DcTechart's profile picture. 3D modeling, material creation, vfx, lighting... I want it all!  🌌

DC

@DcTechart

3D modeling, material creation, vfx, lighting... I want it all! 🌌

Made this with my last post and thought others might like to try it out. Snag it #free here: artstation.com/undertow/store Place it in your scene, move it over meshes you want a #spiderweb to connect to and have fun! #techart #generator #tool #utility #houdini #sidefx #halloween


Getting into the #Halloween spirit with a creepy tunnel, all built and rendered in #Houdini. Still learning Karma rendering and had a tough time getting all the noise out. Some making-of steps here too: artstation.com/artwork/4N44Xn #3dRender #3dArt


Last #free HDA for a bit, but its another useful little utility. Similar uses as Delete Small Parts, but this will find faces with the smallest width or length, not just area. Snag it here: artstation.com/undertow/ #techart #houdini #tool #techart #gamedev #3dmodeli̇ng


Here's a #free HDA that I feel like I rebuilt too many times before finally just making an HDA out of it. Comes in handy quite often! Snag it on ArtStation, with others: artstation.com/undertow/ #freestuff #hda #procedural #houdini #3dmodeling #techart #gamedev #3dart #indiedev


Another #free HDA for use with #houdini. This time its a simpler utility for checking problem spots on a mesh. Great if you need clean or airtight geo. Get it on ArtStation, plus others: artstation.com/undertow/ #freestuff #hda #procedural #sidefx #3dmodeling #techart #gamedev


Here is a tool I built in #Houdini recently and thought others might find useful. It's up for #free on ArtStation along with others: artstation.com/artwork/kNWAn0 Feel free to edit or add to it as you'd like, as well. #freestuff #hda #procedural #sidefx #3dart #3dmodeling #techart


Houdini 21 is out! 🔥🎇 sidefx.com/products/whats… There are a ton of great new example files in their content library too: sidefx.com/contentlibrary/ #simulation #procedural #techart #gamedev #vfx #texturing #terrain #3Dart #3Dmodeling #animation #rigging


Some of the main steps my blueprint based level generator runs through. More info here, as well: artstation.com/artwork/P6D8bB #unrealengine #ta #gamedev #indiegame #leveldesign


Soo many incredible goodies coming in #Houdini 21! - Animation, rigs & muscles: 0:10 - Quad-remesher, texture bakes & terrain erosion: 1:02 - Rendering: 1:20 - COPs texture gen: 1:40 - Simulations: 2:07 youtube.com/watch?v=C--08S… #techart #simulation #procedural #3dart #texture

DcTechart's tweet card. H21 Keynote Vancouver

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H21 Keynote Vancouver


I have been tinkering with a level generator (path to room, and repeat, with extra side paths at the end) and wanted to see how well it could tie in with #PCG. More clips and info here too: artstation.com/artwork/P6D8bB #UE5 #techart #gamedev #procedural #blueprints


Just added an update with a set of new features for my Facility Designer PCG tool. Added a guide vid of the features for both PCG tools too: artstation.com/artwork/qJX9dz #unrealengine #ue5 #pcg #techart #gamedev #gamedesign

DcTechart's tweet image. Just added an update with a set of new features for my Facility Designer PCG tool. 
 
Added a guide vid of the features for both PCG tools too:  artstation.com/artwork/qJX9dz
 
#unrealengine #ue5 #pcg #techart #gamedev #gamedesign

Added another set of features and improvements to the #PCG Level Builder tool. Check it out on Fab: fab.com/listings/e3fa6… or ArtStation: artstation.com/marketplace/p/… #leveldesign #gamedev #tools #techart #procedural #UE5

DcTechart's tweet image. Added another set of features and improvements to the #PCG Level Builder tool. 
  
Check it out on Fab: fab.com/listings/e3fa6…
or ArtStation: artstation.com/marketplace/p/…
 
#leveldesign #gamedev #tools #techart #procedural #UE5

Here are some other shots of my PCG facility tool. Works for all sorts of game types and styles. More on ArtStation: artstation.com/artwork/QKV9PL #unrealengine #ue5 #techart #pcg #procedural #leveldesign #gamedev

DcTechart's tweet image. Here are some other shots of my PCG facility tool. Works for all sorts of game types and styles.
  
More on ArtStation: artstation.com/artwork/QKV9PL
 
#unrealengine #ue5 #techart #pcg #procedural #leveldesign #gamedev
DcTechart's tweet image. Here are some other shots of my PCG facility tool. Works for all sorts of game types and styles.
  
More on ArtStation: artstation.com/artwork/QKV9PL
 
#unrealengine #ue5 #techart #pcg #procedural #leveldesign #gamedev
DcTechart's tweet image. Here are some other shots of my PCG facility tool. Works for all sorts of game types and styles.
  
More on ArtStation: artstation.com/artwork/QKV9PL
 
#unrealengine #ue5 #techart #pcg #procedural #leveldesign #gamedev

Its been a while, but here's a big chunk of what I have been working on, this #PCG facility designer for #UE5 I made the base version over a year, but finally got time to finish it. The latest #unreal updates have helped a lot! Its up on Fab now: fab.com/listings/51d19…


Another round of #UnrealEngine5 tips and shortcuts. This time theyre for the editor. They should help with a smoother workflow, project organization and time savers. youtube.com/watch?v=bqC2Y-… #gamedev #indiedev #gamedesign #ue5

DcTechart's tweet card. Unreal Editor Tips and Shortcuts

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Unreal Editor Tips and Shortcuts


I have been building this list of #blueprint #tips for #UnrealEngine for a while now and finally put it all together in a video. Let me know if you have other tips or anything to add to this here or in the video comments: youtube.com/watch?v=c1vRoF… #gamedev #techart #ue5

DcTechart's tweet card. Blueprint Tips & Tricks for Unreal

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YouTube

Blueprint Tips & Tricks for Unreal


Some more shots and info on my #PCG level building tools for #UE5. Makes for some quick n easy #levelDesign and block-outs. artstation.com/artwork/kNn8Wx Works nicely with #landscapes like this too:


My #PCG level building tools are back! I got some time to work on them again and got them to a good stable place, plus a bunch of new features. These are just a preview, but more to come! Here is the original too: artstation.com/artwork/obv5gL #UE5 #gamedev #techart #leveldesign

DcTechart's tweet image. My #PCG level building tools are back! I got some time to work on them again and got them to a good stable place, plus a bunch of new features.
 
These are just a preview, but more to come! 
 
Here is the original too: artstation.com/artwork/obv5gL

#UE5 #gamedev #techart #leveldesign
DcTechart's tweet image. My #PCG level building tools are back! I got some time to work on them again and got them to a good stable place, plus a bunch of new features.
 
These are just a preview, but more to come! 
 
Here is the original too: artstation.com/artwork/obv5gL

#UE5 #gamedev #techart #leveldesign
DcTechart's tweet image. My #PCG level building tools are back! I got some time to work on them again and got them to a good stable place, plus a bunch of new features.
 
These are just a preview, but more to come! 
 
Here is the original too: artstation.com/artwork/obv5gL

#UE5 #gamedev #techart #leveldesign

An #animated screen #material that I built with with options like fake-depth, glitches, flickering, and flipbooks. More #deadrop materials that I have made here too: artstation.com/artwork/Bk9xOr #gamedev #techart #unrealengine #realtime


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