#purduegamedev search results
Anyone hungry for some Kalamari? Here's an update on my work so far! It was spring break so I could've done more but I was sleeping as much as I could for all the sleep I lost. #PurdueGameDev
When you literally set every task in Azure to closed except for one, which will take 15 minutes to finish, and you did over a week’s worth of tasks in two days #PurdueGameDev
Trying to make some progress on CGT:TCG today. I’m learning my lesson about community assets that use a lot of code, community assets are great if you don’t have to dig through nodes and change things that don’t work for you project 😅 #PurdueGameDev
Coming at you with a battle theme. Tune in to see more updates from the four horsemen! #PurdueGameDev
He's Finished... well in Zbrush at least. The final touches to the character were done this week and now its time to move on to some of the tedious work. Retopology 😨. #PurdueGameDev
Here's an update on the deathmatch level I showed last week! More cover has been added on the stairs and 3rd floor. Also, the towers are now visible! (They didn't show up in the last post, oops). Let me know if I should do an art pass! #Purduegamedev #Blocktober
Finally dumped most of the default assets in CGT:TCG. Still a little ways to go, but it looks cohesive enough and it's not a bunch of grey on grey! Just have to finish replacing the Unreal Mannequin with some custom icons. #PurdueGameDev #UnrealEngine #GameDev
More work on NLTH, added a functioning ammo counter, screen flash when hit, and ragdoll deaths for the zombies. #PurdueGameDev
Modeled and textured one of the enemies that players will face in our game as well as one of the mysterious structures that envelop the environment! #purduegamedev
Here's some progress on pixel art for the game! This week I focused on building a large portion of our main character's home. #PurdueGameDev
Take a gander at this music update for my game dev project! It doesn't look like much yet, but hopefully it'll be in a good place soon. #PurdueGameDev
What better time than now to tweet some progress? This is a block-out on some pixel art for an upcoming project. It still needs a bunch of work and some personality, but it's something I can build on! #PurdueGameDev
Coming close to a close on the semester, meaning lots of working coming in on NLTH. Last week I added the UI, take a look! #PurdueGameDev
Check out this widget I put together for using talk-sprites with our dialogue system at some point in time! #PurdueGameDev
The final week of working on this project. Nothing big for my part this week, just made the wall in the background. #purduegamedev
I'm afraid I'll miss it this semester, so hey #PurdueGameDev, see what our colleagues at IUPUI are doing in their variety of capstone projects!
#PurdueGamedev a late update but last week I compiled a list of assets to use in our map. Shout out to @TurboSquid and its amazing contributors. I’ll post images of the assets I made below
Walk cycle animation work for the main threat, the Spore Predator. #indiegamedev #studentgamedev #purduegamedev
CGT255 weekly update ! Made a swimming animation. Everything is coming along nicely. #PurdueGameDev
Coming at you with a battle theme. Tune in to see more updates from the four horsemen! #PurdueGameDev
He's Finished... well in Zbrush at least. The final touches to the character were done this week and now its time to move on to some of the tedious work. Retopology 😨. #PurdueGameDev
Anyone hungry for some Kalamari? Here's an update on my work so far! It was spring break so I could've done more but I was sleeping as much as I could for all the sleep I lost. #PurdueGameDev
Here's an update on the deathmatch level I showed last week! More cover has been added on the stairs and 3rd floor. Also, the towers are now visible! (They didn't show up in the last post, oops). Let me know if I should do an art pass! #Purduegamedev #Blocktober
Modeled and textured one of the enemies that players will face in our game as well as one of the mysterious structures that envelop the environment! #purduegamedev
When you literally set every task in Azure to closed except for one, which will take 15 minutes to finish, and you did over a week’s worth of tasks in two days #PurdueGameDev
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