#surfacecode wyniki wyszukiwania

チェッカーマップを使用するとき、同じ材質のUVは解像度を揃えておくとBlenderやSubstance Painterで材質を割り当てるときに同じレイヤーが使用できます。違っていると生地の粗さなどが変わってしまうので面倒

mio3io's tweet image. チェッカーマップを使用するとき、同じ材質のUVは解像度を揃えておくとBlenderやSubstance Painterで材質を割り当てるときに同じレイヤーが使用できます。違っていると生地の粗さなどが変わってしまうので面倒

SurfaceFlow – モデルをリアルタイムで曲面に沿わせられるBlender用モディファイア modelinghappy.com/archives/64997 #b3d #blender3d


Area, Surface Area and Volume Reference Sheet. Formulas for working out the area, surface area and volume of common geometric shapes.

EngInfinityCo's tweet image. Area, Surface Area and Volume Reference Sheet. Formulas for working out the area, surface area and volume of common geometric shapes.

From the forums: Surface nets — LOD chunk structure bit.ly/42H8Usu #gamedev

gdevnet's tweet image. From the forums:  Surface nets — LOD chunk structure bit.ly/42H8Usu #gamedev

To celebrate the release of surfaceAppearances and editableImages, here's some procedural water surfaceAppearance code for you! No flipbooks, just scrolling normalmaps. The performance is pretty respectable. Uncopylocked place: roblox.com/games/13283023… #robloxdev #roblox


#Quantumerrorcorrection allows to correct for arbitrary quantum noise. But common codes such as the #surfacecode are best suited to iid unbiased noise. In this work, we tailor the surface code to non-independent and non-identically distributed errors. scirate.com/arxiv/2208.021…

jenseisert's tweet image. #Quantumerrorcorrection allows to correct for arbitrary quantum noise. But common codes such as the #surfacecode are best suited to iid unbiased noise. In this work, we tailor the surface code to non-independent and non-identically distributed errors.

scirate.com/arxiv/2208.021…

✨ **Transform Your Floors – Without Breaking the Bank!** ✨🏡 Tired of floors that scratch, warp, or can’t handle spills? Say hello to **SPC Vinyl Flooring** – the future of stylish, stress-free living! 💪💧 ✅ 100% Waterproof – perfect for kitchens, bathrooms & basements ✅…

AlcoveDeccor's tweet image. ✨ **Transform Your Floors – Without Breaking the Bank!** ✨🏡

Tired of floors that scratch, warp, or can’t handle spills?
Say hello to **SPC Vinyl Flooring** – the future of stylish, stress-free living! 💪💧

✅ 100% Waterproof – perfect for kitchens, bathrooms & basements
✅…
AlcoveDeccor's tweet image. ✨ **Transform Your Floors – Without Breaking the Bank!** ✨🏡

Tired of floors that scratch, warp, or can’t handle spills?
Say hello to **SPC Vinyl Flooring** – the future of stylish, stress-free living! 💪💧

✅ 100% Waterproof – perfect for kitchens, bathrooms & basements
✅…
AlcoveDeccor's tweet image. ✨ **Transform Your Floors – Without Breaking the Bank!** ✨🏡

Tired of floors that scratch, warp, or can’t handle spills?
Say hello to **SPC Vinyl Flooring** – the future of stylish, stress-free living! 💪💧

✅ 100% Waterproof – perfect for kitchens, bathrooms & basements
✅…
AlcoveDeccor's tweet image. ✨ **Transform Your Floors – Without Breaking the Bank!** ✨🏡

Tired of floors that scratch, warp, or can’t handle spills?
Say hello to **SPC Vinyl Flooring** – the future of stylish, stress-free living! 💪💧

✅ 100% Waterproof – perfect for kitchens, bathrooms & basements
✅…

Geometry Nodesベースの非破壊NURBSモデリングを実現するBlender向け無料アドオン!Extensionsに登場! STEPやIGES出力も可能! SurfacePsycho 3dnchu.com/archives/surfa… #B3d #Blender3d #Blender


*MICROSOFT SURFACE BOOK 2* Intel®️ Core™️ i7, 8th Gen @1.90 GHz - @4.20 GHz •13.5 inch •16GB Ram •512GB SSD GRAPHICS: NVIDIA®️ GeForce®️ GTX 1050 (2 GB GDDR5 Dedicated) + Intel®️ UHD Graphics 620 Keyboard💡 Detachable dual camera Face ID Touch Charger 🔌 Ghc: 6k ☎️0241636577

Ruf_ayi's tweet image. *MICROSOFT SURFACE BOOK 2*
Intel®️ Core™️ i7, 8th Gen @1.90 GHz - @4.20 GHz
•13.5 inch
•16GB Ram
•512GB SSD
GRAPHICS: NVIDIA®️ GeForce®️ GTX 1050 (2 GB GDDR5 Dedicated) + Intel®️ UHD Graphics 620
Keyboard💡
Detachable
dual camera
Face ID
Touch
Charger 🔌 

Ghc: 6k
☎️0241636577
Ruf_ayi's tweet image. *MICROSOFT SURFACE BOOK 2*
Intel®️ Core™️ i7, 8th Gen @1.90 GHz - @4.20 GHz
•13.5 inch
•16GB Ram
•512GB SSD
GRAPHICS: NVIDIA®️ GeForce®️ GTX 1050 (2 GB GDDR5 Dedicated) + Intel®️ UHD Graphics 620
Keyboard💡
Detachable
dual camera
Face ID
Touch
Charger 🔌 

Ghc: 6k
☎️0241636577
Ruf_ayi's tweet image. *MICROSOFT SURFACE BOOK 2*
Intel®️ Core™️ i7, 8th Gen @1.90 GHz - @4.20 GHz
•13.5 inch
•16GB Ram
•512GB SSD
GRAPHICS: NVIDIA®️ GeForce®️ GTX 1050 (2 GB GDDR5 Dedicated) + Intel®️ UHD Graphics 620
Keyboard💡
Detachable
dual camera
Face ID
Touch
Charger 🔌 

Ghc: 6k
☎️0241636577
Ruf_ayi's tweet image. *MICROSOFT SURFACE BOOK 2*
Intel®️ Core™️ i7, 8th Gen @1.90 GHz - @4.20 GHz
•13.5 inch
•16GB Ram
•512GB SSD
GRAPHICS: NVIDIA®️ GeForce®️ GTX 1050 (2 GB GDDR5 Dedicated) + Intel®️ UHD Graphics 620
Keyboard💡
Detachable
dual camera
Face ID
Touch
Charger 🔌 

Ghc: 6k
☎️0241636577

> qubits n. For the #SurfaceCode, Darmawan and Poulin^{28,29} proposed an algorithm with a runtime exponential in n^{1/2} based on tensor networks, and simulated systems with up to 153 qubits. This algorithm can handle arbitrary noise (including, e.g., amplitude damping). >

LGcommaI's tweet image. > qubits n. For the #SurfaceCode, Darmawan and Poulin^{28,29} proposed an algorithm with a runtime exponential in n^{1/2} based on tensor networks, and simulated systems with up to 153 qubits. This algorithm can handle arbitrary noise (including, e.g., amplitude damping). 
>

GAMING MICROSOFT SURFACE 2 in 1 🀄️8th Intel®️Core i7 Processor 🀄️8 CPU’s @2.11Ghz~ 4.30Ghz 🀄️512 Ssd 🀄️16 Gig Ram ddr4 🀄️13 inch FHD 🀄️Touchscreen 🀄️Keyboard💡 🀄️Face ID 🀄️Nvidia GTX 1050 2GB dedicated vga 🀄️Dual Battery 🔋 🀄️Charger 🔌 Ghc: 4.5k ☎️0241636577

0panaa_1's tweet image. GAMING MICROSOFT SURFACE 2 in 1

🀄️8th Intel®️Core i7 Processor 
🀄️8 CPU’s @2.11Ghz~ 4.30Ghz 
🀄️512 Ssd
🀄️16 Gig Ram ddr4 
🀄️13 inch FHD
🀄️Touchscreen 
🀄️Keyboard💡
🀄️Face ID
🀄️Nvidia GTX 1050 2GB dedicated vga 
🀄️Dual Battery 🔋 
🀄️Charger 🔌 

Ghc: 4.5k
☎️0241636577
0panaa_1's tweet image. GAMING MICROSOFT SURFACE 2 in 1

🀄️8th Intel®️Core i7 Processor 
🀄️8 CPU’s @2.11Ghz~ 4.30Ghz 
🀄️512 Ssd
🀄️16 Gig Ram ddr4 
🀄️13 inch FHD
🀄️Touchscreen 
🀄️Keyboard💡
🀄️Face ID
🀄️Nvidia GTX 1050 2GB dedicated vga 
🀄️Dual Battery 🔋 
🀄️Charger 🔌 

Ghc: 4.5k
☎️0241636577
0panaa_1's tweet image. GAMING MICROSOFT SURFACE 2 in 1

🀄️8th Intel®️Core i7 Processor 
🀄️8 CPU’s @2.11Ghz~ 4.30Ghz 
🀄️512 Ssd
🀄️16 Gig Ram ddr4 
🀄️13 inch FHD
🀄️Touchscreen 
🀄️Keyboard💡
🀄️Face ID
🀄️Nvidia GTX 1050 2GB dedicated vga 
🀄️Dual Battery 🔋 
🀄️Charger 🔌 

Ghc: 4.5k
☎️0241636577
0panaa_1's tweet image. GAMING MICROSOFT SURFACE 2 in 1

🀄️8th Intel®️Core i7 Processor 
🀄️8 CPU’s @2.11Ghz~ 4.30Ghz 
🀄️512 Ssd
🀄️16 Gig Ram ddr4 
🀄️13 inch FHD
🀄️Touchscreen 
🀄️Keyboard💡
🀄️Face ID
🀄️Nvidia GTX 1050 2GB dedicated vga 
🀄️Dual Battery 🔋 
🀄️Charger 🔌 

Ghc: 4.5k
☎️0241636577

Code for Surface Winding Numbers is out! Input a triangle mesh & a curve on the mesh -> get the winding number function & decomposition of the curve into bounding + nonbounding components. Works with surfaces and curves of general topology. C++ code: github.com/nzfeng/SWN


Rendering ellipsoids (with basic shading for now) using singular value decomposition to face the ellipsoids tangentially to the surface normal. I start off showing spheres, and compare the two to show how nicely the ellipsoids approximate the surface comparatively.


🇺🇸 𝘔𝘐𝘊𝘙𝘖𝘚𝘖𝘍𝘛 𝘚𝘜𝘙𝘍𝘈𝘊𝘌 𝘓𝘈𝘗𝘛𝘖𝘗 3 || 14" 𝘪𝘯𝘤𝘩𝘦𝘴 10𝘛𝘏 𝘎𝘌𝘕 𝘊𝘖𝘙𝘌 𝘪7-1065𝘎7 𝘊𝘗𝘜 @ 1.30𝘎𝘏𝘻 (8 𝘊𝘗𝘜𝘴) 16𝘎𝘉 𝘙AM 256𝘎𝘉 𝘚𝘚𝘋 𝙎𝘾𝙍𝙀𝙀𝙉 𝙏𝙊𝙐𝘾𝙃 𝘒𝘦𝘺𝘣𝘰𝘢𝘳𝘥 𝘓𝘪𝘨𝘩𝘵 𝘊𝘰𝘭𝘰𝘳 : 𝘚𝘪𝘭𝘷𝘦𝘳 𝑷𝒓𝒊𝒄𝒆 : ₦650,000

iamqhoney's tweet image. 🇺🇸 𝘔𝘐𝘊𝘙𝘖𝘚𝘖𝘍𝘛 𝘚𝘜𝘙𝘍𝘈𝘊𝘌 𝘓𝘈𝘗𝘛𝘖𝘗 3 || 14" 𝘪𝘯𝘤𝘩𝘦𝘴
10𝘛𝘏 𝘎𝘌𝘕 
𝘊𝘖𝘙𝘌 𝘪7-1065𝘎7 𝘊𝘗𝘜 @ 1.30𝘎𝘏𝘻 (8 𝘊𝘗𝘜𝘴) 
16𝘎𝘉 𝘙AM 
256𝘎𝘉 𝘚𝘚𝘋
𝙎𝘾𝙍𝙀𝙀𝙉 𝙏𝙊𝙐𝘾𝙃 
𝘒𝘦𝘺𝘣𝘰𝘢𝘳𝘥 𝘓𝘪𝘨𝘩𝘵 
𝘊𝘰𝘭𝘰𝘳 : 𝘚𝘪𝘭𝘷𝘦𝘳

𝑷𝒓𝒊𝒄𝒆 : ₦650,000
iamqhoney's tweet image. 🇺🇸 𝘔𝘐𝘊𝘙𝘖𝘚𝘖𝘍𝘛 𝘚𝘜𝘙𝘍𝘈𝘊𝘌 𝘓𝘈𝘗𝘛𝘖𝘗 3 || 14" 𝘪𝘯𝘤𝘩𝘦𝘴
10𝘛𝘏 𝘎𝘌𝘕 
𝘊𝘖𝘙𝘌 𝘪7-1065𝘎7 𝘊𝘗𝘜 @ 1.30𝘎𝘏𝘻 (8 𝘊𝘗𝘜𝘴) 
16𝘎𝘉 𝘙AM 
256𝘎𝘉 𝘚𝘚𝘋
𝙎𝘾𝙍𝙀𝙀𝙉 𝙏𝙊𝙐𝘾𝙃 
𝘒𝘦𝘺𝘣𝘰𝘢𝘳𝘥 𝘓𝘪𝘨𝘩𝘵 
𝘊𝘰𝘭𝘰𝘳 : 𝘚𝘪𝘭𝘷𝘦𝘳

𝑷𝒓𝒊𝒄𝒆 : ₦650,000

To celebrate #FutureDecoded you could win a #Surface Pro 4! RT to be in with a chance. download.microsoft.com/documents/uk/p…

MSFTBusinessUK's tweet image. To celebrate #FutureDecoded you could win a #Surface Pro 4! RT to be in with a chance. download.microsoft.com/documents/uk/p…

SurfaceFlow – モデルをリアルタイムで曲面に沿わせられるBlender用モディファイア modelinghappy.com/archives/64997 @より 3000円するけど実弥の膝これで簡単に出来たのでは 、、、!


This is a simple visualization behind the formula to calculate the surface of a sphere #HowThingsWork


OMG THE SURFACE GO FITS PERFECTLY ON THE BASE OF THE SURFACE STUDIO THIS CAN'T BE A COINCIDENCE

zacbowden's tweet image. OMG THE SURFACE GO FITS PERFECTLY ON THE BASE OF THE SURFACE STUDIO THIS CAN'T BE A COINCIDENCE

This code sits between reality and a blue ink pen drawing. It can be used for tattoo designs and sketches. 🖊️🎨 --sref 338112091 --ar 2:3 --stylize 510 --sw 410 --quality 2

firatbilal's tweet image. This code sits between reality and a blue ink pen drawing. It can be used for tattoo designs and sketches. 🖊️🎨

 --sref 338112091 --ar 2:3 --stylize 510 --sw 410 --quality 2

Surface-code lattices on 2D superconducting qubit arrays implement real-time stabilizer measurements, demonstrating distance-3 logical qubit lifetimes .#SurfaceCode #Logical


Quantum benchmark challenge: 50 logical qubits demonstrated via surface-code prototypes in national lab facilities, validating fault-tolerance pathways .#FaultTolerance #SurfaceCode


Quantum error-correction research focuses on surface codes implemented on cross-resonance gates, achieving logical error rates below 1% in lab tests. #SurfaceCode #ErrorCorrection


quantum algorithms on real-world hardware. The researchers used a novel error-correction technique called #surfacecode, which allows them to correct errors in quantum information with high accuracy. This breakthrough could pave the way for the development of practical quantum


#Quantumerrorcorrection allows to correct for arbitrary quantum noise. But common codes such as the #surfacecode are best suited to iid unbiased noise. In this work, we tailor the surface code to non-independent and non-identically distributed errors. scirate.com/arxiv/2208.021…

jenseisert's tweet image. #Quantumerrorcorrection allows to correct for arbitrary quantum noise. But common codes such as the #surfacecode are best suited to iid unbiased noise. In this work, we tailor the surface code to non-independent and non-identically distributed errors.

scirate.com/arxiv/2208.021…

> qubits n. For the #SurfaceCode, Darmawan and Poulin^{28,29} proposed an algorithm with a runtime exponential in n^{1/2} based on tensor networks, and simulated systems with up to 153 qubits. This algorithm can handle arbitrary noise (including, e.g., amplitude damping). >

LGcommaI's tweet image. > qubits n. For the #SurfaceCode, Darmawan and Poulin^{28,29} proposed an algorithm with a runtime exponential in n^{1/2} based on tensor networks, and simulated systems with up to 153 qubits. This algorithm can handle arbitrary noise (including, e.g., amplitude damping). 
>

> need to be corrected when they affect measurement outcomes, and thus one merely needs to identify errors, and then correct any measurements that are affected by these errors. This can be done entirely in the classical system used to control the #SurfaceCode, as we describe in >


> qubits entangled in this way is used to define a logical qubit, which due to the entanglement and measurement has far better performance than the underlying physical qubits. We describe how logical qubits are constructed in the #SurfaceCode and also show how the complete set >


#FowlerMariantoniMartinisCleland-11 "Further reduction of the #qubit[-]overhead can in principle be achieved by speeding up the #SurfaceCode operation. Faster operation means fewer qubits are needed to generate |A_L〉 states at the necessary rate. Note, however, that >


#FowlerMariantoniMartinisCleland-9 "The spatial extent of the circuit is determined in part by the number of computational logical qubits, which for this circuit is about 2𝑁=4000. A much larger part of the #SurfaceCode is needed, however, to generate and purify the >


> including thorough analyses of #errors and their propagation [16,17] and the ongoing development of efficient classical control #software [18]. A number of authors are working on improving the classical processing associated with the #SurfaceCode [19–23], as well as other >


#BravyiEnglbrechtKoenigPeard-2 "Surface codes are building blocks of #QuantumComputing platforms based on 2D arrays of qubits responsible for detecting and correcting errors. The error suppression achieved by the #SurfaceCode is usually estimated by simulating toy noise models >


Our paper on Repeated #Quantum #ErrorDetection in a #SurfaceCode is out in @NaturePhysics today. Check out the proud @ETH_physics @ETH_en first author presenting the setup, sample mount and chip in the photographs below. nature.com/articles/s4156…

qudev's tweet image. Our paper on Repeated #Quantum #ErrorDetection in a #SurfaceCode is out in @NaturePhysics today. Check out the proud @ETH_physics @ETH_en first author presenting the setup, sample mount and chip in the photographs below.

nature.com/articles/s4156…
qudev's tweet image. Our paper on Repeated #Quantum #ErrorDetection in a #SurfaceCode is out in @NaturePhysics today. Check out the proud @ETH_physics @ETH_en first author presenting the setup, sample mount and chip in the photographs below.

nature.com/articles/s4156…

@ lasersyriacum With minor augmentation the interference pattern can be made to look like a trollface #trippy #surfacecode


Quantum error detection code using a square lattice of four superconducting qubits rdcu.be/cGuo @NatureComms #SurfaceCode #open


Brak wyników dla „#surfacecode”

#Quantumerrorcorrection allows to correct for arbitrary quantum noise. But common codes such as the #surfacecode are best suited to iid unbiased noise. In this work, we tailor the surface code to non-independent and non-identically distributed errors. scirate.com/arxiv/2208.021…

jenseisert's tweet image. #Quantumerrorcorrection allows to correct for arbitrary quantum noise. But common codes such as the #surfacecode are best suited to iid unbiased noise. In this work, we tailor the surface code to non-independent and non-identically distributed errors.

scirate.com/arxiv/2208.021…

Our paper on Repeated #Quantum #ErrorDetection in a #SurfaceCode is out in @NaturePhysics today. Check out the proud @ETH_physics @ETH_en first author presenting the setup, sample mount and chip in the photographs below. nature.com/articles/s4156…

qudev's tweet image. Our paper on Repeated #Quantum #ErrorDetection in a #SurfaceCode is out in @NaturePhysics today. Check out the proud @ETH_physics @ETH_en first author presenting the setup, sample mount and chip in the photographs below.

nature.com/articles/s4156…
qudev's tweet image. Our paper on Repeated #Quantum #ErrorDetection in a #SurfaceCode is out in @NaturePhysics today. Check out the proud @ETH_physics @ETH_en first author presenting the setup, sample mount and chip in the photographs below.

nature.com/articles/s4156…

> qubits n. For the #SurfaceCode, Darmawan and Poulin^{28,29} proposed an algorithm with a runtime exponential in n^{1/2} based on tensor networks, and simulated systems with up to 153 qubits. This algorithm can handle arbitrary noise (including, e.g., amplitude damping). >

LGcommaI's tweet image. > qubits n. For the #SurfaceCode, Darmawan and Poulin^{28,29} proposed an algorithm with a runtime exponential in n^{1/2} based on tensor networks, and simulated systems with up to 153 qubits. This algorithm can handle arbitrary noise (including, e.g., amplitude damping). 
>

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