#threejsbits search results
#threejsbits Did you know #threejs supports multiple types of real-time shadows? • Basic shadow maps • PCFSoftShadowMap (default blur) • VSMShadowMap (Variance) • And even Cascaded Shadow Maps for huge scenes!
#threejsbits Did you know #threejs has a module to add hover & click events to 3D objects — just like in the DOM? It’s called InteractiveGroup, and it’s super easy to use. Mouse events and even XR interactions — all handled.
#threejsbits Did you know #threejs actually has a lot of different RENDERERS, not only WebGLRenderer. Most underestimated is CSS3DRenderer, which renders, well, HTML 😅. Here is how it works and what is possible. 1/6 ⬇️
#threejsbits Did you know #threejs has built-in environment lighting setups — with _no_ HDR/EXR files needed? Normally you’d need heavy HDR textures, but for prototyping or debugging these are perfect. ⬇️
There’s so much gold hidden in the #threejs examples folder. I’m digging through it and sharing the best bits. ➕ Follow for more #threejsbits 🔁 RT if you found this useful And have a good day in any case =)
I hope you liked this short thread in my #threejsbits series, let me know your tricks to debug, and let the community prosper =). And here is the previous thread in this series, have a great day! x.com/akella/status/…
#threejsbits Did you know #threejs supports multiple types of real-time shadows? • Basic shadow maps • PCFSoftShadowMap (default blur) • VSMShadowMap (Variance) • And even Cascaded Shadow Maps for huge scenes!
I hope you liked this short thread in my #threejsbits series, let me know your tricks to debug, and let the community prosper =). And here is the previous thread in this series, have a great day! x.com/akella/status/…
#threejsbits Did you know #threejs supports multiple types of real-time shadows? • Basic shadow maps • PCFSoftShadowMap (default blur) • VSMShadowMap (Variance) • And even Cascaded Shadow Maps for huge scenes!
#threejsbits Did you know #threejs supports multiple types of real-time shadows? • Basic shadow maps • PCFSoftShadowMap (default blur) • VSMShadowMap (Variance) • And even Cascaded Shadow Maps for huge scenes!
#threejsbits Did you know #threejs actually has a lot of different RENDERERS, not only WebGLRenderer. Most underestimated is CSS3DRenderer, which renders, well, HTML 😅. Here is how it works and what is possible. 1/6 ⬇️
There’s so much gold hidden in the #threejs examples folder. I’m digging through it and sharing the best bits. ➕ Follow for more #threejsbits 🔁 RT if you found this useful And have a good day in any case =)
#threejsbits Did you know #threejs has a module to add hover & click events to 3D objects — just like in the DOM? It’s called InteractiveGroup, and it’s super easy to use. Mouse events and even XR interactions — all handled.
#threejsbits Did you know #threejs has built-in environment lighting setups — with _no_ HDR/EXR files needed? Normally you’d need heavy HDR textures, but for prototyping or debugging these are perfect. ⬇️
#threejsbits Did you know #threejs supports multiple types of real-time shadows? • Basic shadow maps • PCFSoftShadowMap (default blur) • VSMShadowMap (Variance) • And even Cascaded Shadow Maps for huge scenes!
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