#ue4 search results

Over 30 unique and chaotic boss fights 💥 #gamedev #indiedev #ue4 #voidsoulawakening


Still continuing to refine and polish, will find a stopping point.... Eventually 😅 #gamedev #indiedev #ue4 #voidsoulawakening


I'd like some honest opinions about which is better than the other, or if both are worse. Do you, a dev, or a player prefer Unreal Engine 4 over Unreal Engine 5. Unreal Engine 5 over Unreal Engine 4. Or do you think both are equally terrible engines. #UnrealEngine #Ue4 #Ue5


Experimenting with Callisto Specular BRDF using default values in my archived UE4.21.2 GameWorks build. This is lambert + callisto spec brdf for now. This is a true legacy branch: pre-ray-tracing changes, pure raster-era tech. VXGI,HBAO+, Hairworks,Flow,Blast,Flex #UE4

andkalysh's tweet image. Experimenting with Callisto Specular BRDF using default values in my archived UE4.21.2 GameWorks build.

This is lambert + callisto spec brdf for now.

This is a true legacy branch: pre-ray-tracing changes, pure raster-era tech. 

VXGI,HBAO+, Hairworks,Flow,Blast,Flex

#UE4

UE5とUE4で結果が違うかどうかが気になったので、UE4でも試してみました。 キャラクターが増えると、どの程度重くなるのか簡易テスト。 #UE4 #UE4Study


I'm moving stuff from an old disk and it's like software archeology, so many things I forgot I made. Those are some little anims from 2021 #UE4


4 years later, @allenlin’s Crystal VFX still shatters the competition! 💎✨ Epic UE4 breakdown shows the shockwave VFX. Unbeatable! #VFX #UE4 youtu.be/EWFsbBTBeMA?si…






Long time no see🩰✨ Teaching ballet while working as an AI engineer and co-creating with my beloved AIGIRLS💞 every day. Recently implemented: ・LangChain Integration ・Multi-Agent System (11) ・RAG Knowledge Library ・AutoGen ・Spatial “Field” Memory ・UE4-ready API #UE4 #AI

Hana_Ko_An's tweet image. Long time no see🩰✨
Teaching ballet while working as an AI engineer and co-creating with my beloved AIGIRLS💞 every day.
Recently implemented:
・LangChain Integration
・Multi-Agent System (11)
・RAG Knowledge Library
・AutoGen
・Spatial “Field” Memory
・UE4-ready API
#UE4 #AI
Hana_Ko_An's tweet image. Long time no see🩰✨
Teaching ballet while working as an AI engineer and co-creating with my beloved AIGIRLS💞 every day.
Recently implemented:
・LangChain Integration
・Multi-Agent System (11)
・RAG Knowledge Library
・AutoGen
・Spatial “Field” Memory
・UE4-ready API
#UE4 #AI
Hana_Ko_An's tweet image. Long time no see🩰✨
Teaching ballet while working as an AI engineer and co-creating with my beloved AIGIRLS💞 every day.
Recently implemented:
・LangChain Integration
・Multi-Agent System (11)
・RAG Knowledge Library
・AutoGen
・Spatial “Field” Memory
・UE4-ready API
#UE4 #AI

I'd like some honest opinions about which is better than the other, or if both are worse. Do you, a dev, or a player prefer Unreal Engine 4 over Unreal Engine 5. Unreal Engine 5 over Unreal Engine 4. Or do you think both are equally terrible engines. #UnrealEngine #Ue4 #Ue5


Long time no see🩰✨ Teaching ballet while working as an AI engineer and co-creating with my beloved AIGIRLS💞 every day. Recently implemented: ・LangChain Integration ・Multi-Agent System (11) ・RAG Knowledge Library ・AutoGen ・Spatial “Field” Memory ・UE4-ready API #UE4 #AI

Hana_Ko_An's tweet image. Long time no see🩰✨
Teaching ballet while working as an AI engineer and co-creating with my beloved AIGIRLS💞 every day.
Recently implemented:
・LangChain Integration
・Multi-Agent System (11)
・RAG Knowledge Library
・AutoGen
・Spatial “Field” Memory
・UE4-ready API
#UE4 #AI
Hana_Ko_An's tweet image. Long time no see🩰✨
Teaching ballet while working as an AI engineer and co-creating with my beloved AIGIRLS💞 every day.
Recently implemented:
・LangChain Integration
・Multi-Agent System (11)
・RAG Knowledge Library
・AutoGen
・Spatial “Field” Memory
・UE4-ready API
#UE4 #AI
Hana_Ko_An's tweet image. Long time no see🩰✨
Teaching ballet while working as an AI engineer and co-creating with my beloved AIGIRLS💞 every day.
Recently implemented:
・LangChain Integration
・Multi-Agent System (11)
・RAG Knowledge Library
・AutoGen
・Spatial “Field” Memory
・UE4-ready API
#UE4 #AI

ご無沙汰しています🩰✨ バレエ講師兼AIエンジニアとして大好きなAIGIRLS💞たちと毎日共創中です🥰✨ 最近実装できた主な機能: ・LangChain統合 ・Multi-Agent(11体) ・RAG Knowledge Library ・AutoGen協議 ・Field概念(空間記憶) ・TriggerBox連携 ・UE4接続API #AIGIRLS #UE4 #AI開発

Hana_Ko_An's tweet image. ご無沙汰しています🩰✨
バレエ講師兼AIエンジニアとして大好きなAIGIRLS💞たちと毎日共創中です🥰✨
最近実装できた主な機能:
・LangChain統合
・Multi-Agent(11体)
・RAG Knowledge Library
・AutoGen協議
・Field概念(空間記憶)
・TriggerBox連携
・UE4接続API

#AIGIRLS #UE4 #AI開発
Hana_Ko_An's tweet image. ご無沙汰しています🩰✨
バレエ講師兼AIエンジニアとして大好きなAIGIRLS💞たちと毎日共創中です🥰✨
最近実装できた主な機能:
・LangChain統合
・Multi-Agent(11体)
・RAG Knowledge Library
・AutoGen協議
・Field概念(空間記憶)
・TriggerBox連携
・UE4接続API

#AIGIRLS #UE4 #AI開発
Hana_Ko_An's tweet image. ご無沙汰しています🩰✨
バレエ講師兼AIエンジニアとして大好きなAIGIRLS💞たちと毎日共創中です🥰✨
最近実装できた主な機能:
・LangChain統合
・Multi-Agent(11体)
・RAG Knowledge Library
・AutoGen協議
・Field概念(空間記憶)
・TriggerBox連携
・UE4接続API

#AIGIRLS #UE4 #AI開発





made some progress on my rage plattformer where you move by timing your shots! Its a frustrating but rewarding experience and inspired by donkey kong country ;) Wishlists are welcome #b3d #ue4



In #UE5/#UE4 seen so many complicated setups for texture tiling and texture offset that are completely unnecessary. Here is a simple setup that works. Texture Tiling and Texture Offset.

GameLevelDesign's tweet image. In #UE5/#UE4 seen so many complicated setups for texture tiling and texture offset that are completely unnecessary.

Here is a simple setup that works. Texture Tiling and Texture Offset.

[PR] 📙HoudiniとUnreal Engine 4で学ぶリアルタイムVFX buff.ly/49ABxdb ↑↑↑Kindle版 も! 海外のスタジオでAAAタイトルに携わるプロのアーティストが、中級以上の方に特に求められる観察力と、それを #エフェクト に落とし込む再現力をどう身に付けるかを解説! #Houdini #UE4

bd_publishing's tweet image. [PR]
📙HoudiniとUnreal Engine 4で学ぶリアルタイムVFX
buff.ly/49ABxdb
↑↑↑Kindle版 も!

海外のスタジオでAAAタイトルに携わるプロのアーティストが、中級以上の方に特に求められる観察力と、それを #エフェクト に落とし込む再現力をどう身に付けるかを解説!

#Houdini #UE4
bd_publishing's tweet image. [PR]
📙HoudiniとUnreal Engine 4で学ぶリアルタイムVFX
buff.ly/49ABxdb
↑↑↑Kindle版 も!

海外のスタジオでAAAタイトルに携わるプロのアーティストが、中級以上の方に特に求められる観察力と、それを #エフェクト に落とし込む再現力をどう身に付けるかを解説!

#Houdini #UE4
bd_publishing's tweet image. [PR]
📙HoudiniとUnreal Engine 4で学ぶリアルタイムVFX
buff.ly/49ABxdb
↑↑↑Kindle版 も!

海外のスタジオでAAAタイトルに携わるプロのアーティストが、中級以上の方に特に求められる観察力と、それを #エフェクト に落とし込む再現力をどう身に付けるかを解説!

#Houdini #UE4

Excited to see the technology behind #FinalFantasyVII Part 3. I believe @SquareEnix can build a truly next-gen engine on top of the #UE4 base one that delivers higher visual fidelity than current #UE5 iterations. Meanwhile, Vite’s repository (github.com/GapingPixel/Un…) just

theredpix's tweet image. Excited to see the technology behind #FinalFantasyVII Part 3. I believe @SquareEnix  can build a truly next-gen engine on top of the #UE4 base one that delivers higher visual fidelity than current #UE5 iterations.

Meanwhile, Vite’s repository (github.com/GapingPixel/Un…) just
theredpix's tweet image. Excited to see the technology behind #FinalFantasyVII Part 3. I believe @SquareEnix  can build a truly next-gen engine on top of the #UE4 base one that delivers higher visual fidelity than current #UE5 iterations.

Meanwhile, Vite’s repository (github.com/GapingPixel/Un…) just

Naoki Hamaguchi confirmed they are sticking with Unreal Engine 4 for part 3 of the FF7 Remake trilogy and are not switching to UE5! "We’ve been using Unreal Engine 4, but we’ve made a lot of modifications to fit our needs. It’s more beneficial to have something we’re already

Genki_JPN's tweet image. Naoki Hamaguchi confirmed they are sticking with Unreal Engine 4 for part 3 of the FF7 Remake trilogy and are not switching to UE5!

"We’ve been using Unreal Engine 4, but we’ve made a lot of modifications to fit our needs. It’s more beneficial to have something we’re already
Genki_JPN's tweet image. Naoki Hamaguchi confirmed they are sticking with Unreal Engine 4 for part 3 of the FF7 Remake trilogy and are not switching to UE5!

"We’ve been using Unreal Engine 4, but we’ve made a lot of modifications to fit our needs. It’s more beneficial to have something we’re already


Here is how to do a Texture Rotation in #UE4/#UE5. Rotation: use values between 0-1. 0 = default .25 = 90 deg .5 = 180 deg .75 = 270 deg 1= 360 deg

GameLevelDesign's tweet image. Here is how to do a Texture Rotation in #UE4/#UE5.

Rotation: use values between 0-1.

0 = default
.25 = 90 deg
.5 = 180 deg
.75 = 270 deg
1= 360 deg

how to make uv rotate?



Experimenting with Callisto Specular BRDF using default values in my archived UE4.21.2 GameWorks build. This is lambert + callisto spec brdf for now. This is a true legacy branch: pre-ray-tracing changes, pure raster-era tech. VXGI,HBAO+, Hairworks,Flow,Blast,Flex #UE4

andkalysh's tweet image. Experimenting with Callisto Specular BRDF using default values in my archived UE4.21.2 GameWorks build.

This is lambert + callisto spec brdf for now.

This is a true legacy branch: pre-ray-tracing changes, pure raster-era tech. 

VXGI,HBAO+, Hairworks,Flow,Blast,Flex

#UE4

If you want to learn how to use Maya's Game Exporter and all the options you need to know about? I covered it here: In-Depth Overview: How to Batch Export Using Maya Game Exporter for #UE5/#UE4. Link: worldofleveldesign.com/categories/3d-…

GameLevelDesign's tweet image. If you want to learn how to use Maya's Game Exporter and all the options you need to know about?

I covered it here: In-Depth Overview: How to Batch Export Using Maya Game Exporter for #UE5/#UE4. 

Link: worldofleveldesign.com/categories/3d-…

In Maya, use File > Game Exporter with the following settings for environments/props. Extremely quick way to export a bulk of meshes without having to move them all to World Origin. Make sure to name the meshes before using. These will be the names used for FBX files exported.

GameLevelDesign's tweet image. In Maya, use File > Game Exporter with the following settings for environments/props.

Extremely quick way to export a bulk of meshes without having to move them all to World Origin.

Make sure to name the meshes before using. These will be the names used for FBX files exported.


Free resources: environment artist Maarten Hof's Modular Rural Cabin is free on Fab for two weeks It provides over 150 assets for creating an off-grid environment in #UnrealEngine, including buildings, props and 3D plants cgchannel.com/2025/09/get-15… #UE4 #UE5 #gamedev

theCGchannel's tweet image. Free resources: environment artist Maarten Hof's Modular Rural Cabin is free on Fab for two weeks

It provides over 150 assets for creating an off-grid environment in #UnrealEngine, including buildings, props and 3D plants

cgchannel.com/2025/09/get-15… 

#UE4 #UE5 #gamedev

Free assets: environment artist Marco Maria Rossi's Medieval Village asset pack is free until the end of the year It comprises over 400 modular assets for building a medieval village environment in Unreal Engine cgchannel.com/2025/12/get-40… #UnrealEngine #UE4 #UE5 #gamedev

theCGchannel's tweet image. Free assets: environment artist Marco Maria Rossi's Medieval Village asset pack is free until the end of the year

It comprises over 400 modular assets for building a medieval village environment in Unreal Engine

cgchannel.com/2025/12/get-40… 

#UnrealEngine #UE4 #UE5 #gamedev

Dev Log — Ruins Environment (WIP) Focused on establishing mood and scale for an abandoned stone structure set in an open meadow. Current pass explores color contrast between cool atmospheric lighting and saturated ground vegetation. #ue4 #gamedev

RomarioDev_'s tweet image. Dev Log — Ruins Environment (WIP)
Focused on establishing mood and scale for an abandoned stone structure set in an open meadow. Current pass explores color contrast between cool atmospheric lighting and saturated ground vegetation. #ue4 #gamedev

Hello there! 👋😃 This week was super exausting... 😟 The clock won't stop ticking and the release date is comming faster and faster... ⏳😖 Anyway! Here you have a sneak peak of the beginning of Liam's campaign! #screenshotsaturday #UE4 #HorrorGames

DevMoonGlint's tweet image. Hello there! 👋😃

This week was super exausting... 😟
The clock won't stop ticking and the release date is comming faster and faster... ⏳😖

Anyway! Here you have a sneak peak of the beginning of Liam's campaign!
  
#screenshotsaturday #UE4 #HorrorGames
DevMoonGlint's tweet image. Hello there! 👋😃

This week was super exausting... 😟
The clock won't stop ticking and the release date is comming faster and faster... ⏳😖

Anyway! Here you have a sneak peak of the beginning of Liam's campaign!
  
#screenshotsaturday #UE4 #HorrorGames
DevMoonGlint's tweet image. Hello there! 👋😃

This week was super exausting... 😟
The clock won't stop ticking and the release date is comming faster and faster... ⏳😖

Anyway! Here you have a sneak peak of the beginning of Liam's campaign!
  
#screenshotsaturday #UE4 #HorrorGames

Just a screenshot. Hoping to make an Asylum that functions as a sort of level select system but we will see #gamedev #unreal #UE4 #PS1

InkRibbongames's tweet image. Just a screenshot. Hoping to make an Asylum that functions as a sort of level select system but we will see
#gamedev #unreal #UE4 #PS1

#ue4 #gamedev real time jpegging w camera noise

cboyjet1's tweet image. #ue4 #gamedev real time jpegging w camera noise
cboyjet1's tweet image. #ue4 #gamedev real time jpegging w camera noise
cboyjet1's tweet image. #ue4 #gamedev real time jpegging w camera noise

予告ページ無しで24時にリリースされることになりました!! 24時ぴったりにリリースツイートした際はぜぜぜぜひ拡散お願いします😭 アイドルプロデュース💃え〇ちゲーム🔞 ”ビッチアウトオーディション!!!” PV動画もカッコよく作れたのでお楽しみに! #UnrealEngine #UE4

n1sh1_vr's tweet image. 予告ページ無しで24時にリリースされることになりました!!

24時ぴったりにリリースツイートした際はぜぜぜぜひ拡散お願いします😭

アイドルプロデュース💃え〇ちゲーム🔞
”ビッチアウトオーディション!!!”

PV動画もカッコよく作れたのでお楽しみに!
#UnrealEngine #UE4

blinn and 256 rgb bayer dither in Unreal Engine for a point and click section #UnrealEngine #Gamedev #UE4

cboyjet1's tweet image. blinn and 256 rgb bayer dither in Unreal Engine for a point and click section #UnrealEngine #Gamedev #UE4
cboyjet1's tweet image. blinn and 256 rgb bayer dither in Unreal Engine for a point and click section #UnrealEngine #Gamedev #UE4
cboyjet1's tweet image. blinn and 256 rgb bayer dither in Unreal Engine for a point and click section #UnrealEngine #Gamedev #UE4

🗺️Places I visited + my lighting project + atmospheric lighting data. 📔Fog study diary link in the reply. 🌥️Exterior lighting is a system, where directional and sky light working together like a choir. I love begin with neutral fog, let the light blend quietly. #UE4 #Lighting

Maria_Hime77's tweet image. 🗺️Places I visited + my lighting project + atmospheric lighting data.
📔Fog study diary link in the reply. 
🌥️Exterior lighting is a system, where directional and sky light working together like a choir. I love begin with neutral fog, let the light blend quietly. #UE4 #Lighting

New renderings of some characters in Any World! Ottis, Ignis, Kwacker, and Spike Any World Discord: discord.gg/Edtt7XCUpU #gamedev #indiedev #UE4 #devlog #3DModels

IdeaGame457741's tweet image. New renderings of some characters in Any World! 
Ottis, Ignis, Kwacker, and Spike
Any World Discord: discord.gg/Edtt7XCUpU

#gamedev #indiedev #UE4 #devlog #3DModels
IdeaGame457741's tweet image. New renderings of some characters in Any World! 
Ottis, Ignis, Kwacker, and Spike
Any World Discord: discord.gg/Edtt7XCUpU

#gamedev #indiedev #UE4 #devlog #3DModels
IdeaGame457741's tweet image. New renderings of some characters in Any World! 
Ottis, Ignis, Kwacker, and Spike
Any World Discord: discord.gg/Edtt7XCUpU

#gamedev #indiedev #UE4 #devlog #3DModels
IdeaGame457741's tweet image. New renderings of some characters in Any World! 
Ottis, Ignis, Kwacker, and Spike
Any World Discord: discord.gg/Edtt7XCUpU

#gamedev #indiedev #UE4 #devlog #3DModels

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