vintprog's profile picture. #gamedev
#unigine
#unity
#3d
#blender

My Artstation:
http://artstation.com/vitalyivanov

VintProg

@vintprog

#gamedev #unigine #unity #3d #blender My Artstation: http://artstation.com/vitalyivanov

VintProg รีโพสต์แล้ว

#b3d shader based welding. Bevel shader mainly, and some ao to mask stuff. Nodes for the simple orange in 🧵if not for welds maybe just to learn some normal mixing.


VintProg รีโพสต์แล้ว

Just improved snow traces for my Unity snow&rain system. Now the trace shape is more realistic and detailed. Also, I've implemented the data-driven tess factor (or something like that😀) so FPS increased up to 2.5-3 times. #gamedev #indiedev #unity3d #unity #screenshotsaturday


VintProg รีโพสต์แล้ว

🔴🤪🔵


Text Circle Splatter - Allows you to quickly create text around a circle and thereby get a mask. youtu.be/tGKbfEOvzeA Details: artstation.com/a/21891644 #text #circle #splatter #alpha #mask #digits #numbers #radius #circular #generator #spawn #drop #paint #scripts

vintprog's tweet image. Text Circle Splatter - Allows you to quickly create text around a circle and thereby get a mask.

youtu.be/tGKbfEOvzeA

Details:
artstation.com/a/21891644

#text #circle #splatter #alpha #mask
#digits #numbers #radius #circular #generator
#spawn #drop #paint #scripts

This is a mini set of 5 smart materials of various copper and also includes oxide material. artstation.com/marketplace/p/… #texture #texturing #substance #materials #smartmaterial #gamedev #gameart #3d #ue4 #rendering #realtime

vintprog's tweet image. This is a mini set of 5 smart materials of various copper and also includes oxide material.

artstation.com/marketplace/p/…

#texture #texturing #substance #materials #smartmaterial #gamedev #gameart #3d #ue4 #rendering #realtime

Texture assembler 1.02v youtu.be/bRlThbuWrWo через @YouTube UPDATE 1.02v: More operations with packed textures: -Added sub-channels (for the loaded texture in the channel, you can select its channel) -Added the ability to copy images to the clipboard. #textureassembler #orm

vintprog's tweet card. Texture assembler 1.02v

youtube.com

YouTube

Texture assembler 1.02v


VintProg รีโพสต์แล้ว

Tested a small crowd of spiders. Works pretty well. #gamedev #indiedev #unity #unity3d


Telephone. Developed the asset for 3 days. Artlink: artstation.com/artwork/R3vgKX #gameready #prop #lowpoly

vintprog's tweet image. Telephone.

Developed the asset for 3 days.

Artlink:
artstation.com/artwork/R3vgKX

#gameready #prop #lowpoly
vintprog's tweet image. Telephone.

Developed the asset for 3 days.

Artlink:
artstation.com/artwork/R3vgKX

#gameready #prop #lowpoly
vintprog's tweet image. Telephone.

Developed the asset for 3 days.

Artlink:
artstation.com/artwork/R3vgKX

#gameready #prop #lowpoly
vintprog's tweet image. Telephone.

Developed the asset for 3 days.

Artlink:
artstation.com/artwork/R3vgKX

#gameready #prop #lowpoly

Texture Assembler - is a tool for quick and easy manipulation of RGBA image channels. For example, it can be used to convert textures between different engines. video: youtu.be/Yd_DWVvCU60 #textureassembler #texture #packer #rgba #orm #unity #ue #unigine #assembly #asset

vintprog's tweet image. Texture Assembler - is a tool for quick and easy manipulation of RGBA image channels. For example, it can be used to convert textures between different engines. 

video:
youtu.be/Yd_DWVvCU60

#textureassembler #texture #packer #rgba #orm #unity #ue #unigine #assembly #asset

Arrow Railway. This is the arrow for the train rail. Not a scan, I drew without leaving the substance painter. 2048x2048 textures PBR. tris: 2637. this game prop. Artstation: artstation.com/artwork/OoK91k #gameready #gamedev #gameasset #unity #Blender #SubstancePainter #lowpoly

vintprog's tweet image. Arrow Railway.

This is the arrow for the train rail. Not a scan, I drew without leaving the substance painter.
2048x2048 textures PBR.
tris: 2637.
this game prop.

Artstation:
artstation.com/artwork/OoK91k

#gameready #gamedev #gameasset #unity #Blender #SubstancePainter #lowpoly
vintprog's tweet image. Arrow Railway.

This is the arrow for the train rail. Not a scan, I drew without leaving the substance painter.
2048x2048 textures PBR.
tris: 2637.
this game prop.

Artstation:
artstation.com/artwork/OoK91k

#gameready #gamedev #gameasset #unity #Blender #SubstancePainter #lowpoly
vintprog's tweet image. Arrow Railway.

This is the arrow for the train rail. Not a scan, I drew without leaving the substance painter.
2048x2048 textures PBR.
tris: 2637.
this game prop.

Artstation:
artstation.com/artwork/OoK91k

#gameready #gamedev #gameasset #unity #Blender #SubstancePainter #lowpoly
vintprog's tweet image. Arrow Railway.

This is the arrow for the train rail. Not a scan, I drew without leaving the substance painter.
2048x2048 textures PBR.
tris: 2637.
this game prop.

Artstation:
artstation.com/artwork/OoK91k

#gameready #gamedev #gameasset #unity #Blender #SubstancePainter #lowpoly

VintProg รีโพสต์แล้ว

The demo scene for the overhead crane is finished. I will upload it to the Asset Store very soon! #gamedev #indiedev #unity3d #unity #madewithunity


VintProg รีโพสต์แล้ว
guycalledfrank's tweet image. #screenshotsaturday (2)
guycalledfrank's tweet image. #screenshotsaturday (2)
guycalledfrank's tweet image. #screenshotsaturday (2)

VintProg รีโพสต์แล้ว

Too late for #screenshotsaturday ... #gifsunday?


VintProg รีโพสต์แล้ว

Speaking of AO, it might be a good approximation for uniform ambient, but often real scenes have dominant ambient direction (e.g. from windows, lit/emissive surfaces). Bakery volumes give avg ambient direction at any point, so I tried doing screen-space area shadows that use it:

guycalledfrank's tweet image. Speaking of AO, it might be a good approximation for uniform ambient, but often real scenes have dominant ambient direction (e.g. from windows, lit/emissive surfaces).
Bakery volumes give avg ambient direction at any point, so I tried doing screen-space area shadows that use it:
guycalledfrank's tweet image. Speaking of AO, it might be a good approximation for uniform ambient, but often real scenes have dominant ambient direction (e.g. from windows, lit/emissive surfaces).
Bakery volumes give avg ambient direction at any point, so I tried doing screen-space area shadows that use it:

VintProg รีโพสต์แล้ว

Have just finished a more or less sensible dialog system by taking bits and pieces from the parser I made earlier. I guess, the main mechanic is kinda obvious by now - there's a single dialog option and the outcome changes depending on the emotion you show. #indiedev #lowpoly


United States เทรนด์

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