RustChanges
@ChangesRust
A continuous stream of the changes made to Rust. Provided by http://RustProof.io
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Welp, looks like 12 hours after I launched this, they finally fixed @RustUpdates No point in this one now, it'd just be a cheap knockoff.
Backup Petur Agust | main/compound_lighting2#317036
rgba textures for both those weapons Thomas Butters | main/Military FlameThrower#317024
translating M39 and L96 material over to Core\generic material shader - removed unused textures (ao & metallic) Thomas Butters | main/Military FlameThrower#317025
Compound s2p. Basic bokeh blur texture for distance flares. Petur Agust | main/compound_lighting2#317018
Don't render distance flares underground Petur Agust | main/compound_lighting2#317012
Military Flamethrower, materials, lods, collision prefab setup Thomas Butters | main/Military FlameThrower#317001
Shelves can no longer be placed on top of each other Alistair McFarlane | main#316984
Barricades now stack (10) Alistair McFarlane | main#316975
dropbox can now be repaired Alistair McFarlane | main#316973
Vending machine can no longer be placed through world layer Alistair McFarlane | main#316971
Shader stripping lightmap and built-in fog permutations (not needed for now) Diogo Teixeira | main#316949
Fixed volumetricLightBeam-related errors when leaving craggy landing test scene Diogo Teixeira | main#316948
Unregister entity from entity registry as the last thing in DoEntityDestroy (otherwise GameObjectEx.ToBaseEntity can yield incorrect results on parented entities when destroying) André Straubmeier | main#316939
fixed missing first person projectile visibility 'spheres' (easier to see where you're shooting) on most projectiles tracers are now 1/4 length Maurino Berry | main#316934
explosive ammo can be heard much farther away (quieter distance sound) explosive ammo causes weapons and silencers to lose condition faster small gc reduction from checking for silenced weapons Maurino Berry | main#316933
Vertex wind on awnings. Petur Agust | main/compound_lighting2#316932
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