#gamedevprompt resultados de búsqueda

Today's verbs: characterise, hum, bifurcate, anthologize #gamedev #gamedesign #gamedevprompt #gamedesignprompt #dailyprompt


Today's verbs: embolden, unfreeze, standardize, donate #gamedev #gamedesign #gamedevprompt #gamedesignprompt #dailyprompt


Today's verbs: desensitise, ponder, liberate, supersize #gamedev #gamedesign #gamedevprompt #gamedesignprompt #dailyprompt


I was struggling with prompting so I built @prompanion This tool gets your prompt game up by 10x It embeds on your work space like a native tool The tool will be released soon Go to prompanion.com and joint the waitlist #prompts #ai #ArtificialIntelligence


the "prompt" in this case is basically the input skeleton, start and end position. Like in AI video generation you can set start and end frames and generate the inbetween. Or for image generation input a reference image. Or for music / voice generation input a sound sample.


Added a Prompt Library so help be more specific on what type of generation you want plus a "visual + code" feedback tool. It looks at the output and see's how to improve it. Then it's a one click edit.

This post did well....soooo..... Building "Vector Craft" - in progress...

tomosman's tweet image. This post did well....soooo.....

Building "Vector Craft" - in progress...


Today's verbs: characterise, hum, bifurcate, anthologize #gamedev #gamedesign #gamedevprompt #gamedesignprompt #dailyprompt


Game Developers rejoice, create a few prompts in your day, no longer need to spent your whole day hand drawing when you can create this in 30 seconds #AI #Gamedev #conceptart

designaimotion's tweet image. Game Developers rejoice, create a few prompts in your day, no longer need to spent your whole day hand drawing when you can create this in 30 seconds 

#AI #Gamedev #conceptart

When you have a character prepared, use it as a reference image. Then text prompt something like: fill the canvas with an organized character concept for new [monkey] enemies that has the same vibe as the reference, each design should be one that would fit as an ally in this…

ProperPrompter's tweet image. When you have a character prepared, use it as a reference image.

Then text prompt something like: fill the canvas with an organized character concept for new [monkey] enemies that has the same vibe as the reference, each design should be one that would fit as an ally in this…

Clarity is essential. In just a few seconds, players should understand what your game is, who it’s for, and why it’s worth exploring. Clear messaging opens the door to interest. #indiedev #gamedev #indiegamedev


A colourful steampunk game about a factory. #gamedev


🎮 Common problem: “We don’t know if players will like this feature.” 👉 Solution: Let them vote before you build it. Studios on Gamearly have saved weeks of dev time just by asking the right question. Players aren’t a risk. They're your best designers ⚡ #gamearly

Gamearly's tweet image. 🎮 Common problem:
“We don’t know if players will like this feature.”

👉 Solution:
Let them vote before you build it.

Studios on Gamearly have saved weeks of dev time just by asking the right question.

Players aren’t a risk.
They're your best designers ⚡

#gamearly…

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