#gamedevdiary risultati di ricerca
In the "pro wrestling" part of my game, the crowd even chants "ONE FALL!!!", "YOU SUCK! *clap clap* YOU SUCK! *clap clap*" and "THIS IS AWESOME!!! *clap clap clapclapclap*" like a bunch of wankers. #GameDevDiary
Dear Diary, I feel agitated when I haven't made something for a while. Found a quick fix with making a Korean logo of Richie's Plank. #GameDevDiary 1
Dear #GameDevDiary sorry I was away yesterday so I couldn't add any stuff. Today I finalized my game studio logo. Then I worked on graphical assets for the Nintendo Switch version of #SnakeVsSnake but got stuck with an annoying bug which is stopping me from uploading videos....
This is probably the halfway point of the planned finish game. It's about five hours in. That's already as long as many AAA games. #GameDevDiary
[007] #gamedevdiary +Implemented a turn order battle system where character turn/action is based on their speed rating. Turn order bar on top but might put it on the side. COVID's passive speed debuff on all heroes still was no match for this broken lineup 🦍🦍🦍🦍 #BATTLEAPES
It's official. Red Reaper (the video game) now has ABSOLUTELY NOTHING TO DO with the novel it's supposedly based on, "Death, She Wears a Poinsettia" #GameDevDiary
Got no idea whether it will work at all for sorting the match making with possible players with party join the game, all the lines are purely generated from my brain and haven't test it out yet, hopefully it working LoL #gamedevdiary
Dear #GameDevDiary got some awesome news! #SnakeVsSnake has been approved for Nintendo Switch and the pre-release will be out september 19th and launch date is 26th. Totally excited but also very nervous about that. #gamedev #indiegame #NintendoSwitch #ComingSoon #madewithunity
So in this part of the story, our hero has to participate in a lucha wrestling tournament. Featuring real-life wrestling moves. -Rainmaker -Phoenix Splash -Diamond Cutter -etc And the other wrestlers' names are subtle references. -Alpha Ken -Rain Man -Abel -etc #GameDevDiary
Dear #GameDevDiary sorry I don't know what happened... I got caught up in the Nintendo Switch release for Snake vs Snake and totally forgot about you. I'm back on developing new stuff and here is a new bouncing obstacle that I'm trying out. #gamdev
Dear #gamedevdiary today I managed to squeeze in 2.5 hours of work. Fixed the funnel in Unity Analytics for Zombie Wackers so I know if it was difficult enough. Most of the time was spend on the studio logo. Pretty happy with it now.
#gameDevDiary 13 Worked for one more hour on Project Volley. Only need to color one more frame, and I'll be done with the run animation (I hope). ~by Leo
Making a new enemy, now you need to put two soldier to defeat them. #DevLog #GameDevLog #GamedevDiary #IndieGameDevLog #GameDevUpdate #GameDevDaily #IndieGame #IndieGameDev #GameDev #GameDevelopment #Unity #GameDesign #MadewithUnity #IndieDeveloper #GamePlay
Dear #gamedevdiary today I spend a little time fixing the Adwords marketing campaign for #PixelDriver on Android. Not the most fun task but still needed to get more installs. Then I spend 2 hours trying to make a logo for my studio. But @KenneyNL fixed a better one in 5 sec :)
#gameDevDiary 05 Today I spent 2hrs on Project Volley. First I talked to the marketing lead about our strategy. Then, I continued animating the run. ~by Leo
Moody chubby or moody skinny? 🦉 I sketched two versions of this game character, but now I’m stuck with decision paralysis! Which one do you think works better? 😅 #GameDevDiary #CharacterDesign #PickOne
Making a new enemy, now you need to put two soldier to defeat them. #DevLog #GameDevLog #GamedevDiary #IndieGameDevLog #GameDevUpdate #GameDevDaily #IndieGame #IndieGameDev #GameDev #GameDevelopment #Unity #GameDesign #MadewithUnity #IndieDeveloper #GamePlay
Day 2: Delved into lighting exploration and tweaked the monster sheets with a new shielding mechanic. Progress may seem minor, but each lesson learned is a step forward. Celebrating wins on the journey! 🗡️ #GameDevDiary #IndieDevWins #LearningCurve
Sometimes it feels like after 2 years in development Emily_ is still gonna be a really small game but I guess we all gotta start somewhere The important thing is to keep moving forward Devs, how do you feel about your current projects? #indiedev #gamedevdiary #gamedev #devlog
#gameDevDiary 14 I'm proud to say that the core mechanics of Project Volley are already coded and working well. Now I need to work on backend stuff (save files, score systems etc), as well as making levels and other details. Lots of art needs to be done. But its going great! :)
Sharing something about Self Defense Kinda... is going to be put on hold for now. I will resume shortly after Christmas. But I did update the store page's screenshots if you want to see some new stuff. So I guess that's Day 10. #gamedev #SelfDefenseKinda #gamedevdiary
🎌Diary about achieving reckless game development with UE4. #GameDevDiary 🎮📚🎯🖥️ note.com/852wa/n/nf5056… #852wa
note.com
UE4勉強日記-018 例えば無謀かもしれないゲーム制作を達成させるために(自分語り)|852話
UE26日目…ですが、今回は普段以上に技術的な面には触れず精神的な面の日記です。 一人でゲームを作るのに必要なものは何か、ずっと考えています。 ・自分の創作物への愛 ・根気 ・時間 ・モチベーション ・目標設定と達成感 ・勉強と調べ物を苦と思わない心 ・周りに頼ることを恐れないこと 一人で作る上で一番重要なのって時間がどれだけあるかにかかってると思っていて、締め切りがある場合ない場合に限らず...
New main gate background with interactions for the player to be able to take the bus during the weekends. #pixelart #lustworthacademy #gamedevdiary
#gameDevDiary 13 Worked for one more hour on Project Volley. Only need to color one more frame, and I'll be done with the run animation (I hope). ~by Leo
#gameDevDiary 12 Worked for 1hr on Project Volley today. Due to personal reasons for me and Gabriel, Helixtar's projects will slow down a lot in July, with a return in August. We need to recharge. ~by Leo
#gameDevDiary 11 Imported the animation to Unity w/o color. The anatomy style I adopted doesn't read clearly because the char is too small on screen. But I don't wanna go for a more chibi style, I want to use this project to practice anatomical animations. Coloring now. ~by Leo
#gameDevDiary 10 Spent 1hr on project volley. Fixed the woobling face. I realize there are still lots of imperfections on the run animation, but for this project, I'm avoiding perfectionism. ~by Leo
#gameDevDiary 09 In 2h15m I finished the line work for the run animation. But her face is woobling around. Next I'll: fix that; export and test in-engine; color it. ~by Leo
Dear Diary, I feel agitated when I haven't made something for a while. Found a quick fix with making a Korean logo of Richie's Plank. #GameDevDiary 1
[007] #gamedevdiary +Implemented a turn order battle system where character turn/action is based on their speed rating. Turn order bar on top but might put it on the side. COVID's passive speed debuff on all heroes still was no match for this broken lineup 🦍🦍🦍🦍 #BATTLEAPES
New main gate background with interactions for the player to be able to take the bus during the weekends. #pixelart #lustworthacademy #gamedevdiary
In the "pro wrestling" part of my game, the crowd even chants "ONE FALL!!!", "YOU SUCK! *clap clap* YOU SUCK! *clap clap*" and "THIS IS AWESOME!!! *clap clap clapclapclap*" like a bunch of wankers. #GameDevDiary
Dear #GameDevDiary got some awesome news! #SnakeVsSnake has been approved for Nintendo Switch and the pre-release will be out september 19th and launch date is 26th. Totally excited but also very nervous about that. #gamedev #indiegame #NintendoSwitch #ComingSoon #madewithunity
Dear #GameDevDiary sorry I was away yesterday so I couldn't add any stuff. Today I finalized my game studio logo. Then I worked on graphical assets for the Nintendo Switch version of #SnakeVsSnake but got stuck with an annoying bug which is stopping me from uploading videos....
Dear #gamedevdiary today I spend a little time fixing the Adwords marketing campaign for #PixelDriver on Android. Not the most fun task but still needed to get more installs. Then I spend 2 hours trying to make a logo for my studio. But @KenneyNL fixed a better one in 5 sec :)
Dear #GameDevDiary sorry I don't know what happened... I got caught up in the Nintendo Switch release for Snake vs Snake and totally forgot about you. I'm back on developing new stuff and here is a new bouncing obstacle that I'm trying out. #gamdev
Dear #gamedevdiary today I managed to squeeze in 2.5 hours of work. Fixed the funnel in Unity Analytics for Zombie Wackers so I know if it was difficult enough. Most of the time was spend on the studio logo. Pretty happy with it now.
Got no idea whether it will work at all for sorting the match making with possible players with party join the game, all the lines are purely generated from my brain and haven't test it out yet, hopefully it working LoL #gamedevdiary
Dear #GameDevDiary today I finished all art parts for #SnakeVsSnake and sent to Nintendo today for cert. Hopefully it will be out in a few weeks on Switch, fingers crossed. I started to recover an old game, #MissleDash, I had on Windows Phone 8 but lost source of it. #gamedev
This is probably the halfway point of the planned finish game. It's about five hours in. That's already as long as many AAA games. #GameDevDiary
#gameDevDiary 13 Worked for one more hour on Project Volley. Only need to color one more frame, and I'll be done with the run animation (I hope). ~by Leo
It's official. Red Reaper (the video game) now has ABSOLUTELY NOTHING TO DO with the novel it's supposedly based on, "Death, She Wears a Poinsettia" #GameDevDiary
#gameDevDiary 03 Today I spent 105 minutes on Project Volley. Started making the player character's animations. I believe this will be the longest task on this game. ~by Leo
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