#gamebackend نتائج البحث
Game Cloud Management with no server side coding appwarp.shephertz.com #GameDev #indiedev #GameBackend
Let's meet next week in SF! We will be at @gameconnection and #GDC2019 booth N2903. Come and meet us to talk about #gamebackend and #leaderboards
Great article about how our customer used #azure #serverless for their #gamebackend developer.microsoft.com/en-us/games/cu…. If you like that, check out my upcoming talk about how you can build your own game with #azure #serverless. aka.ms/azureserverles… #gamedev #gamedevelopment
Learn more about the new AWS Guidance for Custom Game Backend Hosting on AWS, a framework implemented to simplify getting started with cross-platform game backend development. go.aws/3Qv8PD3 #gamedevelopment #gamebackend
Scaling backend services for live games is no small feat. Our September PlayFab Digest dives into new APIs, multiplayer updates, and data insights to help devs build better. msft.it/6010tySLi 🧩 #gamebackend #Xbox #XboxDevs
2/ 💡 Tashi achieves significant cost savings by blending peer-to-peer and dedicated server technologies. It's a win-win for game developers of all sizes! #GameBackend
Scaling backend services for live games is no small feat. Our September PlayFab Digest dives into new APIs, multiplayer updates, and data insights to help devs build better. msft.it/6014s2ytj 🧩 #gamebackend #Xbox #XboxDevs
With Player Data you can save arbitrary data of any kind against an individual player. You can also use Player Data to debug and see what data keys are set against each player in the ChilliConnect dashboard. #LiveGameManagement #GameBackend Learn more: bit.ly/2WTs6TM
Scaling backend services for live games is no small feat. Our September PlayFab Digest dives into new APIs, multiplayer updates, and data insights to help devs build better. msft.it/6019s2ygT 🧩 #gamebackend #Xbox #XboxDevs
The Catalog feature in ChilliConnect allows you to change elements of your game once it's live without the need to distribute new builds, saving you time and money. #LiveGameManagement #GameBackend #GameServices #GameDev Learn more: bit.ly/2YanhSU
One of the most powerful features in ChilliConnect is #CloudCode. Cloud Code allows you to write your own logic on Javascript and run them on ChilliConnect servers. Learn more by clicking here: bit.ly/2IUUrRr #GameBackend #gamedevs
Scaling backend services for live games is no small feat. Our September PlayFab Digest dives into new APIs, multiplayer updates, and data insights to help devs build better. msft.it/6012tz5pq 🧩 #gamebackend #Xbox #XboxDevs
When we meet game developers who haven’t had experience of managing live games beyond the odd patch or DLC update we are often asked “what is ChilliConnect?” Click here to learn exactly what ChilliConnect is: bit.ly/2GqOcls #LiveGameManagement #GameBackend #LiveOps
anyway been playing with their sample backend services that they put up on GitHub #Azure #Orleans #GameBackend - github.com/chgeuer/spawnc…
I used to dislike #serverless, for various reasons. But particularly in games, serverless technologies like @AzureFunctions are just so great because you can cheaply scale out limitless by just using more. No pre-provisioning VMs or similar. #gamedev #gamebackend
Best Mix of #PaaS and Gaming Backend app42paas.shephertz.com/dev-center/gpa… #GameDev #GameBackend #BaaS #IndieDev
Wooow!!! @playfabnetwork l'han fet gratis i sense límit de jugadors! #increible #gamebackend
Nakama (Asia user base) — Open-source social & multiplayer server platform fueling indie games with real-time, scalable backend tech. heroiclabs.com/nakama/ #Multiplayer #GameBackend
Scaling backend services for live games is no small feat. Our September PlayFab Digest dives into new APIs, multiplayer updates, and data insights to help devs build better. msft.it/6012s2mJr 🧩 #gamebackend #Xbox #XboxDevs
Scaling backend services for live games is no small feat. Our September PlayFab Digest dives into new APIs, multiplayer updates, and data insights to help devs build better. msft.it/6012tz5pq 🧩 #gamebackend #Xbox #XboxDevs
Scaling backend services for live games is no small feat. Our September PlayFab Digest dives into new APIs, multiplayer updates, and data insights to help devs build better. msft.it/6010tySLi 🧩 #gamebackend #Xbox #XboxDevs
Scaling backend services for live games is no small feat. Our September PlayFab Digest dives into new APIs, multiplayer updates, and data insights to help devs build better. msft.it/6012s2mJr 🧩 #gamebackend #Xbox #XboxDevs
Scaling backend services for live games is no small feat. Our September PlayFab Digest dives into new APIs, multiplayer updates, and data insights to help devs build better. msft.it/6014s2ytj 🧩 #gamebackend #Xbox #XboxDevs
Nakama (Asia user base) — Open-source social & multiplayer server platform fueling indie games with real-time, scalable backend tech. heroiclabs.com/nakama/ #Multiplayer #GameBackend
🎮 Ever wonder how your favorite multiplayer games run smoothly? It’s all about the games' backend! From matchmaking to data storage, explore the tech behind seamless gameplay and how @RallyHere simplifies it all. 🔗tinyurl.com/yh4n3zws #GameDev #GameBackend
Learn more about the new AWS Guidance for Custom Game Backend Hosting on AWS, a framework implemented to simplify getting started with cross-platform game backend development. go.aws/3Qv8PD3 #gamedevelopment #gamebackend
Techblitz recently sat down with our CEO Junaili Lie to learn about AccelByte. Read the full feature here: bit.ly/3pRPU6D #gamedev #gamebackend
techblitz.com
オンラインゲームのバックエンドインフラ構築の課題を解消 開発者向けプラットフォーム AccelByte
オンラインゲームの開発には、マルチプラットフォームでのプレイサポートやマッチメイク、アチーブメント、アイテム、コミュニティなど、さまざまなバックエンドシステムが必要となり、ゲームタイトルの構築は非常に...
Drumroll please....introducing Multiplayer V2, launch-ready in early 2023! bit.ly/3dgcOl0 #gamedev #gamebackend
accelbyte.io
Introducing Multiplayer V2 - AccelByte
This post will outline what we’ve learned from the games that shipped using Multiplayer v1 and how we’re improving to provide more value.
Great article about how our customer used #azure #serverless for their #gamebackend developer.microsoft.com/en-us/games/cu…. If you like that, check out my upcoming talk about how you can build your own game with #azure #serverless. aka.ms/azureserverles… #gamedev #gamedevelopment
I used to dislike #serverless, for various reasons. But particularly in games, serverless technologies like @AzureFunctions are just so great because you can cheaply scale out limitless by just using more. No pre-provisioning VMs or similar. #gamedev #gamebackend
We've made the finalist list for the 2020 @pgbiz @MobileGameAward for Best GaaS Tools & Tech! #connectedgames #gaas #gamebackend #mobilegames bit.ly/2sm8Foa
Epic just announced a significant delay with their online service platform. Why wait when we already offer more than six times the number of features in production! Check us out at goaxr.com #videogames #Multiplayer #gamebackend #acceleratxr
The Catalog feature in ChilliConnect allows you to change elements of your game once it's live without the need to distribute new builds, saving you time and money. #LiveGameManagement #GameBackend #GameServices #GameDev Learn more: bit.ly/2YanhSU
With Player Data you can save arbitrary data of any kind against an individual player. You can also use Player Data to debug and see what data keys are set against each player in the ChilliConnect dashboard. #LiveGameManagement #GameBackend Learn more: bit.ly/2WTs6TM
In our latest video,Mike Herron shows you how to sign up to ChilliConnect, add your game and use our #API Explorer to discover all of our #GameBackend and #LiveOps features. #GameDev #LiveGameManagement Learn More: bit.ly/2QQexP1
One of the most powerful features in ChilliConnect is #CloudCode. Cloud Code allows you to write your own logic on Javascript and run them on ChilliConnect servers. Learn more by clicking here: bit.ly/2IUUrRr #GameBackend #gamedevs
When we meet game developers who haven’t had experience of managing live games beyond the odd patch or DLC update we are often asked “what is ChilliConnect?” Click here to learn exactly what ChilliConnect is: bit.ly/2GqOcls #LiveGameManagement #GameBackend #LiveOps
Let's meet next week in SF! We will be at @gameconnection and #GDC2019 booth N2903. Come and meet us to talk about #gamebackend and #leaderboards
Let's meet next week in SF! We will be at @gameconnection and #GDC2019 booth N2903. Come and meet us to talk about #gamebackend and #leaderboards
Game Cloud Management with no server side coding appwarp.shephertz.com #GameDev #indiedev #GameBackend
Learn more about the new AWS Guidance for Custom Game Backend Hosting on AWS, a framework implemented to simplify getting started with cross-platform game backend development. go.aws/3Qv8PD3 #gamedevelopment #gamebackend
With Player Data you can save arbitrary data of any kind against an individual player. You can also use Player Data to debug and see what data keys are set against each player in the ChilliConnect dashboard. #LiveGameManagement #GameBackend Learn more: bit.ly/2WTs6TM
The Catalog feature in ChilliConnect allows you to change elements of your game once it's live without the need to distribute new builds, saving you time and money. #LiveGameManagement #GameBackend #GameServices #GameDev Learn more: bit.ly/2YanhSU
One of the most powerful features in ChilliConnect is #CloudCode. Cloud Code allows you to write your own logic on Javascript and run them on ChilliConnect servers. Learn more by clicking here: bit.ly/2IUUrRr #GameBackend #gamedevs
When we meet game developers who haven’t had experience of managing live games beyond the odd patch or DLC update we are often asked “what is ChilliConnect?” Click here to learn exactly what ChilliConnect is: bit.ly/2GqOcls #LiveGameManagement #GameBackend #LiveOps
Great article about how our customer used #azure #serverless for their #gamebackend developer.microsoft.com/en-us/games/cu…. If you like that, check out my upcoming talk about how you can build your own game with #azure #serverless. aka.ms/azureserverles… #gamedev #gamedevelopment
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