Shan Shaw
@CodePlayee
focus on threejs now
I created motion blur for my game, making it look like the car is moving at high speeds, which feels really cool.#threejs #webgl #motionBlur #postprocessing #game
In the game I created, the grass is procedurally generated. The swaying effect and the variations in light are all achieved through shaders. And I used instancing and chunk loading techniques, allowing for 100,000 blades of grass to fit into your phone. #webgl #threejs #game
Imagine your dream car becoming a reality in this magical way!(made with threejs only)
#threejs volumetric clouds! Was able to get a decent boost in performance using Upsampling as described by Steven Sell in this article: vertexfragment.com/ramblings/volu… Runs 60fps on iPhone 16 now. Hoping to push this furthur. Next up: Multiscattering. #r3f #CreativeCoding
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