Andrey Karpov
@Code_Analysis
CMO. Co-founder of PVS-Studio. My company develops the PVS-Studio static code analyzer for C, C++, C#, Java.
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pvs-studio.com/en/blog/posts/… C# 14 is almost here, so it's time for our annual feature overview. This year brought fewer changes than the last. Some might consider them minor, but is it really so? Let's take a closer look. #csharp #csharp14
PVS-Studio 7.39: OWASP Top Ten 2021, enhanced Visual Studio Code plugin, extended MISRA Compliance support, and more pvs-studio.com/en/blog/posts/… #pvsstudio #misra @misrac #owasp @SAST #cpp #charp #java
PVS-Studio team invites you to share examples of errors related to vibe coding - pvs-studio.com/en/blog/posts/… #programming #vibecoding
PVS-Studio 7.38 has been released. This version brings the new core for the C and C++ analyzer, the user annotation mechanism in the Java analyzer, enhanced taint analysis, and that's not all! See more details in this note. pvs-studio.com/en/blog/posts/…
Creating Sega Genesis emulator in C++ pvs-studio.com/en/blog/posts/… #gamedev #emulator #cpp
Beta testing: updated parser for C and C++ code analysis - unicorn-dev.medium.com/beta-testing-u…
Why SSDLC needs static analysis: a case study of 190 bugs in TDengine pvs-studio.com/en/blog/posts/… #cpp #TDengine #TDengine #SAST
pvs-studio.com/en/blog/posts/… PVS-Studio 7.36: expanded #MISRA support, plugin for #QtCreator 16, enhanced user annotations for C#, and much more #cpp #csharp #java #sast
Breaking down bugs in #TDengine to master #refactoring, part 3: price of laziness pvs-studio.com/en/blog/posts/… #cpp
Breaking down bugs in TDengine to master #refactoring, part 2: stack-consuming macro. pvs-studio.com/en/blog/posts/… #cpp
PVS-Studio 7.35: MISRA C 2023 support, Qt Creator 15 plugin, and more - pvs-studio.com/en/blog/posts/…
pvs-studio.com/en/blog/posts/… This article begins a trilogy about the #NauEngine game engine. In the first part, we focus on its functionality and explore three categories of common errors: copy-paste errors, logic flaws, and memory issues. #cpp #gamedev
pvs-studio.com/en/blog/posts/… Want to distribute a large project build across multiple computers? Easy! Let's figure out how to use Unreal Horde, a new tool inside #UnrealEngine 5.5. Besides, we'll cover how to run PVS-Studio analysis using it. #pvsstudio #UE5 #UnrealHorde
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