#unity3dtip search results

#Unity3dTip Change render mode to Mipmaps. Red = tex resolution too large. Blue = tex resolution could be larger. "


Not sure if everyone has done this but this is a very helpful tip for testing #iPhoneX resolution in #unity3d using custom res. #unity3dtip

Dilmerv's tweet image. Not sure if everyone has done this but this is a very helpful tip for testing #iPhoneX resolution in #unity3d using custom res. #unity3dtip

#Unity3DTip <script>alert('trololol');</script>


Good tips & tricks for 2D mobile performance in #Unity3D #Unity3DTip sicklebrick.com/?p=411


#Unity3DTip "How to Bring Your Unity Apps to Life" z.zspace.com/wp-content/upl…


You can run multiple instances of #Unity3d if you start it from terminal #unity3dtip


#unity3dTip for maintainable code: Many Unity functions (eg. Invoke) take function names as strings. If you rename the target, it'll error at runtime. Compile time would be better - and C# has your back! Instead of: Invoke("DoThing", 5f) Write this: Invoke(nameof(DoThing), 5f)


The #unity3d inspector doesn't seem to tolerate enums with a non-default underlying type. #unity3dtip. I'm using 3.x, haven't tested 4.x.


@himatako: GameObject.Find only return active game objects, but Transform.Find can find an inactive one. #unity3d#unity3dtip


What is the best tip or trick you'd like to share with your fellow Unity developers? Use #unity3dtip


Some things about the Unity3D inspector you may not have known: blog.almostlogical.com/2011/12/19/uni… #Unity3DTip


If an object doesn’t move then make sure you make it static to leverage from batch processing which combines this objects. #unity3dTip


#Unity3DTip Alt and right click the inspector preview to detach as a preview window #Unity3D


#Unity3DTip On 4.0 use Cmd-Shift-A to bring up the AddComponent menu


#Unity3DTip use the SerializeField attribute to ensure proper code encapsulation but inspector serialized fields


I feel like my code is robust :) why ? Well using #Zenject for IOC / injector for all my game managers github.com/modesttree/Zen… #unity3dtip


#Unity3DTip make sure not to set TimeScale to 0 for the first frame of the game or deltaTime may be calculated wrong (via @krides) #Unity3D


#unity3dTip for maintainable code: Many Unity functions (eg. Invoke) take function names as strings. If you rename the target, it'll error at runtime. Compile time would be better - and C# has your back! Instead of: Invoke("DoThing", 5f) Write this: Invoke(nameof(DoThing), 5f)


#Unity3DTip: You can make it dark/night by turning the default "sun" away from the ground. (I have to get better at intuiting when metaphors are selectively applied.)


#Unity3dTip on a MAC - if you want to open multiple instances of Unity run this command which I use a lot: open -na /Applications/Unity/Unity.app/


Not sure if everyone has done this but this is a very helpful tip for testing #iPhoneX resolution in #unity3d using custom res. #unity3dtip

Dilmerv's tweet image. Not sure if everyone has done this but this is a very helpful tip for testing #iPhoneX resolution in #unity3d using custom res. #unity3dtip

If an object doesn’t move then make sure you make it static to leverage from batch processing which combines this objects. #unity3dTip


I feel like my code is robust :) why ? Well using #Zenject for IOC / injector for all my game managers github.com/modesttree/Zen… #unity3dtip


Anyhow this is the component I was about to use for iOS and Android native share functionality github.com/ChrisMaire/uni… #Unity3dTip


#Unity3DTip Add this script to put alphabetical sorting back into Unity (4.5+) docs.unity3d.com/ScriptReferenc…


#Unity3DTip Press Cmd-' (Ctrl-' on PC) to bring up the Unity documentation for your currently selected symbol in MonoDevelop


#Unity3dTip Change render mode to Mipmaps. Red = tex resolution too large. Blue = tex resolution could be larger. "


The #unity3d inspector doesn't seem to tolerate enums with a non-default underlying type. #unity3dtip. I'm using 3.x, haven't tested 4.x.


@unity3dexpert Create empty game object (ctrl + shift + N) is always a favorite shortcut of mine. #unity3dtip


What is the best tip or trick you'd like to share with your fellow Unity developers? Use #unity3dtip


#Unity3DTip To make Handles.Label actually readable, supply a custom GUIStyle specifying a sensible font size/colour


RT @mvinetwork: #Unity3DTip All moving objects with a collider should have a rigidbody to avoid static collision regeneration cost


#Unity3DTip All moving objects with a collider should have a rigidbody to avoid static collision regeneration cost


No results for "#unity3dtip"

#Unity3dTip Change render mode to Mipmaps. Red = tex resolution too large. Blue = tex resolution could be larger. "


Not sure if everyone has done this but this is a very helpful tip for testing #iPhoneX resolution in #unity3d using custom res. #unity3dtip

Dilmerv's tweet image. Not sure if everyone has done this but this is a very helpful tip for testing #iPhoneX resolution in #unity3d using custom res. #unity3dtip

Loading...

Something went wrong.


Something went wrong.


United States Trends