#designlimits 検索結果
.@TartanTrews8 @IreneHutchison @DanLeePadgett @BuntinRobert No! It's gonna have to fit in a sporran #designlimits
In a world of infinite possibilities, limitations can spark incredible innovation. How have design constraints pushed you to come up with creative solutions? 🚧 #DesignLimits
#Thor2 Asgard in this more detailesreally does look a lot like Theed on Naboo... #starwars @starwarswiki #designlimits ??
http://www.youtube.com/watch?v=qXGclewjGIA&feature=popular na cadeira de três pernas sentar na ponta é risco total! #designlimits
'purpose' also comes into it. A system designed to capture clinical activity at org level, may not be suitable for providing real-time A&E metrics. Sure, it might work at a high level but unlikely to provide the underlying detail needed for actionable intelligence. #designLimits
What? They did 2 color prints on their t-shirts back then?!? #swanky #DesignLimits
Once upon a time, I designed mobile web experiences in Tokyo for NTT DoCoMo i-mode phones. Users who'd been browsing on phones before Americans were playing snake on their Nokias. Tiny 8-bit screens. Dialpad-input only. Mostly financial stuff. Derivative and commodity quotes for…
If there is a limit that is a really compact way to display it. Also flexible for when there isn't a limit without changing layout between the two.
Love the visual context/story limit testing of our designer. Work in progress - don't take it to literal. Should be fun after all.
A scalable product needs a scalable design language. If every new feature forces your designers to rebuild components, tweak colours, and recreate basic UI patterns… you’re losing weeks of build time. A design system isn’t just for aesthetics — it’s a speed multiplier
If early hardware had infinite memory and CPU, would Mario's level design have been as brilliant? Constraints (sprite limits, harsh draw distances) aren't roadblocks—they're the reason designers had to get clever. Limits breed genius. 🛠️ #GameDev
It looks like your design isn't supported. Does your design have one of these: layerre.com/limitations? Eventually, I'd like to support all Canva formats I'll dm you!
on not changing for the sake of change: the best design doesn't announce itself. it just works, quietly doing what it needs to do without asking for applause. when we redesign something, the question isn't "how can we make this look different?" it's "how can we make this…
Both designers/design teams are great. A design can be held back by the resources you're ALLOWED to use. I capitalized "ALLOWED" because it's a job and you can't always choose the photos. That's the way it goes sometimes.
Here's why design systems are actually hurting designers: - Systems literally remove the "soul" from design, & they're the archenemy of creative thinking. - Because it's painful to update or create new designs, it's more convenient to just stick with existing ones, encouraging…
'purpose' also comes into it. A system designed to capture clinical activity at org level, may not be suitable for providing real-time A&E metrics. Sure, it might work at a high level but unlikely to provide the underlying detail needed for actionable intelligence. #designLimits
One of the biggest blockers in design is trying to make the best, most exciting, most award winning design you’ve ever created every time you design something. That’s a selfish goal. Ideally your goal is the create the best version of the most effective design for the business.
I have often thought that the presence of limits in the parameters of a design may, counterintuitively, result in better designs than the absence of limits. My working theory is that when you get to design whatever you want, you are "satisficing", while limited resources \
The gist of what I mean when I say "design space limitations." I actually don't think they've done a horrible job with this all things considered. It's just something that I don't think a lot of people think of they should be kept in mind.
デザイン初学者は制限をかけたほうがはやく上手くなると思う、、 ・効果禁止(ドロップシャドウ/光彩など) ・中央寄せ禁止 ・フリーフォント禁止 ・色禁止 これ全部先輩に言われて私がやったことだけど、制限かけた上でデザインするとレイアウトがうまくなる。というか上手くないとパワポみたいになる
Design Tools Are Holding Us Back by @tomjohndesign is a great look at the limitation of static design tools and design/dev handoff tools: uxdesign.cc/design-tools-a…
Without a doubt, the number one design question I get asked is how to create a beautiful design when you are tight on space. So we broke down all our tips and even answered some of your questions! Head to my stories for a sneak peek and head to bobbyberk… ift.tt/30P5jWK
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