
Andrey Karpov
@Code_Analysis
CMO. Co-founder of PVS-Studio. My company develops the PVS-Studio static code analyzer for C, C++, C#, Java.
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PVS-Studio team invites you to share examples of errors related to vibe coding - pvs-studio.com/en/blog/posts/… #programming #vibecoding

PVS-Studio 7.38 has been released. This version brings the new core for the C and C++ analyzer, the user annotation mechanism in the Java analyzer, enhanced taint analysis, and that's not all! See more details in this note. pvs-studio.com/en/blog/posts/…
Creating Sega Genesis emulator in C++ pvs-studio.com/en/blog/posts/… #gamedev #emulator #cpp
Beta testing: updated parser for C and C++ code analysis - unicorn-dev.medium.com/beta-testing-u…
Why SSDLC needs static analysis: a case study of 190 bugs in TDengine pvs-studio.com/en/blog/posts/… #cpp #TDengine #TDengine #SAST
pvs-studio.com/en/blog/posts/… PVS-Studio 7.36: expanded #MISRA support, plugin for #QtCreator 16, enhanced user annotations for C#, and much more #cpp #csharp #java #sast
Breaking down bugs in #TDengine to master #refactoring, part 3: price of laziness pvs-studio.com/en/blog/posts/… #cpp
pvs-studio.com
Breaking down bugs in TDengine to master refactoring, part 3: price of laziness
Get ready for code smells, classic errors, and typos when checking the TDengine project using PVS-Studio. Developers could′ve prevented many of them if they had carefully designed the code in the...
Breaking down bugs in TDengine to master #refactoring, part 2: stack-consuming macro. pvs-studio.com/en/blog/posts/… #cpp
PVS-Studio 7.35: MISRA C 2023 support, Qt Creator 15 plugin, and more - pvs-studio.com/en/blog/posts/…
pvs-studio.com/en/blog/posts/… This article begins a trilogy about the #NauEngine game engine. In the first part, we focus on its functionality and explore three categories of common errors: copy-paste errors, logic flaws, and memory issues. #cpp #gamedev
pvs-studio.com/en/blog/posts/… Want to distribute a large project build across multiple computers? Easy! Let's figure out how to use Unreal Horde, a new tool inside #UnrealEngine 5.5. Besides, we'll cover how to run PVS-Studio analysis using it. #pvsstudio #UE5 #UnrealHorde
pvs-studio.com/en/blog/posts/… Developing modifications for Minecraft is a fun and enjoyable hobby. In this article, we'll explore errors in mods for our favorite game through the Custom NPC+ project. We'll reproduce them in-game and crash Minecraft. #Java #Minecraft #CustomNPC
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