
Andrey Karpov
@Code_Analysis
CMO. Co-founder of PVS-Studio. My company develops the PVS-Studio static code analyzer for C, C++, C#, Java.
قد يعجبك
PVS-Studio team invites you to share examples of errors related to vibe coding - pvs-studio.com/en/blog/posts/… #programming #vibecoding

PVS-Studio 7.38 has been released. This version brings the new core for the C and C++ analyzer, the user annotation mechanism in the Java analyzer, enhanced taint analysis, and that's not all! See more details in this note. pvs-studio.com/en/blog/posts/…
PVS-Studio & GitHub Actions - pvs-studio.com/en/blog/posts/…
pvs-studio.com
Static analysis for pull requests. Another step towards regularity
Want static analysis to run not just locally, but also on every pull request? Want bugs to be caught before they reach the main branch? In this article, we′ll show how to set it up in the GitHub...
Creating Sega Genesis emulator in C++ pvs-studio.com/en/blog/posts/… #gamedev #emulator #cpp
Beta testing: updated parser for C and C++ code analysis - unicorn-dev.medium.com/beta-testing-u…
Why SSDLC needs static analysis: a case study of 190 bugs in TDengine pvs-studio.com/en/blog/posts/… #cpp #TDengine #TDengine #SAST
pvs-studio.com/en/blog/posts/… PVS-Studio 7.36: expanded #MISRA support, plugin for #QtCreator 16, enhanced user annotations for C#, and much more #cpp #csharp #java #sast
Breaking down bugs in #TDengine to master #refactoring, part 3: price of laziness pvs-studio.com/en/blog/posts/… #cpp
Breaking down bugs in TDengine to master #refactoring, part 2: stack-consuming macro. pvs-studio.com/en/blog/posts/… #cpp
PVS-Studio 7.35: MISRA C 2023 support, Qt Creator 15 plugin, and more - pvs-studio.com/en/blog/posts/…
pvs-studio.com/en/blog/posts/… This article begins a trilogy about the #NauEngine game engine. In the first part, we focus on its functionality and explore three categories of common errors: copy-paste errors, logic flaws, and memory issues. #cpp #gamedev
pvs-studio.com/en/blog/posts/… Want to distribute a large project build across multiple computers? Easy! Let's figure out how to use Unreal Horde, a new tool inside #UnrealEngine 5.5. Besides, we'll cover how to run PVS-Studio analysis using it. #pvsstudio #UE5 #UnrealHorde
pvs-studio.com/en/blog/posts/… Developing modifications for Minecraft is a fun and enjoyable hobby. In this article, we'll explore errors in mods for our favorite game through the Custom NPC+ project. We'll reproduce them in-game and crash Minecraft. #Java #Minecraft #CustomNPC
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