#libgdx search results
基礎的なゲームロジックが完成 召喚システムとユニットの攻撃、射程内の索敵実装 経路探索はそのうち調整 アニメーションはひとまず前作ったゲームのものを汎用的に。当たり判定はもう少し調整がいる #gamedev #Java #libGDX
Finally figured out that this wasn't caused by my latest app, but by some older version that was still in the play store to support old android versions. I had to remove the old ones... #playstore #android #libgdx
Not many changes visually but experience is a lot smoother. Server and Client shutdown is handled better and packets don't get dropped. How does the name "TriviaSpire" sound? Trying to get a good sounding one. #libgdx #gamedev #gamedevelopment #indiedev #IndieGameDev
Going on nearly 6 hours today working on this 💪 Got it looking pretty good. Still needs work but it is really coming together #libgdx #Java #gamedev #gamedevs #gamedevelopment
No idea why it took so long but I have made the water movement actually smooth. Also basic settings menu with debug, vSync and fullscreen! #libgdx #gamedev #gamedevelopment #indiedev #IndieGameDev
経路探索+範囲選択 指定座標の付近で空いているマスを選んで移動させてる 複数人で移動する場合は、経路探索時に移動ルートを固定しているので、全員が同じルートを通って移動できる (キャラが1つに収束するのは接触時イベントでどうにかする) #gamedevelopment #Java #LibGDX
Sprechen sie deutsch? Finally added support for translations. I'm amazed by #libgdx' general approach of offering features without forcing you to use any of their stuff. It's just that their stuff is really good. #gamedev #indiedev
Finally implemented some awesome UI! No longer is it just concept art. Thanks @just_slyfox! Before and after #libgdx #gamedev #gamedevelopment #indiedev #IndieGameDev
Since I don't have enough side projects, I thought I'd post a "how it started" animation....there is unlikely to be a "how its going" one later 🤣 This "game" will be a 3d space alien dungeon game inspired by a popular film franchise! #gamedev #libgdx #kotlin
Prototyped controlling a boat. No actual physics involved in here. #chunkcity #gamedev #libgdx #kotlin
Gauntlet of Power just received The Temple update! Introducing a new realm, a new character and a 20% DISCOUNT! See -> store.steampowered.com/app/2374320/He… #indiegames #gamedev #libgdx
Turning round. Still stuck with the wind turbine. The fog is rendered in a separate render pass. Turns out, some mobile devices have trouble with depth rendering. #chunkcity #gamedev #libgdx #kotlin
I did not expect car physics to involve that many parameters to tweak, but it makes sense. Imagine driving like that through the city that you've built. That's the vision I'm chasing. #gamedev #libgdx #bulletphysics
Finally figured out that this wasn't caused by my latest app, but by some older version that was still in the play store to support old android versions. I had to remove the old ones... #playstore #android #libgdx
イラストレータのうにさんと共同で作っています。 ジャイロ対応のスイカゲーム風パズル「ドキドキ!?家庭科部」iOS/Android 4月7日リリースです。 同日TAMAコミにてノベルティー頒布します。何卒! #春のゲーム制作者祭り #libGDX #indiedev #indiegame
Finally figured out that this wasn't caused by my latest app, but by some older version that was still in the play store to support old android versions. I had to remove the old ones... #playstore #android #libgdx
Finally implemented some awesome UI! No longer is it just concept art. Thanks @just_slyfox! Before and after #libgdx #gamedev #gamedevelopment #indiedev #IndieGameDev
Making a Space taxi (Commodore 64) replica in LibGDX #libgdx #gamedev #indiegamedev #pixelart #videogame #2d #coding #C64
Aquele joguinho em Java que fizemos no canal rodando no Emulador do Android Studio. #java #libgdx #gamedev
Today I have enumerated the Manager classes in my game that handle various parts of gameplay by using a EnumMap. I can then call init() off of these classes using the Manager interface once they finish initializing. #Java #gamedev #libgdx
Java Games Development With libGDX | Create 5 Games | Course => cousesites.blogspot.com/2023/01/java-g… #100DaysOfCode #udemy #libGDX #Programming #Games #Development #IndieGaming #IndieDev #IndieGameDev #UE5 #UnrealEngine #GodotEngine #Unity3d #javascript30 #free #coupons
Finally some color picking and texture selection in the rewrite of the editor. #chunkcity #gamedev #libgdx #kotlin
I just want to take a moment to appreciate the simple but effective feature of Kotlin to basically rename library classes. In my usecase: 1. I don't like how LibGDX calls its list types as arrays 2. Their naming clashes with Kotlin's native, actual array types #kotlin #libgdx
Technically you can place cubes now. So it's time to call it a building game. #chunkcity #gamedev #libgdx #kotlin
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