DaxCoding's profile picture. In all-day work I'm developing web application and marketplace apps in Atlassian solutions. Happy game developer as hobbyist!

Damian Wileński

@DaxCoding

In all-day work I'm developing web application and marketplace apps in Atlassian solutions. Happy game developer as hobbyist!

In this year, I was taking part in #codegeist2022. I was working on Absences Auto-Reply (devpost.com/software/absen…) A small application to automate front line of communication with clients. I hope you will find this app useful. App published via @devpost #jira #jirasm


30. I was investigating an issue related to map rendering. For now, I think the issue is related to generation of provinces center. They should be spread proportionally over the entire world map, and after debugging, I have noticed that they don't. #devtober #IndieGameDev


29. Yesterday I was working on conditional provinces rendering. If the player camera i too far from province center, this province will not be rendered. There is still a huge problem that not every province is generated. I'll fix it. #devtober #gamedev #indiedev #IndieGameDev


27-28. I was working hard, but suddenly on project submission for #codegeist2022. Deadline was on end of October, but wanted to end this earlier to put back focus on #devtober.


24. Yesterday I was focused on simple camera movement. #devtober #IndieGameDev #gamedev #indiedev


22-23. I'm working on camera movement and endless provinces scrolling over camera position. Nothing to show yet. #devtober


21. Yesterday I was working on shaders a bit. I've added new selected cell animation and make water more “water like” with depth effect. Moreover, province borders inside country now have a thinner thickness. #devtober #indiedev #gamedev #indiegamedeveloper


20. Province's ownership, control over province cells, cell selection and general code reorganization… A lot of work and satisfying result 😁 #devtober #gamedeveloper #IndieGameDev #indiedev


17-19. Finally, I made a fix for the borders. At the beginning of this week, I had really few time to work on the project. Even so, I was able to make some progress 😁 #devtober #IndieGameDev #gamedev #indiedev #indiedeveloper

DaxCoding's tweet image. 17-19. Finally, I made a fix for the borders. At the beginning of this week, I had really few time to work on the project. Even so, I was able to make some progress 😁

#devtober #IndieGameDev #gamedev  #indiedev #indiedeveloper

16. Another day off from #devtober. I was so tired after this week. Today I had time to rest and load batteries for next week.


14-15. From two days, I'm working on hexagonal math. The main reason is to fix positioning and add the ability to select cell in “correct” way. Unfortunately, borders are now broken 😂 #devtober #IndieGameDev #indiedev

DaxCoding's tweet image. 14-15. From two days, I'm working on hexagonal math. The main reason is to fix positioning and add the ability to select cell in “correct” way. Unfortunately, borders are now broken 😂

#devtober #IndieGameDev #indiedev

As a university task, I've made a simple but still very satisfying application to generate random asteroids. With continues shape change, it looks wonderful 😁 #threejs #3D #javascript


12. Yesterday I've ended my daily responsibility late at night. Even so, in spare time I was thinking a lot about implementation structure of my project. Today I should implement some ideas. Mainly I was thinking about render process. #devtober #libgdx #gamedev #IndieGameDev


11. Today, I had a very hard day, a lot of time spent on university, some hours spent on work, and some time spent on master thesis. No time for #devtober and for developing my provinces' system… 😞


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