
Casual Garage Coder
@CGarageCoder
Part-time solo indie #GameDev / composer / artist Co-founder of The Godot Barn @GodotBarn Working on his next big game (TBA). #GodotEngine
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Here is a "clean" version of the flock of boids video : youtu.be/_J5aBiV1lAk #gamedev #glsl #GodotEngine @Indieverse_x
youtube.com
YouTube
Flock of Boids
Irrigation map computed using C++/OpenMP. The lakes and rivers only take less than 5ms to compute, but the irrigation requires to be spread using some rules. Too reach stable state requires ~200ms with a core i5-13th gen :/ Next step, vegetation ! #indiegame #solodev #procgen
Sometimes, one only needs a small resolution terrain with a decent interpolation function to achieve decent result. Here is a starting point with less than 100 LoC with #GodotEngine. #indiegame #procgen #terrain thegodotbarn.com/contributions/…

Here is a small terrain generator/renderer in few lines of #gdscript and #glsl in #GodotEngine. #indiegame #solodev #procgen thegodotbarn.com/contributions/…
Coming soon at @thegodotbarn.com , ultra-simple small terrain generation (based on FastNoise). Script + Shader. This example is a 128x128 terrain with a bicubic Bezier interpolation vertex shader to smooth. #GodotEngine #gdscript #glsl #indiegamedev #GodotTips

Dots are connecting. All the small bricks i've done here and there are finally starting to build something bigger. #solodev #IndieGameDev
I have made a more lengthy video of the ground texture editor prototype with a full-length explanation of what it's all about. Please note that there only a texture quad involved. No crazy geometry with millions of polygons. #GodotEngine #indiegamedev youtu.be/y2zZELKHXaM
youtube.com
YouTube
Ground Tile Texture Editor (WIP 10/2025)
Some additional lines of code and voilà : Directly editing on the 3D tile. Love #GodotEngine for that. #indiegamedev #solodev
Still playing with @godotengine to experiment #procgen texturing for ground. #indiegamedev #solodev
The #procgen normal texture is controlled by 3 parameters : detail, sharpness and "lush". It is based on a fBm fractal worley noise. It is meant for ground texture. The "real" colors will come later (and that will be fun to explain how). #Godot #glsl #IndieGameDev #gamedev
Small side project, when an hour of spare-time on my spare-time, #bomberman clone ! It will be local/online multiplayer or singleplayer, with tons of perks, and mix of pixelart and shaders. #GodotEngine #IndieGameDev #gamedev #solodev
Directly controlling #procgen texture by altering level of detail and smoothness. The "surprise" component will come soon(tm). #gamedev #indiegame #Godot #GodotEngine #glsl
I planned to make a multiplayer bomberman clone this weekend, with #godot. Saturday went smoothly, but health issues killed my sunday. Here is the result so far ... #indiegame #gamedev
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