AdaptationBot's profile picture. Every six hours, posts plans (of mixed quality) to adapt public domain works in a variety of media.
Bot by @cerhendriks with help from Cheap Bots, Done Quick!

The Adaptation Bot

@AdaptationBot

Every six hours, posts plans (of mixed quality) to adapt public domain works in a variety of media. Bot by @cerhendriks with help from Cheap Bots, Done Quick!

This time we are loosely adapting Sophocles' WOMEN OF TRACHIS as a webcomic. It will explore humour and critiques of deontological ethics.


This time we are loosely adapting Jules Verne's AN ANTARCTIC MYSTERY as a low-budget science fiction television miniseries. It will explore humour and religious existentialism.


This time we are loosely adapting William Shakespeare's RICHARD II as a serialized superhero comic magazine. It will take aesthetic influence from Italian Baroque painting.


This time we are loosely adapting Marie de France's 'Laüstic' as a romantic comedy. It will take aesthetic influence from William Blake's prints.


This time we are loosely adapting the 1955 film THE MAN WITH THE GOLDEN ARM as a contemporary workplace comedy television show. It will take aesthetic influence from ancient Egyptian art and hieroglyphics.


This time we are loosely adapting the fairy tale 'Gold-tree and Silver-tree' as a hybrid 4X strategy/city-building video game. It will explore ethnicity and moral anti-realism.


This time we are loosely adapting William Rowley, Thomas Dekker, and John Ford's THE WITCH OF EDMONTON as a webcomic. It will take aesthetic influence from Afrofuturism.


This time we are loosely adapting Sophocles' OEDIPUS REX as a party game. It will take aesthetic influence from the German Romantic landscape painters.


This time we are loosely adapting William Shakespeare's TROILUS AND CRESSIDA as a steampunk tabletop roleplaying game. It will explore technology and virtue theories of ethics.


This time we are loosely adapting William Shakespeare's THE TEMPEST as a sword-and-sorcery film. It will explore fear and theories of personal identity.


This time we are loosely adapting Jules Verne's JOURNEY TO THE CENTER OF THE EARTH as a kaiju film. It will explore violence and identity loss.


This time we are loosely adapting the 1959 film THE WASP WOMAN as a space opera television series. It will explore fear and moral anti-realism.


This time we are loosely adapting the 1963 film MCLINTOCK! as a series of murals across a city. It will take aesthetic influence from Arthur Wardle's paintings.


This time we are loosely adapting Christopher Marlowe's THE MASSACRE AT PARIS as a post-apocalyptic tabletop roleplaying game. It will take aesthetic influence from the paintings of Rien Poortvliet.


This time we are loosely adapting the 1916 film THE VAGABOND as a jukebox musical. It will explore guilt and virtue theories of ethics.


This time we are loosely adapting Francis Beaumont's THE KNIGHT OF THE BURNING PESTLE as a tycoon video game. It will explore beauty and socialist theories of value.


This time we are loosely adapting William Shakespeare's HAMLET as a serialized superhero comic magazine. It will explore ethnicity and identity loss.


This time we are loosely adapting William Rowley, Thomas Dekker, and John Ford's THE WITCH OF EDMONTON as a biopunk film. It will take aesthetic influence from the paintings of Rien Poortvliet.


This time we are loosely adapting the 1959 film THE BAT as a tile placement board game. It will explore ethnicity and the denial of death.


This time we are loosely adapting Chrétien de Troyes's PERCEVAL, THE STORY OF THE GRAIL as a jukebox musical. It will explore fear and critiques of utilitarian ethics.


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