#unity3dtip search results
#Unity3dTip Change render mode to Mipmaps. Red = tex resolution too large. Blue = tex resolution could be larger. "
Not sure if everyone has done this but this is a very helpful tip for testing #iPhoneX resolution in #unity3d using custom res. #unity3dtip
CAAO: Cheap Ass Ambient Occlusion imgur.com/a/twv4X #gamedev #unity3dtip #unity3d
Good tips & tricks for 2D mobile performance in #Unity3D #Unity3DTip sicklebrick.com/?p=411
RT @knuutilajari Good tips & tricks for 2D mobile performance in #Unity3D #Unity3DTip sicklebrick.com/?p=411
#Unity3DTip "How to Bring Your Unity Apps to Life" z.zspace.com/wp-content/upl…
You can run multiple instances of #Unity3d if you start it from terminal #unity3dtip
#unity3dTip for maintainable code: Many Unity functions (eg. Invoke) take function names as strings. If you rename the target, it'll error at runtime. Compile time would be better - and C# has your back! Instead of: Invoke("DoThing", 5f) Write this: Invoke(nameof(DoThing), 5f)
The #unity3d inspector doesn't seem to tolerate enums with a non-default underlying type. #unity3dtip. I'm using 3.x, haven't tested 4.x.
“@himatako: GameObject.Find only return active game objects, but Transform.Find can find an inactive one. #unity3d” #unity3dtip
What is the best tip or trick you'd like to share with your fellow Unity developers? Use #unity3dtip
Some things about the Unity3D inspector you may not have known: blog.almostlogical.com/2011/12/19/uni… #Unity3DTip
If an object doesn’t move then make sure you make it static to leverage from batch processing which combines this objects. #unity3dTip
#Unity3DTip Alt and right click the inspector preview to detach as a preview window #Unity3D
#Unity3DTip On 4.0 use Cmd-Shift-A to bring up the AddComponent menu
#Unity3DTip use the SerializeField attribute to ensure proper code encapsulation but inspector serialized fields
I feel like my code is robust :) why ? Well using #Zenject for IOC / injector for all my game managers github.com/modesttree/Zen… #unity3dtip
#Unity3DTip make sure not to set TimeScale to 0 for the first frame of the game or deltaTime may be calculated wrong (via @krides) #Unity3D
#unity3dTip for maintainable code: Many Unity functions (eg. Invoke) take function names as strings. If you rename the target, it'll error at runtime. Compile time would be better - and C# has your back! Instead of: Invoke("DoThing", 5f) Write this: Invoke(nameof(DoThing), 5f)
#Unity3DTip: You can make it dark/night by turning the default "sun" away from the ground. (I have to get better at intuiting when metaphors are selectively applied.)
#Unity3dTip on a MAC - if you want to open multiple instances of Unity run this command which I use a lot: open -na /Applications/Unity/Unity.app/
Not sure if everyone has done this but this is a very helpful tip for testing #iPhoneX resolution in #unity3d using custom res. #unity3dtip
If an object doesn’t move then make sure you make it static to leverage from batch processing which combines this objects. #unity3dTip
CAAO: Cheap Ass Ambient Occlusion imgur.com/a/twv4X #gamedev #unity3dtip #unity3d
I feel like my code is robust :) why ? Well using #Zenject for IOC / injector for all my game managers github.com/modesttree/Zen… #unity3dtip
Anyhow this is the component I was about to use for iOS and Android native share functionality github.com/ChrisMaire/uni… #Unity3dTip
#Unity3DTip Add this script to put alphabetical sorting back into Unity (4.5+) docs.unity3d.com/ScriptReferenc…
#Unity3DTip Press Cmd-' (Ctrl-' on PC) to bring up the Unity documentation for your currently selected symbol in MonoDevelop
#Unity3dTip Change render mode to Mipmaps. Red = tex resolution too large. Blue = tex resolution could be larger. "
The #unity3d inspector doesn't seem to tolerate enums with a non-default underlying type. #unity3dtip. I'm using 3.x, haven't tested 4.x.
@unity3dexpert Create empty game object (ctrl + shift + N) is always a favorite shortcut of mine. #unity3dtip
What is the best tip or trick you'd like to share with your fellow Unity developers? Use #unity3dtip
#Unity3DTip To make Handles.Label actually readable, supply a custom GUIStyle specifying a sensible font size/colour
RT @mvinetwork: #Unity3DTip All moving objects with a collider should have a rigidbody to avoid static collision regeneration cost
#Unity3DTip All moving objects with a collider should have a rigidbody to avoid static collision regeneration cost
#Unity3dTip Change render mode to Mipmaps. Red = tex resolution too large. Blue = tex resolution could be larger. "
Not sure if everyone has done this but this is a very helpful tip for testing #iPhoneX resolution in #unity3d using custom res. #unity3dtip
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