#openhmd search results
Early stages of a simple simulated VR device for #OpenHMD. Useful if you make an app and don't have a HMD, don't have it with you, don't have a system with controllers or with positional tracking. Could also support recording & replaying movement for automated testing.
That moment where someone walks into your community meetup, gives you a AR headsets and says 'just send I back when you are done with it' I <3 the #FOSS community #OpenHMD
Blender hmd sprint going on right now, weekend midnight coding ahoi. #b3d #OpenHMD #VR #coding #blendercomicsansuiconfirmed
Doom 3 BFG Fully Possessed VR running on #SteamVR using #OpenHMD drivers using my new SteamVR-OpenHMD plugin github.com/ChristophHaag/…
I found a bug in my code to match LEDs to blobs in video frames, leading to unstable correspondences and jitter - especially in the controllers. Makes a huge difference! (plots are from separate before and after recordings) #OpenHMD #RiftCV1
So, I finished working on my safe @OpenHMD bindings for Rust. Crate: crates.io/crates/openhmd… Git: github.com/TheHellBox/ope… Also, 1 week ago I finished my unsafe bindings: crates.io/crates/openhmd… #rustlang #OpenHMD
Just updated openhmd-rs, now API is much better github.com/TheHellBox/ope… crates.io/crates/openhmd… #rustlang #openhmd
My #SteamVR plugin for #OpenHMD HMDs finally renders correctly. Controllers work too with tracking, only pressing buttons isn't implemented yet. Source: github.com/ChristophHaag/…
New Project: #SteamVR plugin using #OpenHMD. Could use help with distortion with OpenHMD's PanoTools model. Code: github.com/ChristophHaag/…
Merry Christmas everyone! As a gift, I just finished implementing JPEG support for Oculus CV1 sensors connected to USB 2.0 ports. github.com/thaytan/OpenHM… #OpenHMD
I found a bug in my code to match LEDs to blobs in video frames, leading to unstable correspondences and jitter - especially in the controllers. Makes a huge difference! (plots are from separate before and after recordings) #OpenHMD #RiftCV1
"I’ve built a branch of #OpenHMD that uses #GStreamer to record the CV1 camera video, plus IMU and tracking logs into a video file." noraisin.net/diary/?p=1053
This sort of nonsense is why people ought to be throwing money by the suitcaseload at @thaytan and everybody else working on #OpenHMD /projects
" #OpenHMD is supported as a backend in Monado, and in SteamVR via the SteamVR-OpenHMD plugin. Working drivers in OpenHMD opens up a range of VR games – as well as non-gaming applications like Blender." noraisin.net/diary/?p=974
Time to shoutout #OpenHMD for working on a open source solution for different VR systems ( including Rift), so we can keep use those devices without offical software on any OS we want.
#Programming : #OpenHMD 0.3.0, #GNU C Library and #Python tuxmachines.org/node/125877 #freesw
#OpenHMD 0.3.0 ‘Djungelvral’ Released! openhmd.net/index.php/2019…
New Project: #SteamVR plugin using #OpenHMD. Could use help with distortion with OpenHMD's PanoTools model. Code: github.com/ChristophHaag/…
Doom 3 BFG Fully Possessed VR running on #SteamVR using #OpenHMD drivers using my new SteamVR-OpenHMD plugin github.com/ChristophHaag/…
My #SteamVR plugin for #OpenHMD HMDs finally renders correctly. Controllers work too with tracking, only pressing buttons isn't implemented yet. Source: github.com/ChristophHaag/…
Turns out the distortion code I translated from the #OpenHMD shader worked, just needed the (not ideal) values from github.com/OpenHMD/OpenHM…
So, I finished working on my safe @OpenHMD bindings for Rust. Crate: crates.io/crates/openhmd… Git: github.com/TheHellBox/ope… Also, 1 week ago I finished my unsafe bindings: crates.io/crates/openhmd… #rustlang #OpenHMD
Next stop Germany! Going to present some #OpenHMD things together with @godotengine at the Kieler Linux Tage @kielux
Blender hmd sprint going on right now, weekend midnight coding ahoi. #b3d #OpenHMD #VR #coding #blendercomicsansuiconfirmed
That moment where someone walks into your community meetup, gives you a AR headsets and says 'just send I back when you are done with it' I <3 the #FOSS community #OpenHMD
Just updated openhmd-rs, now API is much better github.com/TheHellBox/ope… crates.io/crates/openhmd… #rustlang #openhmd
OpenHMD Chat 0.3.0 was released! I did full rewrite of the game, now code is more clear, performance is much better, and also I made lua api. github.com/TheHellBox/Ope… #OpenHMD #rustlang
New release of OpenHMD-Chat! Now I added 3D audio, so you can feel distance between players and you. Also, I made small bug fixes. You can connect to public sever by command "./openhmd-chat 185.5.251.218:4587" github.com/TheHellBox/Ope… #rustlang #openhmd
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