#softwarerenderer search results
Okay this looks much better! #Softwarerenderer #Softwarerendering
Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D #Softwarerenderer
Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D #Softwarerenderer
Quite embarassing. TLDR: RCPPS does exactly what it says "compute the approximate reciprocal of 1/x". Instead of being smart and trying to substitute a division with a multiplication of a (poor) reciprocal, I just do the final division, now. #Softwarerenderer
Oxygene - Control (1995) 14mhz, 1.76mb data. Great coding, great gfx and 2 excellent 4 channel tunes from Clawz. One of the best from Amiga scene. #SoftwareRenderer #A1200 #Aga #Demoscene #OldLegends #Oxygene youtube.com/watch?v=n8aUDJ…
When you think switching the Renderbuffer from 8-Bit to 32Bit Floats to avoid per Fragmentshader conversion from floats to 8-Bit Integer and the stacking costs of overdraw was a good idea and suddenly everything is slower because *checks note* 1080p needs ~32MB #Softwarerenderer
Who knew ensuring a fixed frame per second was 'not so trivial'. Feels good when it is done though. #SoftwareRenderer #cpp #SDL2
N64 object software renderer in 512 lines github.com/yellingintothe… #N64 #SoftwareRenderer
Quite embarassing. TLDR: RCPPS does exactly what it says "compute the approximate reciprocal of 1/x". Instead of being smart and trying to substitute a division with a multiplication of a (poor) reciprocal, I just do the final division, now. #Softwarerenderer
Okay this looks much better! #Softwarerenderer #Softwarerendering
Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D #Softwarerenderer
Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D #Softwarerenderer
When you think switching the Renderbuffer from 8-Bit to 32Bit Floats to avoid per Fragmentshader conversion from floats to 8-Bit Integer and the stacking costs of overdraw was a good idea and suddenly everything is slower because *checks note* 1080p needs ~32MB #Softwarerenderer
Oxygene - Control (1995) 14mhz, 1.76mb data. Great coding, great gfx and 2 excellent 4 channel tunes from Clawz. One of the best from Amiga scene. #SoftwareRenderer #A1200 #Aga #Demoscene #OldLegends #Oxygene youtube.com/watch?v=n8aUDJ…
N64 object software renderer in 512 lines github.com/yellingintothe… #N64 #SoftwareRenderer
Who knew ensuring a fixed frame per second was 'not so trivial'. Feels good when it is done though. #SoftwareRenderer #cpp #SDL2
Okay this looks much better! #Softwarerenderer #Softwarerendering
Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D #Softwarerenderer
Loaded a sphere into this map with a Skybox(Sphere) Texture...and instantly got some intrusive thoughts. IT WORKS...kinda. Reflectioncapture needs to be fixed. This isn't really correct but as a concept works :D #Softwarerenderer
Quite embarassing. TLDR: RCPPS does exactly what it says "compute the approximate reciprocal of 1/x". Instead of being smart and trying to substitute a division with a multiplication of a (poor) reciprocal, I just do the final division, now. #Softwarerenderer
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