#tilemap search results
It feels good to have a safe haven somwhere.. - Focusing on small 2D details and bringing them to life with animation. #GodotEngine #tilemap #isometric #indiedev #pixelart
It's easy to pillage unprepared villagers, but best to break camp and move on afterwards.. WIP, testing a new unit: Light Swordsman. #godot #tilemap #indiedev #solodev #turnbased
From strategy to tactics map to camp/battle , I create seamless layers, partly generated, partly hand-crafted, and sometimes I enjoy discovering them myself. #GodotEngine #tilemap #isometric #indiedev #pixelart
Meet my Greeks! WIP - More types coming soon. Which 300 BCE nation should be the third? #godot #tilemap #indiedev #solodev #turnbased
Searching for the best spot to settle… A tactical map bridges the world map and the battle map — a crucial space for planning moves and completing quests. #godot #tilemap #indiedev #solodev #turnbased
Couldn’t stop thinking about water animation — it took way more time than it should have. Aseprite, Lua scripts, and lots of hours. #GodotEngine #tilemap #isometric #indiedev #turnbased #aesprite
Working on tactical map cliffs. Which reads better: graphical (left) or shadow/light based (right)? #godot #tilemap #indiedev #solodev #turnbased #2dgame
As an ancient Greek sailor: the sea drowns, the land devours — stay by the shore. #godot #tilemap #indiedev #solodev #turnbased
Having a “longer stick” is always good but gaps in formation can be devastating. Like when Phalangites have a minimum attack range. WIP: refining combat mechanics and their quirks. #godot #tilemap #indiedev #solodev #turnbased
Trireme approach #3 – The most time-consuming four pixel art frames I’ve done yet. Feels like more is needed, so another round’s on the way. #GodotEngine #tilemap #isometric #indiedev #turnbased
Celtic Oathsworns: bound by sacred oaths, cursed if they break them. Honor above all. #godot #tilemap #indiedev #solodev #turnbased
Sailing is possible for 12 daytime hours. Route time is shown, but wind changes daily and can be unpredictable. Clouds and waves hint at wind. Day-end effects added. Plan resources carefully. Music by: x.com/JosephComposer #godot #tilemap #indiedev #solodev #turnbased
#GroundsKeeper #gamedev #Tilemap #Unity #ゲーム制作 #ドット絵 #pixelart タイルの色を雲っぽく動かしてみましたw ただUnityのtilemapは65536色しか対応してないため、動かすと大分荒い… アルファー値の4bit分をRGBに回すか、グレースケールにするか、シェーダーかかな… 65536 color cloud
Time to get back to camp management. Limited people force tough choices on building completion vs. possible recruits. Camp area can grow. Lots of UI updates and new tooltips added. #godot #tilemap #indiedev #solodev #turnbased
Lately I’ve been working on generative tactical maps — creating coastlines from the world map shape. Few are coded so far, but more tiles, enemies, and living things are ready to add. #godot #tilemap #indiedev #solodev #turnbased #2dgame
UI for 4 resources. Is it clear enough for you to guess? First to get all four right wins at least a free key! #godot #tilemap #indiedev #solodev #turnbased
Ancient Massila, a city to restock, fix losses, take on missions, or sell your loot. Music by: x.com/JosephComposer #godot #tilemap #indiedev #solodev #turnbased
Time to get back to camp management. Limited people force tough choices on building completion vs. possible recruits. Camp area can grow. Lots of UI updates and new tooltips added. #godot #tilemap #indiedev #solodev #turnbased
The time window of the game is the 6th century BCE, during the age of Greek migrations, as you set sail into the unknown, making your own discoveries and choices. #godot #tilemap #indiedev #solodev #turnbased
Sailing is possible for 12 daytime hours. Route time is shown, but wind changes daily and can be unpredictable. Clouds and waves hint at wind. Day-end effects added. Plan resources carefully. Music by: x.com/JosephComposer #godot #tilemap #indiedev #solodev #turnbased
It's easy to pillage unprepared villagers, but best to break camp and move on afterwards.. WIP, testing a new unit: Light Swordsman. #godot #tilemap #indiedev #solodev #turnbased
Having a “longer stick” is always good but gaps in formation can be devastating. Like when Phalangites have a minimum attack range. WIP: refining combat mechanics and their quirks. #godot #tilemap #indiedev #solodev #turnbased
Celtic Oathsworns: bound by sacred oaths, cursed if they break them. Honor above all. #godot #tilemap #indiedev #solodev #turnbased
From strategy to tactics map to camp/battle , I create seamless layers, partly generated, partly hand-crafted, and sometimes I enjoy discovering them myself. #GodotEngine #tilemap #isometric #indiedev #pixelart
Meet my Greeks! WIP - More types coming soon. Which 300 BCE nation should be the third? #godot #tilemap #indiedev #solodev #turnbased
UI for 4 resources. Is it clear enough for you to guess? First to get all four right wins at least a free key! #godot #tilemap #indiedev #solodev #turnbased
Searching for the best spot to settle #2 Added villages, ruins, rivers, pathfinding, UI, new water and clouds. Making it live its own life. #godot #tilemap #indiedev #solodev #turnbased
As an ancient Greek sailor: the sea drowns, the land devours — stay by the shore. #godot #tilemap #indiedev #solodev #turnbased
Working on tactical map cliffs. Which reads better: graphical (left) or shadow/light based (right)? #godot #tilemap #indiedev #solodev #turnbased #2dgame
Lately I’ve been working on generative tactical maps — creating coastlines from the world map shape. Few are coded so far, but more tiles, enemies, and living things are ready to add. #godot #tilemap #indiedev #solodev #turnbased #2dgame
1 year ago: full-time architect, opened Godot just to try it out Since then it escalated quickly and I’m 200% into it. I still see plenty to upgrade… #godot #tilemap #indiedev #solodev #turnbased
Working on tactical map cliffs. Which reads better: graphical (left) or shadow/light based (right)? #godot #tilemap #indiedev #solodev #turnbased #2dgame
I've been making maps using tilesets I've found online and it's been a pretty fun and relaxing experience. I use the Tiled map editor by @thorbjorn81 I'm going to add to this thread as I go! Hope you enjoy these tiny worlds as much as I enjoy making them :) #pixelart #tilemap
We've added Hexagonal Tile support to Tilemap. 😀 Try them out in 2018.2: unity3d.com/get-unity/upda… Discover all the latest 2018.2 improvements here: on.unity.com/2ulpMDV #unity3d #gamedev #tilemap
You can now make Hexagonal Tiles with Tilemapl! More info on all 2018.2 improvements: on.unity.com/2ulpMDV
UI for 4 resources. Is it clear enough for you to guess? First to get all four right wins at least a free key! #godot #tilemap #indiedev #solodev #turnbased
Tilemap glow-up time. Rocks finally look like rocks, beaches got a tan, grass stops fighting sand, and shadows hit different now. Waves still need love — rework coming. Before / After below. #GodotEngine #tilemap #isometric #indiedev #turnbased
The main world map players will explore is a pixel art version of Eratosthenes’ map, the ancient Greek map of the known world from around 200 BC. #GodotEngine #tilemap #isometric #indiedev #pixelart
I have been experimenting with a 2D platformer prototype in my free time and I got a little carried away with creating a tilemap in photoshop vectors. This is a quick comp just to get a quick feel if things actually work together. #gameart #tilemap @unity3d #vectorart #gamedev
Working on my first ever tileset environment for Nixie: #pixelart #tileset #tilemap #gamedev #indiegame #IndieGameDev
#GroundsKeeper #gamedev #Tilemap #Unity #ゲーム制作 #ドット絵 #pixelart 水タイルの判定がおかしかった理由w spriteの透明度を読んで判定するためspriteが画像上の位置を計算に使うが、それがどこを指しているか勘違いしてました... どこにも説明がないやつ!! Misunderstood sprite.textureRect.
This is one of those drawings you could keep improving forever, so I decided to just stop and post it. - Greek tolos type shrine #pixelart #GodotEngine #tilemap #isometric #indiedev #turnbased
rule tiles are a pain to setup.. #unity #unity2d #tilemap #nesmaker #indiedev #indiegamedev #indiegame #RETROGAMING #retrogames #retrovideogames #8bit #8bitart #gamedevelopment #gamedeveloper #gamedev #pixelart #pixelartist #nesdev #homebrew #indiegames #indiegaming
New #tilemapeditor feats for @GBStudioDev users. Report with heatmap how often a tile is used, count unique tiles and ability to extract them from a #tilemap. This is all to help with the #gameboy limitation of tiles. Try it at blurymind.github.io/tilemap-editor… #IndieGameDev #opensource
Level 2 del taller de programación de videojuegos 2D con @sergiflags en @cepcordoba @J_A_Mata @FPAndaluza #phaser #NodeJS #tilemap
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