RustUpdates's profile picture. Live tweeting commits for the PC version of @playrust.

Rust Commit Log

@RustUpdates

Live tweeting commits for the PC version of @playrust.

Ocean refraction tweaks +caustics adjustments to match. - petur on main/water5_final commits.facepunch.com/448141


Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable. - petur on main/water5_final commits.facepunch.com/448140


code cleanup - helkus on main/save239 commits.facepunch.com/448139


underwater.prefab iteration & fixed time scaling issue - petur on main/water5_final commits.facepunch.com/448138


Update FP.BurstCloth (stiffness and other fixes) Crank up stiffness on diver ak to fix clipping - rohan on main/diversuit commits.facepunch.com/448137


add randomization to diver suit - helkus on main/save239 commits.facepunch.com/448130


Cherry picked 83847 => Fixed Lake and Swamp shading and refraction - diogo on main/save239 commits.facepunch.com/448126


Fixed Lake and Swamp shading and refraction - diogo on main/water5_final commits.facepunch.com/448125


Bone retargeted breathing FX out of the back area when underwater - petur on main/diversuit commits.facepunch.com/448121


merge from save239 - alistair on Aux2 commits.facepunch.com/448118


diversuit -> save239 - alistair on main/save239 commits.facepunch.com/448117


Cherry picked 83841 => Fixed water mask - diogo on main/save239 commits.facepunch.com/448115


Fixed water mask - diogo on main/water5_final commits.facepunch.com/448114


Added and Setup Smoke Detector Prefabs - alfiebirch on main/nuclear_missile_silo/Props commits.facepunch.com/448112


Show instanced renderers, meshes, triangles & verticies drawn per frame with `perf 7` - jake on main/global_networked_bases commits.facepunch.com/448111


Changed `global_networking` to a startup parameter that enabled/disables instanced rendering completely - jake on main/global_networked_bases commits.facepunch.com/448108


Cherry picked 83836 => Shader compile error fix - diogo on main/save239 commits.facepunch.com/448105


Shader compile error fix (related to 83832) - diogo on main/shader-improvements commits.facepunch.com/448104


Fixed GamePhysics queries not handling WaterCollision triggers - andre on main/save239 commits.facepunch.com/448103


Fixed several underwater projectile issues (speargun) - andre on main/save239 commits.facepunch.com/448102


Loading...

Something went wrong.


Something went wrong.