So now #XRLinux works on a 4K device (#GalaxyXR) This is an important milestone as we know how important this is for reducing productivity fatigue. To my knowledge this is the first full boot Linux on an #AndroidXR system too. The next step is to bring in the Holodeck object

anjin_games's tweet image. So now #XRLinux works on a 4K device (#GalaxyXR)

This is an important milestone as we know how important this is for reducing productivity fatigue.

To my knowledge this is the first full boot Linux on an #AndroidXR system too.

The next step is to bring in the Holodeck object

I'm not sure still if #XRLinux on #AnjinVirtualComputer can do #3dgames well. Please show me another video to prove it.


Swapping Red and Blue gives us the familiar colours of Quake2 as it should look. #quake2 #xrlinux #ar #xr #vr #quest3 #linux #yquake2

anjin_games's tweet image. Swapping Red and Blue gives us the familiar colours of Quake2 as it should look.

#quake2 #xrlinux #ar #xr #vr #quest3 #linux #yquake2

Godot now runs with 3D acceleration on #XRLinux! A very rudimentary first test of a building imported into a Godot project and running using opengles3 on Anjin Virtual computer (qemu/Debian 10 OS in Unity3D) on a Quest 3 headset. Crazy. #gpupassthrough #xr #godot #unity3d #gpu

anjin_games's tweet image. Godot now runs with 3D acceleration on #XRLinux!

A very rudimentary first test of a building imported into a Godot project and running using opengles3 on Anjin Virtual computer (qemu/Debian 10 OS in Unity3D) on a Quest 3 headset.

Crazy.

#gpupassthrough #xr #godot #unity3d #gpu

Quake2 on #XRLinux on Quest3 I fixed a buffer bug so the screen aspect is stable and works properly. I'll be making more improvements no that I know it can work. I've been lucky, so far no major rendering bugs other than colours. #GPU #Quake2 #Linux #Quest3 #XR #AR

anjin_games's tweet image. Quake2 on #XRLinux on Quest3

I fixed a buffer bug so the screen aspect is stable and works properly. I'll be making more improvements no that I know it can work. I've been lucky, so far no major rendering bugs other than colours.

#GPU #Quake2 #Linux #Quest3 #XR #AR

For the developers. #xrlinux on your #Quest3. Help @anjin_games and people like @josethevrtech bridge full feature operating systems and desktop applications in XR!

Because we have code level compatibility with real world systems we believe this puts us outside the realms of game metaworld and pushes into the area of true digital twins in immersive XR environments.



As used in Anjin Virtual Computer #XRLinux on a #Quest3

Starter Kit: Platformer has been updated to @godotengine 4.5! ✨ Includes a skybox, breakable blocks and several improvements and tweaks! The project is open-source: github.com/KenneyNL/Start…



#XRLinux is a way to bring Linux into your X-reality I am: * A 64 bit ARM plugin based on Qemu * A Unity Example project with virtual hands keyboard * A tested debian 10 distro * Quest 3 tested * Video passthrough 4 AR * GPU passthrough: inverted goldfish-virgl lib.


In other #XRLinux news- today I ran #blender with our building generator software in-world for the first time (the one that generated 44,000 buildings of Manhattan back in 2019). Its a good test of sophisticated blender scripting in python


I just uploaded a new version of Anjin Virtual Computer/#XRLinux: #Bluetooth #keyboard PassthroughMax20 files. fixes shift/ctrl/alt A virtual computer in #XR than runs #windowsxp/#Linux or #Haiku (#BEOS) on #Quest3 #headset.detects #x86_64 or #ARM64. github.com/SimonJGillespi…


I just uploaded a new version of Anjin Virtual Computer/#XRLinux: PassthroughMax20 files. A virtual computer in #XR than runs #windowsxp/#Linux or #Haiku (#BEOS) on #Quest3 #headset.detects #x86_64 or #ARM64. fixes shift/ctrl/alt and typing speed. github.com/SimonJGillespi…


The truth of the argument is not the specific UX at all, it was that no other headset had a multitasking ux at all except if you count #XRLinux a system ignored by the industry QED. Tyranny of idiots


People who are obsessing over virtual keyboards have been doing that for years. Ever since I had one in our #XRLinux system people have complained. The problem is they never think what if I need to move from A to B. Its a desk-chain mentality.


Oh dear. I guess it’s no wonder Upload never reviewed #XRLinux and probably never will

Apple should make this for real. Mac Vision, starting from $799.



To all those people out there who complained at length about no #bluetooth keyboard support for #XRLinux/#winxp- YOUR TIME HAS COME- I finally had time to add support for it. I'm testing with macOS and the keypad app.


So now #XRLinux works on a 4K device (#GalaxyXR) This is an important milestone as we know how important this is for reducing productivity fatigue. To my knowledge this is the first full boot Linux on an #AndroidXR system too. The next step is to bring in the Holodeck object

anjin_games's tweet image. So now #XRLinux works on a 4K device (#GalaxyXR)

This is an important milestone as we know how important this is for reducing productivity fatigue.

To my knowledge this is the first full boot Linux on an #AndroidXR system too.

The next step is to bring in the Holodeck object

I'm not sure still if #XRLinux on #AnjinVirtualComputer can do #3dgames well. Please show me another video to prove it.


#AI in #XRLinux using @litert label_image: 32msec inference time, over 30fps!


As used in Anjin Virtual Computer #XRLinux on a #Quest3

Starter Kit: Platformer has been updated to @godotengine 4.5! ✨ Includes a skybox, breakable blocks and several improvements and tweaks! The project is open-source: github.com/KenneyNL/Start…



In other #XRLinux news- today I ran #blender with our building generator software in-world for the first time (the one that generated 44,000 buildings of Manhattan back in 2019). Its a good test of sophisticated blender scripting in python


Godot now runs with 3D acceleration on #XRLinux! A very rudimentary first test of a building imported into a Godot project and running using opengles3 on Anjin Virtual computer (qemu/Debian 10 OS in Unity3D) on a Quest 3 headset. Crazy. #gpupassthrough #xr #godot #unity3d #gpu

anjin_games's tweet image. Godot now runs with 3D acceleration on #XRLinux!

A very rudimentary first test of a building imported into a Godot project and running using opengles3 on Anjin Virtual computer (qemu/Debian 10 OS in Unity3D) on a Quest 3 headset.

Crazy.

#gpupassthrough #xr #godot #unity3d #gpu

Swapping Red and Blue gives us the familiar colours of Quake2 as it should look. #quake2 #xrlinux #ar #xr #vr #quest3 #linux #yquake2

anjin_games's tweet image. Swapping Red and Blue gives us the familiar colours of Quake2 as it should look.

#quake2 #xrlinux #ar #xr #vr #quest3 #linux #yquake2

Quake2 on #XRLinux on Quest3 I fixed a buffer bug so the screen aspect is stable and works properly. I'll be making more improvements no that I know it can work. I've been lucky, so far no major rendering bugs other than colours. #GPU #Quake2 #Linux #Quest3 #XR #AR

anjin_games's tweet image. Quake2 on #XRLinux on Quest3

I fixed a buffer bug so the screen aspect is stable and works properly. I'll be making more improvements no that I know it can work. I've been lucky, so far no major rendering bugs other than colours.

#GPU #Quake2 #Linux #Quest3 #XR #AR

To all those people out there who complained at length about no #bluetooth keyboard support for #XRLinux/#winxp- YOUR TIME HAS COME- I finally had time to add support for it. I'm testing with macOS and the keypad app.


I just uploaded a new version of Anjin Virtual Computer/#XRLinux: #Bluetooth #keyboard PassthroughMax20 files. fixes shift/ctrl/alt A virtual computer in #XR than runs #windowsxp/#Linux or #Haiku (#BEOS) on #Quest3 #headset.detects #x86_64 or #ARM64. github.com/SimonJGillespi…


I just uploaded a new version of Anjin Virtual Computer/#XRLinux: PassthroughMax20 files. A virtual computer in #XR than runs #windowsxp/#Linux or #Haiku (#BEOS) on #Quest3 #headset.detects #x86_64 or #ARM64. fixes shift/ctrl/alt and typing speed. github.com/SimonJGillespi…


No wonder nothing ever happens on the Quest platform other than games. I wasted 3 hours of my day on this today which started off nice. Oh cool a user can run StarCraft on a Quest Pro with #XRLinux Then trolls got stuck in and ruined it. Sad.


People who are obsessing over virtual keyboards have been doing that for years. Ever since I had one in our #XRLinux system people have complained. The problem is they never think what if I need to move from A to B. Its a desk-chain mentality.


The truth of the argument is not the specific UX at all, it was that no other headset had a multitasking ux at all except if you count #XRLinux a system ignored by the industry QED. Tyranny of idiots


Somewhat similar situation for #xrlinux. Let’s see what happens I’m not sure they can remain stonewall for long.


Oh dear. I guess it’s no wonder Upload never reviewed #XRLinux and probably never will

Apple should make this for real. Mac Vision, starting from $799.



So now #XRLinux works on a 4K device (#GalaxyXR) This is an important milestone as we know how important this is for reducing productivity fatigue. To my knowledge this is the first full boot Linux on an #AndroidXR system too. The next step is to bring in the Holodeck object

anjin_games's tweet image. So now #XRLinux works on a 4K device (#GalaxyXR)

This is an important milestone as we know how important this is for reducing productivity fatigue.

To my knowledge this is the first full boot Linux on an #AndroidXR system too.

The next step is to bring in the Holodeck object

#XRLinux with working keyboard: I can control the virtual computer! I can open a shell on the desktop and do some commands which is great! Oddly without the headset I keep on expecting to see the virtual computer.

anjin_games's tweet image. #XRLinux with working keyboard:

I can control the virtual computer!

I can open a shell on the desktop and do some commands which is great!

Oddly without the headset I keep on expecting to see the virtual computer.

This is serious #XRLinux desktop abuse. 4096x1365 of pure linux pixels in augmented reality.

anjin_games's tweet image. This is serious #XRLinux desktop abuse. 4096x1365 of pure linux pixels in augmented reality.
anjin_games's tweet image. This is serious #XRLinux desktop abuse. 4096x1365 of pure linux pixels in augmented reality.

#XRLinux: Uber sized curved screen for the desktop Mapping programs in XR are totally incredible. I am literally wrapped in surround Manhattan (using Viking)

anjin_games's tweet image. #XRLinux: Uber sized curved screen for the desktop

Mapping programs in XR are totally incredible. I am literally wrapped in surround Manhattan (using Viking)
anjin_games's tweet image. #XRLinux: Uber sized curved screen for the desktop

Mapping programs in XR are totally incredible. I am literally wrapped in surround Manhattan (using Viking)

Linux boot messages in XR for the first time And just in case you wanted to see some gory linux boot details screen floating in mid air in mixed reality -here it is. Note the virtio_gpu stuff. Now I need a virtual keyboard/mouse ! #mixedreality #quest3 #xrlinux

anjin_games's tweet image. Linux boot messages in XR for the first time
And just in case you wanted to see some gory linux boot details screen floating in mid air in mixed reality -here it is.

Note the virtio_gpu stuff.

Now I need a virtual keyboard/mouse !
#mixedreality #quest3 #xrlinux

Swapping Red and Blue gives us the familiar colours of Quake2 as it should look. #quake2 #xrlinux #ar #xr #vr #quest3 #linux #yquake2

anjin_games's tweet image. Swapping Red and Blue gives us the familiar colours of Quake2 as it should look.

#quake2 #xrlinux #ar #xr #vr #quest3 #linux #yquake2

Godot now runs with 3D acceleration on #XRLinux! A very rudimentary first test of a building imported into a Godot project and running using opengles3 on Anjin Virtual computer (qemu/Debian 10 OS in Unity3D) on a Quest 3 headset. Crazy. #gpupassthrough #xr #godot #unity3d #gpu

anjin_games's tweet image. Godot now runs with 3D acceleration on #XRLinux!

A very rudimentary first test of a building imported into a Godot project and running using opengles3 on Anjin Virtual computer (qemu/Debian 10 OS in Unity3D) on a Quest 3 headset.

Crazy.

#gpupassthrough #xr #godot #unity3d #gpu

Quake2 on #XRLinux on Quest3 I fixed a buffer bug so the screen aspect is stable and works properly. I'll be making more improvements no that I know it can work. I've been lucky, so far no major rendering bugs other than colours. #GPU #Quake2 #Linux #Quest3 #XR #AR

anjin_games's tweet image. Quake2 on #XRLinux on Quest3

I fixed a buffer bug so the screen aspect is stable and works properly. I'll be making more improvements no that I know it can work. I've been lucky, so far no major rendering bugs other than colours.

#GPU #Quake2 #Linux #Quest3 #XR #AR

Loading...

Something went wrong.


Something went wrong.


United States Trends