#puffinengine search results
Not impressive-looking, but I got #PuffinEngine working in #Python via #IronPython. Here's a "hello world" Puffin game, written entirely in Python (subclass of Game and a Scene instance). #GameDev #DotNet #MonoGame #WIP
I've low-key been chipping away at #PuffinEngine for the last few months. With Oneons in the final stages, Puffin is ready for public release at long last. Why use it? It's #MonoGame, but include an ECS, scene architecture, event-driven design, and more! github.com/nightblade9/pu…
Not impressive-looking, but I got #PuffinEngine working in #Python via #IronPython. Here's a "hello world" Puffin game, written entirely in Python (subclass of Game and a Scene instance). #GameDev #DotNet #MonoGame #WIP
I've low-key been chipping away at #PuffinEngine for the last few months. With Oneons in the final stages, Puffin is ready for public release at long last. Why use it? It's #MonoGame, but include an ECS, scene architecture, event-driven design, and more! github.com/nightblade9/pu…
WIP slider control in #PuffinEngine. I don't know why the colour bar slider thing looks half-transparent. #IndieDev #GameDev #PixelArt #Oneons #Roguelike #IndieGameDev #VideoGames #Accessibility #A11y
Pretty much the final titlescreen for #Oneons. Lots that I like, lots to improve upon, but when motivation ebbs, I move on and come back later (maybe). Oh, and #PuffinEngine handles text outlines now. ✌️ #Roguelike #Broughlike #IndieDev #GameDev #PixelArt #MonoGame
Not impressive-looking, but I got #PuffinEngine working in #Python via #IronPython. Here's a "hello world" Puffin game, written entirely in Python (subclass of Game and a Scene instance). #GameDev #DotNet #MonoGame #WIP
Well, that's interesting. If you draw onto an uninitialized render target in #MonoGame, you end up with whatever was last on the display (in my case, VS Code) scrambled in a pretty cool way, actually. 🤔 Possible glitch effect? #PuffinEngine #GameDev
Working on a #PuffinEngine / #MonoGame bug introduced with scaling displays, where subscenes (like options) now render on a black background instead of the previously-drawn thing. Making progress (transparent now). MonoGame expertise appreciated. #Bugs #GameDev #Oneons
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