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Due to popular demand I'm happy to release the full source code to the initial Powerplay prototype made in Three.js: github.com/aminere/powerp… Why go from Three.js to Unity?🧵
The Threejs gods have spoken. 😇 Three.js Plus ➜ Three.js Blocks. Same mission, better name.🧱✨

It's wild that I can now do quick experiments like these in under an hour just by chatting with claude code. codepen.io/mrdoob_/full/e…
Working on a new Needle Engine sample for see-through walls. @NeedleTools #threejs
Coded with Grok The 3D scene features rotating bodies, morphing forms, and luminous arcs. Interactive controls trigger resonance bursts, time shifts, and theme transitions. Built with Three.js and GLSL. Source code in reply. 👇
Today on the blog learn about XR Blocks, an open source framework to author #XR + #AI applications on #AndroidXR with WebXR →goo.gle/48p2cei You can check out over 20 live demos at xrblocks.github.io!
midi input (from the WASD keyboard) to a threejs / TSL CRT shader using a ring buffer
#Quest Browser 40.4 was released with support for real time hit testing on Quest 3 and 3s. You no longer have to scan the room if you want to use the #WebXR hit test API since we will measure the room while doing hit testing.
🚀💥Today, I present to you a #SpaceShooter created for an amusement park company that wanted to extend the visitor experience with a roller coaster directly on their mobile browser. And it's @threejs #IndieGame #GameDesign #CreativeCoding
built a quick web AR experiment at the desk today.
Why Threejs Plus? Because it’s Threejs, plus thousands of hours of expertise distilled into modular, interconnectable building blocks. SpatialGrid → Boids: const { instanceMatrix } = new Boids(300000) positionNode = instanceMatrix().mul(positionLocal) Powered by TSL & WebGPU
Revisit grass shader. This one is close to Ghibli style that I want to see in my scene. so far I'm quite happy with the result but still have room to improve. Will go working on other part of the scene. Time for terrain and sky!! #threejs #webgamedev
trying out the upcoming ssgi effect (paired with ssr). i guess all i ever wanted out of three is reflections and global illumination. come next three we'll have it. 🫡 live demo link (+ code) below ↓
first model to decently one shot a particle simulator with three.js for me with mostly everything working and cool features. goodjob
🚀 Ling-1T — Trillion-Scale Efficient Reasoner Introducing Ling-1T, the first flagship non-thinking model in the Ling 2.0 series — 1 Trillion total parameters with ≈ 50 B active per token, trained on 20 T+ reasoning-dense tokens. Highlights → Evo-CoT curriculum +…


Announcing the Immersive Web SDK (IWSDK)! Now developers can leverage the capabilities of the Meta Quest, all from a browser-based experience. 👐 Hand Tracking & Controller Support 😎 Support for mixed reality passthrough 🔊 Spatial Audio 🧑💻 Built on top of Three.js A ton more:…
👽🐦Today, let me show you a little @ThreeJS game I've been working on over the last few days. Incidentally, the game can be played by several people using their smartphones as controllers. So, alien or duck? #indiegame #devlog #gamedev
Three.js devs don’t know it yet, but this will become one of their favorite tools🥖 Bake thousands of animations, run them entirely in a compute shader, no heavy GLB size, no CPU overhead, no AnimationMixer bottleneck ⚡️
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