Three.js Resources
@threejsresource
Your go to hub for all things #3D. From tools to textures, lighting & more, find everything you need for your #threejs projects. Creator @petercsipkay
Huge thank you to @threejs for making this happen! 🙏🏻 ThreeJSResources.com is now linked on Three.js.org! 🚀 threejs.org threejsresources.com #threejs #3d #webgl #webgpu
Vectiler helps you turn geospatial data into beautiful 3D scenes in #threejs. Perfect for learning how to build interactive maps, globes, and city visuals. Level up your 3D skills. 🌍✨ 👉 threejsresources.com/tool/vectiler #threejs #webgl #3D #mapping #learning
Christmas came early, devs! A new tool is live on the site: a 3D Model Viewer with realistic rendering. V1 is ready and free to use. Take it for a spin and drop some feedback, it helps a lot. It uses the library by @garrettkjohnson threejsresources.com/tool/three-js-… too the tool:…
This is a really cool breakdown video by @wesbos via @syntaxfm, definitely worth watching. Wes explains a few techniques that are being used with @Threejs here. landonorris.com youtube.com/watch?v=HzL65t… #threejs #syntaxfm
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this website is insane (stack explained)
It's almost Black Friday! And Three.js Journey is 50% OFF, only this week. Go on threejs-journey.com and use the BF2025 code. By the way, I've been working on new lessons about WebGPU and TSL. Take the course now to get access to the update when it's live. #threejs
Google's new code IDE, Google Antigravity page, uses three.js :D. Ai code editor #threejs #google #ai
Dusted off my octahedral imposter demo for someone. Sprinkled in various trees from @quaternius Should make them react to lighting properly and all that. Reference: shaderbits.com/blog/octahedra… #threejs
Thanks to @mrdoob, three-gpu-pathtracer now includes a drag-and-drop viewer for binary glTF files 🚀 I've added a link to the viewer in the repo! #threejs #webgl #raytracing
I’ve opened up many of the TSL exercises to everyone! Try out some WebGPU shaders and fiddle with them, all in the browser. Pick an exercise and see if you can match the output. Link: simondev.io/lessons/shader… #threejs #webgpu
APPLE DID NOT WANT ME TO DO THIS (Built with @threejs @partykit_io )
Three.js Roadmap now has a blog! 📝 Check out my first post on how to create a rim lighting shader: threejsroadmap.com/blog/rim-light… #threejs #webgl #3dgraphics #shaders #threejsroadmap
Before and after still images More TSL tips and tricks + an updated demo are coming soon 😊
My first public experiment with #threejs WebGPU with React Three Fiber using the new #TSL SSGI node — real-time bounced light straight in the browser! Live link: ssgi-webgpu-demo.vercel.app The whole scene weighs under 9 MB 🤯 No baked lighting, no limits. #creativecoding
Made a version with SSR and only the AO from SSGI. codepen.io/mrdoob_/full/L…
It's wild that I can now do quick experiments like these in under an hour just by chatting with claude code. codepen.io/mrdoob_/full/e…
I included Depth of field, does my game looks AAA now ? 👁️👁️ It's now been a full week in Godot with zero prior game engine experience, And now it's got sound, joystick + gamepad support 🎮. For my fellow Three.js devs, let me explain why it's great. #indiegamedev #gamedev
🔔 Site update: the new SimonDev site is already super functional and getting better every day. Latest addition: integrated shader homework where you edit GLSL in-browser and match the target output. It’s a polished evolution of my 2023 GLSL site. As a reminder, anyone who…
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