjustments, removal of unnecessary vertices, placement of boundaries, that kind of stuff. -fAB
Even with all the parts ready, it's taking a surprising amount of time to put this harbor environment together. Still, it's coming along. -fAB
The Monthly Tuttle: March 2019 Edition (or, a quick summary of March's progress): tuttle.legends-station.com/?fn_mode=fulln…
Today's TLT included a bit of work with Blyka on pause menu UI, fixing a line on the horizon in Gold City, and finally, finishing the textures and bumpmapping for the harbor tower. On to the harbor warehouse! -fAB
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