#softwarerenderer resultados da pesquisa
Okay this looks much better! #Softwarerenderer #Softwarerendering
Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D #Softwarerenderer
Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D #Softwarerenderer
First time trying to model with hex planar mapping and creating baked lightmaps in Blender. Getting lightmap baking working took th most part of the day. Diffuse textures and Lightmap are blended in the CPU Fragmentshader at runtime. #Softwarerenderer #rasterizer #Blender
Quite embarassing. TLDR: RCPPS does exactly what it says "compute the approximate reciprocal of 1/x". Instead of being smart and trying to substitute a division with a multiplication of a (poor) reciprocal, I just do the final division, now. #Softwarerenderer
When you think switching the Renderbuffer from 8-Bit to 32Bit Floats to avoid per Fragmentshader conversion from floats to 8-Bit Integer and the stacking costs of overdraw was a good idea and suddenly everything is slower because *checks note* 1080p needs ~32MB #Softwarerenderer
Oxygene - Control (1995) 14mhz, 1.76mb data. Great coding, great gfx and 2 excellent 4 channel tunes from Clawz. One of the best from Amiga scene. #SoftwareRenderer #A1200 #Aga #Demoscene #OldLegends #Oxygene youtube.com/watch?v=n8aUDJ…
N64 object software renderer in 512 lines github.com/yellingintothe… #N64 #SoftwareRenderer
Who knew ensuring a fixed frame per second was 'not so trivial'. Feels good when it is done though. #SoftwareRenderer #cpp #SDL2
First time trying to model with hex planar mapping and creating baked lightmaps in Blender. Getting lightmap baking working took th most part of the day. Diffuse textures and Lightmap are blended in the CPU Fragmentshader at runtime. #Softwarerenderer #rasterizer #Blender
Quite embarassing. TLDR: RCPPS does exactly what it says "compute the approximate reciprocal of 1/x". Instead of being smart and trying to substitute a division with a multiplication of a (poor) reciprocal, I just do the final division, now. #Softwarerenderer
Okay this looks much better! #Softwarerenderer #Softwarerendering
Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D #Softwarerenderer
Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D #Softwarerenderer
When you think switching the Renderbuffer from 8-Bit to 32Bit Floats to avoid per Fragmentshader conversion from floats to 8-Bit Integer and the stacking costs of overdraw was a good idea and suddenly everything is slower because *checks note* 1080p needs ~32MB #Softwarerenderer
Oxygene - Control (1995) 14mhz, 1.76mb data. Great coding, great gfx and 2 excellent 4 channel tunes from Clawz. One of the best from Amiga scene. #SoftwareRenderer #A1200 #Aga #Demoscene #OldLegends #Oxygene youtube.com/watch?v=n8aUDJ…
N64 object software renderer in 512 lines github.com/yellingintothe… #N64 #SoftwareRenderer
Who knew ensuring a fixed frame per second was 'not so trivial'. Feels good when it is done though. #SoftwareRenderer #cpp #SDL2
Okay this looks much better! #Softwarerenderer #Softwarerendering
Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D #Softwarerenderer
Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D #Softwarerenderer
First time trying to model with hex planar mapping and creating baked lightmaps in Blender. Getting lightmap baking working took th most part of the day. Diffuse textures and Lightmap are blended in the CPU Fragmentshader at runtime. #Softwarerenderer #rasterizer #Blender
Quite embarassing. TLDR: RCPPS does exactly what it says "compute the approximate reciprocal of 1/x". Instead of being smart and trying to substitute a division with a multiplication of a (poor) reciprocal, I just do the final division, now. #Softwarerenderer
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