virtual_method's profile picture. We make software for the entertainment industry and teach others how to do it.

Virtual Method

@virtual_method

We make software for the entertainment industry and teach others how to do it.

Virtual Method reposted

Check out this impressive animation setup with amazing water control from @BeachsideCW by JoeKomputer, an upcoming Unity-powered car washing sim. Wishlist: 80.lv/articles/check…


Working on more sample scenes for ObiFluid. This one uses force zones to build some gameplay around gathering and shooting water to targets. #madewithunity #gamedev #unity3d


Obi Fluid 7.1 will also feature per-particle vorticity tracking (vortons) and baroclinity, together with volumetric diffuse particle rendering. When running in the GPU this allows for cheap but convincing smoke, not confined to a limited domain. #madewithunity #gamedev #unity3d


New sample scene coming soon for Obi Physics Suite 7.1. Running 100% on the GPU, a particle-based falling sand game! Sand becomes mud when humid, Water turns into smoke when heated, lava cools down into stone, etc. #madewithunity #gamedev #unity3d


Implemented @3DMattias's UV adjacency map method in Unity, used together with @Michael_Moroz_'s reintegration-tracking based shallow water SPH fluid solver. Simulation happens entirely in UV space, fluid nicely flows over UV seams. #madewithunity #gamedev #unity3d


Virtual Method reposted

Slime time! 🥬


Particle foam simulation in Obi 7, with density control and surface tension which prevents the usual "stringy" look of foam advection by keeping it from cluping too much. Coming to the beta in a few days, and public release in three weeks! #gamedev #madewithunity #unity3d


FluXY 1.5 will feature a shallow water fluid solver. This enables fluid simulation on heightmaps, with waves and vortices. Early tests look good! #madewithunity #gamedev #unity3d


FluXY 1.4 for Unity will be released this week (free update). It includes flip book recording/playback tools. Save your simulations to a texture and use them everywhere!🔥#unity3d #gamedev #assetstore #madewithunity


Just added support for normal map handling, which looks really cool imho. #unity3d #gamedev #madewithunity


The recent work in FluXY also allows to cover any mesh in fully simulated raindrops that react to external forces :) #unity3d #gamedev


Implementing gravity maps in FluXY, this allows containers to use arbitrary meshes and simulate in tangent space! fluid won't flow across uv seams though :( #gamedev #unity3d


Working on per-texel gravity, surface tension and adhesion for FluXY. This will open up tons of possibilities! #gamedev #madewithunity #unity3d


🔥Upcoming update of our 2.5D fluid simulator for #unity3d, driving some URP ShaderGraph shaders! Wishlist it: bit.ly/3IczON0 #indiedev #gamedev


Snake mechanics implemented using Obi Rope 6. This scene will be included in upcoming updates! :) youtube.com/watch?v=VEYf4t…

virtual_method's tweet card. Obi Rope - Snake

youtube.com

YouTube

Obi Rope - Snake


Continuous surface self/inter-collisions in Obi 6.0 for #unity3d will let you do some pretty crazy stuff with cloth and granulars at interactive frame rates (120 fps) #IndieGameDev


Parachute fun in Obi Cloth for #unity3d ObiCloth at 50% discount here: bit.ly/3p5ptbn #IndieGameDev #gamedev #madewithunity


Implemented cloth surface self-collisions. Low poly cloth twisting looking good :) #unity3d


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