#libgdx search results


基礎的なゲームロジックが完成 召喚システムとユニットの攻撃、射程内の索敵実装 経路探索はそのうち調整 アニメーションはひとまず前作ったゲームのものを汎用的に。当たり判定はもう少し調整がいる #gamedev #Java #libGDX


Enemy units now can attack #indiedev #libgdx #gamedev


Finally figured out that this wasn't caused by my latest app, but by some older version that was still in the play store to support old android versions. I had to remove the old ones... #playstore #android #libgdx

Leejjon_net's tweet image. Finally figured out that this wasn't caused by my latest app, but by some older version that was still in the play store to support old android versions. I had to remove the old ones... #playstore #android #libgdx

Perfect circle using Bezier Curves. #indiegame #indiedev #libgdx


... and it's working on the local host! Gotta scale it up right... #libgdx #gamedev


Not many changes visually but experience is a lot smoother. Server and Client shutdown is handled better and packets don't get dropped. How does the name "TriviaSpire" sound? Trying to get a good sounding one. #libgdx #gamedev #gamedevelopment #indiedev #IndieGameDev


Going on nearly 6 hours today working on this 💪 Got it looking pretty good. Still needs work but it is really coming together #libgdx #Java #gamedev #gamedevs #gamedevelopment


No idea why it took so long but I have made the water movement actually smooth. Also basic settings menu with debug, vSync and fullscreen! #libgdx #gamedev #gamedevelopment #indiedev #IndieGameDev


経路探索+範囲選択 指定座標の付近で空いているマスを選んで移動させてる 複数人で移動する場合は、経路探索時に移動ルートを固定しているので、全員が同じルートを通って移動できる (キャラが1つに収束するのは接触時イベントでどうにかする) #gamedevelopment #Java #LibGDX


Sprechen sie deutsch? Finally added support for translations. I'm amazed by #libgdx' general approach of offering features without forcing you to use any of their stuff. It's just that their stuff is really good. #gamedev #indiedev


Finally implemented some awesome UI! No longer is it just concept art. Thanks @just_slyfox! Before and after #libgdx #gamedev #gamedevelopment #indiedev #IndieGameDev

ImJustDoom's tweet image. Finally implemented some awesome UI! No longer is it just concept art. Thanks @just_slyfox!

Before and after

#libgdx #gamedev #gamedevelopment #indiedev #IndieGameDev
ImJustDoom's tweet image. Finally implemented some awesome UI! No longer is it just concept art. Thanks @just_slyfox!

Before and after

#libgdx #gamedev #gamedevelopment #indiedev #IndieGameDev

Since I don't have enough side projects, I thought I'd post a "how it started" animation....there is unlikely to be a "how its going" one later 🤣 This "game" will be a 3d space alien dungeon game inspired by a popular film franchise! #gamedev #libgdx #kotlin


Prototyped controlling a boat. No actual physics involved in here. #chunkcity #gamedev #libgdx #kotlin


Gauntlet of Power just received The Temple update! Introducing a new realm, a new character and a 20% DISCOUNT! See -> store.steampowered.com/app/2374320/He… #indiegames #gamedev #libgdx


Turning round. Still stuck with the wind turbine. The fog is rendered in a separate render pass. Turns out, some mobile devices have trouble with depth rendering. #chunkcity #gamedev #libgdx #kotlin


I did not expect car physics to involve that many parameters to tweak, but it makes sense. Imagine driving like that through the city that you've built. That's the vision I'm chasing. #gamedev #libgdx #bulletphysics



Enemy units now can attack #indiedev #libgdx #gamedev


Finally figured out that this wasn't caused by my latest app, but by some older version that was still in the play store to support old android versions. I had to remove the old ones... #playstore #android #libgdx

Leejjon_net's tweet image. Finally figured out that this wasn't caused by my latest app, but by some older version that was still in the play store to support old android versions. I had to remove the old ones... #playstore #android #libgdx

Estudando e brincando um pouco com Java e libGDX... #gamedev #java #libgdx

LeandroCDev's tweet image. Estudando e brincando um pouco com Java e libGDX...
#gamedev #java #libgdx

イラストレータのうにさんと共同で作っています。 ジャイロ対応のスイカゲーム風パズル「ドキドキ!?家庭科部」iOS/Android 4月7日リリースです。 同日TAMAコミにてノベルティー頒布します。何卒! #春のゲーム制作者祭り #libGDX #indiedev #indiegame

hypermotoki's tweet image. イラストレータのうにさんと共同で作っています。
ジャイロ対応のスイカゲーム風パズル「ドキドキ!?家庭科部」iOS/Android 4月7日リリースです。
同日TAMAコミにてノベルティー頒布します。何卒!
#春のゲーム制作者祭り 
#libGDX
#indiedev
#indiegame

Finally figured out that this wasn't caused by my latest app, but by some older version that was still in the play store to support old android versions. I had to remove the old ones... #playstore #android #libgdx

Leejjon_net's tweet image. Finally figured out that this wasn't caused by my latest app, but by some older version that was still in the play store to support old android versions. I had to remove the old ones... #playstore #android #libgdx

Finally implemented some awesome UI! No longer is it just concept art. Thanks @just_slyfox! Before and after #libgdx #gamedev #gamedevelopment #indiedev #IndieGameDev

ImJustDoom's tweet image. Finally implemented some awesome UI! No longer is it just concept art. Thanks @just_slyfox!

Before and after

#libgdx #gamedev #gamedevelopment #indiedev #IndieGameDev
ImJustDoom's tweet image. Finally implemented some awesome UI! No longer is it just concept art. Thanks @just_slyfox!

Before and after

#libgdx #gamedev #gamedevelopment #indiedev #IndieGameDev

I kill those in this game 😁 #gamedev #libgdx

cemujik's tweet image. I kill those in this game 😁 #gamedev #libgdx

Mesh preview generation working fine #chunkcity #libgdx #gamedev

ChunkDev's tweet image. Mesh preview generation working fine

#chunkcity #libgdx #gamedev

libGDX updated pricing #libgdx

AntzGames's tweet image. libGDX updated pricing #libgdx

I’m trying #libgdx 3D with Kotlin. This is 2D test 😅

AntoValls's tweet image. I’m trying #libgdx 3D with Kotlin. This is 2D test 😅

Making a Space taxi (Commodore 64) replica in LibGDX #libgdx #gamedev #indiegamedev #pixelart #videogame #2d #coding #C64


Aquele joguinho em Java que fizemos no canal rodando no Emulador do Android Studio. #java #libgdx #gamedev

TerminalRootTV's tweet image. Aquele joguinho em Java que fizemos no canal rodando no Emulador do Android Studio.
#java #libgdx #gamedev

I heard you like cubes, plenty of cubes, and ECS #libgdx #gamedev #ciaounity

ChunkDev's tweet image. I heard you like cubes, plenty of cubes, and ECS

#libgdx #gamedev #ciaounity

Today I have enumerated the Manager classes in my game that handle various parts of gameplay by using a EnumMap. I can then call init() off of these classes using the Manager interface once they finish initializing. #Java #gamedev #libgdx

yellowdemongame's tweet image. Today I have enumerated the Manager classes in my game that handle various parts of gameplay by using a EnumMap. I can then call init() off of these classes using the Manager interface once they finish initializing. #Java #gamedev #libgdx
yellowdemongame's tweet image. Today I have enumerated the Manager classes in my game that handle various parts of gameplay by using a EnumMap. I can then call init() off of these classes using the Manager interface once they finish initializing. #Java #gamedev #libgdx

This was easier to set up than expected. #ChunkCity #GameDev #LibGDX #VisUI

ChunkDev's tweet image. This was easier to set up than expected.

#ChunkCity #GameDev #LibGDX #VisUI

Finally some color picking and texture selection in the rewrite of the editor. #chunkcity #gamedev #libgdx #kotlin

ChunkDev's tweet image. Finally some color picking and texture selection in the rewrite of the editor.

#chunkcity #gamedev #libgdx #kotlin

Looks almost like before ditching Unity #gamedev #libgdx #kotlin

ChunkDev's tweet image. Looks almost like before ditching Unity #gamedev #libgdx #kotlin

I just want to take a moment to appreciate the simple but effective feature of Kotlin to basically rename library classes. In my usecase: 1. I don't like how LibGDX calls its list types as arrays 2. Their naming clashes with Kotlin's native, actual array types #kotlin #libgdx

ChunkDev's tweet image. I just want to take a moment to appreciate the simple but effective feature of Kotlin to basically rename library classes.

In my usecase:
1. I don't like how LibGDX calls its list types as arrays
2. Their naming clashes with Kotlin's native, actual array types

#kotlin #libgdx

Technically you can place cubes now. So it's time to call it a building game. #chunkcity #gamedev #libgdx #kotlin

ChunkDev's tweet image. Technically you can place cubes now. So it's time to call it a building game.

#chunkcity #gamedev #libgdx #kotlin

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