#artoolkit search results
Just another minor experiment with #Unity, #Artoolkit and #IriumWebcam. Any idea how I can improve it better? (I do not want to use AR Foundation because I want to run on an home-made VR glasses later)
Mirador by @HyperARCo 🚀 This cutting-edge tool makes crafting point-of-interest AR experiences a breeze with Apple's RealityKit. No more GPS inaccuracies thanks to visual anchors. Dive into a world of immersive, pinpoint-precise AR! #iOSDev #ARToolkit 📲🌐
Just stumbled upon this old project I made a while back, an avatar controlled with #kinect v1 and displayed in real-time with #AugmentedReality. Thanks to @roumenf's plugin and #ARToolKit, captured real-time movements were positioned in Unity's 3D space. behance.net/gallery/160729…
Cool! Throw-back time! I started my personal #AR journey with #ARTOOLKIT and the 🩷 Hiro marker! See my first images from way back... - So, keep up the good work!
This is me showing my first demo at SIGGRAPH 1999. Are you in LA and would you like to help demo at SIGGRAPH 2023? We are looking for a people to help with some amazing demos on August 8-10th. Interested? DM me or fill out this form: forms.gle/ULPZ6aTsiF7Tkn… @siggraph
Niantic and 8th Wall have jointly announced the integration of hand tracking into 8th Wall's AR developer toolkit. Details: multiplatform.com/news/niantic-a… #Niantic #8thWall #ARToolkit #HandTracking #AugmentedReality #AR
Nice photo! #Artoolkit was so approachbale for me with an OpenGL-background back then. So thanks for dragging me into research :) @marknb00 and Hirokazu Kato
Thanks - that was ARToolKit developed by Hirokazu Kato, the first open source AR tracking library. There was a lag of up to 200 ms, but we just delayed the video until the processing was done and then overlaid AR content. That's the advantage of video see-through AR. #ARToolKit
Just another minor experiment with #Unity, #Artoolkit and #IriumWebcam. Any idea how I can improve it better? (I do not want to use AR Foundation because I want to run on an home-made VR glasses later)
Nice photo! #Artoolkit was so approachbale for me with an OpenGL-background back then. So thanks for dragging me into research :) @marknb00 and Hirokazu Kato
Cool! Throw-back time! I started my personal #AR journey with #ARTOOLKIT and the 🩷 Hiro marker! See my first images from way back... - So, keep up the good work!
This is me showing my first demo at SIGGRAPH 1999. Are you in LA and would you like to help demo at SIGGRAPH 2023? We are looking for a people to help with some amazing demos on August 8-10th. Interested? DM me or fill out this form: forms.gle/ULPZ6aTsiF7Tkn… @siggraph
Mirador by @HyperARCo 🚀 This cutting-edge tool makes crafting point-of-interest AR experiences a breeze with Apple's RealityKit. No more GPS inaccuracies thanks to visual anchors. Dive into a world of immersive, pinpoint-precise AR! #iOSDev #ARToolkit 📲🌐
Thanks - that was ARToolKit developed by Hirokazu Kato, the first open source AR tracking library. There was a lag of up to 200 ms, but we just delayed the video until the processing was done and then overlaid AR content. That's the advantage of video see-through AR. #ARToolKit
Just stumbled upon this old project I made a while back, an avatar controlled with #kinect v1 and displayed in real-time with #AugmentedReality. Thanks to @roumenf's plugin and #ARToolKit, captured real-time movements were positioned in Unity's 3D space. behance.net/gallery/160729…
Mirador by @HyperARCo 🚀 This cutting-edge tool makes crafting point-of-interest AR experiences a breeze with Apple's RealityKit. No more GPS inaccuracies thanks to visual anchors. Dive into a world of immersive, pinpoint-precise AR! #iOSDev #ARToolkit 📲🌐
Cool! Throw-back time! I started my personal #AR journey with #ARTOOLKIT and the 🩷 Hiro marker! See my first images from way back... - So, keep up the good work!
This is me showing my first demo at SIGGRAPH 1999. Are you in LA and would you like to help demo at SIGGRAPH 2023? We are looking for a people to help with some amazing demos on August 8-10th. Interested? DM me or fill out this form: forms.gle/ULPZ6aTsiF7Tkn… @siggraph
Niantic and 8th Wall have jointly announced the integration of hand tracking into 8th Wall's AR developer toolkit. Details: multiplatform.com/news/niantic-a… #Niantic #8thWall #ARToolkit #HandTracking #AugmentedReality #AR
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