#smbitwc resultados de búsqueda
ITWC 1-1 MOCKUP Decided to make a new one since I've updated some of ITWC's assets. This also shows off Mora's Slidekick, which can knock weaker enemies offscreen much like how a Koopa Shell can. #horrorbrew #smbitwc
ITWC Mario resprite WIP. Wanted to make him look a little more unique from Mora in terms of body shape. I think it turned out pretty good. #horrorbrew #smbitwc
ITWC Mockup Batch 5: "Ghost House" Only two images this time, since I need to make the inside of the Ghost House. This does mean I can put both variants of the images into one post, though. #smbitwc #pixelart #horrorbrew
What if I told you I gave Mora a design upgrade? Because that's what I did lol. Lemme know what you think about it, because I am not going back to the previous version whatsoever. #smbitwc #horrorbrew
I've been making more sprites for Fushoukame recently, and I really like this one. Note: I just made it, so it may look different in the future. Also, this'll start the usage of a new fanart tag 'SMBITWC'. Use it when you make fanart so I can find it! #horrorbrew #smbitwc
updated ITWC's clouds. i might leave the bushes intact since i can't see a reason to update them gonna start assembling the background with the new sprites now. #smbitwc
here's another one for today. it's simply called 'Level Clear!' we'll be getting into the meat & bones of things soon #smbitwc #pixelart #horrorbrew
Fushoukame joins the paradox! #horrorbrew #smbitwc character created by @raviolichu model created by MrSpook
i threw a sonic 1 rom at mora now she looks like this help not dont rlly like how this turned out but like 16 bits i think #smbitwc
go my ITWC mockups. This time, it's titled 'Unfamiliar Lands'. This would be the in-universe 'opening cutscene' for the rom hack Mora's currently stuck in. Blinded by Nostalgia was a very big inspiration for this. #smbitwc #pixelart #horrorbrew
experimenting with a new HUD for Into the World Code. Wanted to add more visibility to the background, so I based it off of Super Mario XP. i'll keep working on it some more, so some feedback would be nice #smbitwc
this batch is fairly late, but now we're getting somewhere. Filterless versions will be in the replies, like always. Titled: "Lost Woods" #smbitwc #pixelart #horrorbrew
ITWC Mockup Batch 5: "Ghost House" Only two images this time, since I need to make the inside of the Ghost House. This does mean I can put both variants of the images into one post, though. #smbitwc #pixelart #horrorbrew
this batch is fairly late, but now we're getting somewhere. Filterless versions will be in the replies, like always. Titled: "Lost Woods" #smbitwc #pixelart #horrorbrew
more mockups! yum! titled: "Bugged Warp Zone". will put the versions without the effects in the replies. #smbitwc #pixelart #horrorbrew
here's another one for today. it's simply called 'Level Clear!' we'll be getting into the meat & bones of things soon #smbitwc #pixelart #horrorbrew
go my ITWC mockups. This time, it's titled 'Unfamiliar Lands'. This would be the in-universe 'opening cutscene' for the rom hack Mora's currently stuck in. Blinded by Nostalgia was a very big inspiration for this. #smbitwc #pixelart #horrorbrew
made in a rush but hey look! it's enemy and mora running away from a (clearly pissed off) fushoukame Enemy's by @bitemyaxe_grunt, Mora & Fushoukame are by me. and yes that is a ITWC Goomba. hence why Enemy has a mouth here. #horrorbrew #smbitwc
The sprite animation during the first part of the trailer was made by me! So, I'm putting the version without the filter on it here for your eyes to see. in other words, uh. man she got bound to a chained fate am i right? #smbitwc #moraheroine #horrorbrew
I am working on new expression sprites for Mora. Though, knowing that they will be taken and edited into something else, I will only show a snippet of it. when i make a new animation, you'll likely see them. #smbitwc #moraheroine #horrorbrew
ITWC 1-1 MOCKUP Decided to make a new one since I've updated some of ITWC's assets. This also shows off Mora's Slidekick, which can knock weaker enemies offscreen much like how a Koopa Shell can. #horrorbrew #smbitwc
updated ITWC's clouds. i might leave the bushes intact since i can't see a reason to update them gonna start assembling the background with the new sprites now. #smbitwc
i threw a sonic 1 rom at mora now she looks like this help not dont rlly like how this turned out but like 16 bits i think #smbitwc
ITWC 1-1 MOCKUP Decided to make a new one since I've updated some of ITWC's assets. This also shows off Mora's Slidekick, which can knock weaker enemies offscreen much like how a Koopa Shell can. #horrorbrew #smbitwc
Fushoukame joins the paradox! #horrorbrew #smbitwc character created by @raviolichu model created by MrSpook
What if I told you I gave Mora a design upgrade? Because that's what I did lol. Lemme know what you think about it, because I am not going back to the previous version whatsoever. #smbitwc #horrorbrew
ITWC Mario resprite WIP. Wanted to make him look a little more unique from Mora in terms of body shape. I think it turned out pretty good. #horrorbrew #smbitwc
here's another one for today. it's simply called 'Level Clear!' we'll be getting into the meat & bones of things soon #smbitwc #pixelart #horrorbrew
I've been making more sprites for Fushoukame recently, and I really like this one. Note: I just made it, so it may look different in the future. Also, this'll start the usage of a new fanart tag 'SMBITWC'. Use it when you make fanart so I can find it! #horrorbrew #smbitwc
And to celebrate the 3rd year anniversary even further, I remade an old mockup that I made long ago! This is also when Mora and Fushoukame would first properly meet, by the way. #horrorbrew #smbitwc
go my ITWC mockups. This time, it's titled 'Unfamiliar Lands'. This would be the in-universe 'opening cutscene' for the rom hack Mora's currently stuck in. Blinded by Nostalgia was a very big inspiration for this. #smbitwc #pixelart #horrorbrew
updated ITWC's clouds. i might leave the bushes intact since i can't see a reason to update them gonna start assembling the background with the new sprites now. #smbitwc
experimenting with a new HUD for Into the World Code. Wanted to add more visibility to the background, so I based it off of Super Mario XP. i'll keep working on it some more, so some feedback would be nice #smbitwc
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