
Rob Barrett (Automotion)
@AutomotionTools
Creating After Effects tools and tutorials to automate your motion. @robbarrett.bsky.social
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This year’s giveaway at Adobe MAX is going to be EPIC!!! 🚀🚀🚀 #AdobeMAX
Coming to Adobe MAX in LA? Stop by the Hyper Brew booth to enter our GIVEAWAY of over $2,000 in Adobe tools 🔥🔥🔥 Big thanks to our sponsors: Adobe Community Experts, @battleaxedotco , @aescripts, Plugin Everything, and the Adobe Creative Cloud Developer Champions! 🙏 #AdobeMAX

Until CC2025, Timelord could be used for basic layer transfer, but Adobe ended support for CEP extensions in Ps. Happy to report that Overlord is almost ready to support Photoshop layer transfer. Sneak preview to show how it stacks up against Timelord. More details soon.

Coming to Adobe MAX in LA? Stop by the Hyper Brew booth to enter our GIVEAWAY of over $2,000 in Adobe tools 🔥🔥🔥 Big thanks to our sponsors: Adobe Community Experts, @battleaxedotco , @aescripts, Plugin Everything, and the Adobe Creative Cloud Developer Champions! 🙏 #AdobeMAX

I just discover Kando for making a radial menu in Ae kando.menu
OpenAI says it will use copyrighted characters in Sora videos unless the IP owner opts out. If they get away with this, what is the point of copyright law? It will have been utterly broken by AI lobbying. Creative community must unite against this. wsj.com/tech/ai/openai…


500 downloads on this After Effects text styles template! 🎉 kylasaurusrex.gumroad.com/l/textstylepre… #aftereffects #adobe #textperiments #expressions
New #AfterEffects script! Random Roller allows you to randomly select layers, randomly assign layers to groups, and sort layers into a random order. 🎲 BEND CHAOS TO YOUR WILL 🎲 25% off until August 15th at @aescripts! aescripts.com/random-roller/
NEW: Random Roller. 25% Off until Aug 15. Select a random subset of selected layers, sort a selection of layers randomly into groups, or rearrange selected layers into a random order. Bend chaos to your will. aescripts.com/random-roller/ #aftereffects #aescripts
Just found this old experiment I did a few years ago to automate a character walkcycle in #aftereffects I adapated a "Piriform Curve" math formula found on mathworld.wolfram.com/PiriformCurve.… and linked the same value to control the foot, pelvis and arms. All procedural and very flexible :)
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