#procedural search results

Inspired by Ivan Black I took it upon myself to build a fully #procedural version of this kinetic sculpture in #blender using only #geometrynodes. I spent the best part of summer trying to figure out how to animate the linked pieces. Challenge completed, what do you think?


crane 🐦 - reuse the network of boar. - add wing. #houdini #kinefx #procedural #mecha #modeling


Yep, you can create foliage directly in @UnrealEngine! 🌿 No external DCCs, just the new #Procedural #Vegetation #Editor #Plugin. I’ll walk you through each step so you can master this awesome new tool! 👉 youtu.be/ohcCI_iScvA #UnrealEngine #LevelDesign


Developing a #procedural #motiongraphics editor at warp speed like:


Messing around in Bifrost. Using several BF compounds -- TKCM convexHull + pm_conformToShape + Hyuu CutMesh compound + meshBoundaryToCurve(from chatGPT) + Sweep Mesh. #bifrost #procedural #maya3d #autodeskmaya #3dmodeling Playback at 4x speed. Unfortunately is very slow. Using…


The system now supports an array of cones with gizmo-driven transformations — fully procedural and editable on the fly. 🚧✨ Next step: more variations and urban stickers. #Blender #GeometryNodes #Procedural


Daily #procedural #houdini doodle with COPs and displacement.


can make a rig with Pre-built rig components effortlessly. 🦿 - but want to make it by myself using APEX script. - and done. #houdini #apexscript #procedural #rigging #kinefx


Working on some #procedural materials in #houdini with @arnoldrenderer. You do need a PHD to use the Layer RGBA node in Arnold. 😅

Cyrus3v's tweet image. Working on some #procedural materials in #houdini with @arnoldrenderer.  You do need a PHD to use the Layer RGBA node in Arnold. 😅
Cyrus3v's tweet image. Working on some #procedural materials in #houdini with @arnoldrenderer.  You do need a PHD to use the Layer RGBA node in Arnold. 😅

How about a splash of color in your #procedural #motiondesign?


Hi there :) An early WIP of a real-time procedural project using compute shaders, Godot, and C# #GodotEngine #procedural


Check out the presentations just released from Houdini HIVE Tokyo!  youtube.com/playlist?list=… #Houdini #VFX #Procedural #Simulation #EnvironmentArt

sidefx's tweet image. Check out the presentations just released from Houdini HIVE Tokyo! 
 youtube.com/playlist?list=… 

#Houdini #VFX #Procedural #Simulation #EnvironmentArt

Day 11 update of my Houdini Muzzle FX HDA toolkit. I have created a complete procedural ecosystem. Artists can now choose bullet shell variants, design the muzzle flash, and simulate all effect layers step-by-step within the HDA toolkit. #houdini #procedural #simulation #fx


Houdini AI Assistant. Powered by Google Gemini 3, it allows you to prototype tools just by describing them. 🔗Get it: rart.gumroad.com/l/HoudiniAIAss… #Houdini #Procedural #VFX #AIAssistant


Day 11 update of my Houdini Muzzle FX HDA toolkit. I have created a complete procedural ecosystem. Artists can now choose bullet shell variants, design the muzzle flash, and simulate all effect layers step-by-step within the HDA toolkit. #houdini #procedural #simulation #fx


THE LAST THING SHE SAID - For decades the writers fate remained a mystery until an autographed novel and a letter put Chris Matheson on the trail of a cunning killer viewbook.at/LastThing @TheMysteryLadie #Police #Procedural #Kindle

Dunedin_Media's tweet image. THE LAST THING SHE SAID - For decades the writers fate remained a mystery until an autographed novel and a letter put Chris Matheson on the trail of a cunning killer viewbook.at/LastThing @TheMysteryLadie #Police #Procedural #Kindle

The system now supports an array of cones with gizmo-driven transformations — fully procedural and editable on the fly. 🚧✨ Next step: more variations and urban stickers. #Blender #GeometryNodes #Procedural


Experimenting with geo-nodes #blender #3d #procedural

PaolaPinna__'s tweet image. Experimenting with geo-nodes #blender #3d #procedural

BIG PIT (2025) 🪨 (oc) Vertinski insane sprint in the last two days for the #vibejam entry.... making the procedural tools, learning @threejs crazy experience fr! no sleep, only vibe code 🚀 hopefully I make it in time.... #threejs #procedural #AI #indiegames

vertinski's tweet image. BIG PIT (2025) 🪨 
(oc) Vertinski  

insane sprint in the last two days for the #vibejam entry....  
making the procedural tools, learning @threejs  crazy experience fr!  
no sleep, only vibe code  🚀 
hopefully I make it in time.... 

#threejs #procedural #AI #indiegames

Testing out a new procedural mesh and texture system on the @RSTLSSxyz MareBear model🙂 We'll see where this goes! #procedural #characterdesign

JohannesMatsson's tweet image. Testing out a new procedural mesh and texture system on the @RSTLSSxyz MareBear model🙂 We'll see where this goes!

#procedural #characterdesign
JohannesMatsson's tweet image. Testing out a new procedural mesh and texture system on the @RSTLSSxyz MareBear model🙂 We'll see where this goes!

#procedural #characterdesign
JohannesMatsson's tweet image. Testing out a new procedural mesh and texture system on the @RSTLSSxyz MareBear model🙂 We'll see where this goes!

#procedural #characterdesign

Working on some #procedural materials in #houdini with @arnoldrenderer. You do need a PHD to use the Layer RGBA node in Arnold. 😅

Cyrus3v's tweet image. Working on some #procedural materials in #houdini with @arnoldrenderer.  You do need a PHD to use the Layer RGBA node in Arnold. 😅
Cyrus3v's tweet image. Working on some #procedural materials in #houdini with @arnoldrenderer.  You do need a PHD to use the Layer RGBA node in Arnold. 😅

Almost there. Preparing some renders to do a breakdown for this material. #F1 #3d #procedural #houdini

Cyrus3v's tweet image. Almost there. Preparing some renders to do a breakdown for this material. 

#F1 #3d #procedural #houdini

プロシージャルモデリング楽しいです。 #b3d #3dcg #procedural

nabeshou's tweet image. プロシージャルモデリング楽しいです。  
#b3d #3dcg #procedural

Blenderでプロシージャルモデリング楽しいです。 #b3d #3dcg #procedural

nabeshou's tweet image. Blenderでプロシージャルモデリング楽しいです。

#b3d #3dcg #procedural
nabeshou's tweet image. Blenderでプロシージャルモデリング楽しいです。

#b3d #3dcg #procedural

Hot on the heels of 15k⭐ less than a month ago, the Graphite #opensource project just reached 20k #GitHub stars. Thanks to all who have joined our community in recent weeks and spread the excitement for #procedural #art and #graphicdesign. github.com/GraphiteEditor…

GraphiteEditor's tweet image. Hot on the heels of 15k⭐ less than a month ago, the Graphite #opensource project just reached 20k #GitHub stars. Thanks to all who have joined our community in recent weeks and spread the excitement for #procedural #art and #graphicdesign.

github.com/GraphiteEditor…

procedural generation楽しいです。 #b3d #3dartwork #procedural

nabeshou's tweet image. procedural generation楽しいです。
#b3d #3dartwork #procedural
nabeshou's tweet image. procedural generation楽しいです。
#b3d #3dartwork #procedural

Autumn is coming. Firestorm of colors. #procedural tree in #pex and @nodes_io.

marcinignac's tweet image. Autumn is coming.
Firestorm of colors.

#procedural tree in #pex and @nodes_io.

Substance Designer Beginner Quicktip 251 (Squash Without Repetition) Thanks @NicolasWir for the tip long time ago #SubstanceDesigner #Procedural #Details #CG #Texturing #3dart #stylized #madewithsubstance #gamedev #gameart #indiegame #textures #quicktips

NaturallyCG's tweet image. Substance Designer Beginner Quicktip 251 (Squash Without Repetition)   

Thanks @NicolasWir for the tip long time ago

#SubstanceDesigner #Procedural #Details #CG #Texturing #3dart #stylized #madewithsubstance #gamedev #gameart #indiegame #textures #quicktips
NaturallyCG's tweet image. Substance Designer Beginner Quicktip 251 (Squash Without Repetition)   

Thanks @NicolasWir for the tip long time ago

#SubstanceDesigner #Procedural #Details #CG #Texturing #3dart #stylized #madewithsubstance #gamedev #gameart #indiegame #textures #quicktips

youtu.be/fP0NXHYbdys 【Houdiniで役立つ数学】三角関数で波紋を作る 今回の動画は、Houdiniで役に立つ数学、その中でも「三角関数」に焦点を当てた2本の動画の後編となります。三角関数を活用して世界地図を丸めて地球を作る方法を解説します。 #Houdini #Procedural #CG #modeling #vex

indyzone's tweet image. youtu.be/fP0NXHYbdys
【Houdiniで役立つ数学】三角関数で波紋を作る

今回の動画は、Houdiniで役に立つ数学、その中でも「三角関数」に焦点を当てた2本の動画の後編となります。三角関数を活用して世界地図を丸めて地球を作る方法を解説します。
#Houdini #Procedural #CG #modeling  #vex…
indyzone's tweet image. youtu.be/fP0NXHYbdys
【Houdiniで役立つ数学】三角関数で波紋を作る

今回の動画は、Houdiniで役に立つ数学、その中でも「三角関数」に焦点を当てた2本の動画の後編となります。三角関数を活用して世界地図を丸めて地球を作る方法を解説します。
#Houdini #Procedural #CG #modeling  #vex…
indyzone's tweet image. youtu.be/fP0NXHYbdys
【Houdiniで役立つ数学】三角関数で波紋を作る

今回の動画は、Houdiniで役に立つ数学、その中でも「三角関数」に焦点を当てた2本の動画の後編となります。三角関数を活用して世界地図を丸めて地球を作る方法を解説します。
#Houdini #Procedural #CG #modeling  #vex…
indyzone's tweet image. youtu.be/fP0NXHYbdys
【Houdiniで役立つ数学】三角関数で波紋を作る

今回の動画は、Houdiniで役に立つ数学、その中でも「三角関数」に焦点を当てた2本の動画の後編となります。三角関数を活用して世界地図を丸めて地球を作る方法を解説します。
#Houdini #Procedural #CG #modeling  #vex…

Day 1 is done! We'll continue day 2, here at #OpenSauce in San Mateo, CA. Come see us and explore #procedural #graphicdesign and #motiongraphics that is free and #opensource. Thanks to @OpenSauceLive for the incredible event thus far — #maker culture is thriving here!

GraphiteEditor's tweet image. Day 1 is done! We'll continue day 2, here at #OpenSauce in San Mateo, CA. Come see us and explore #procedural #graphicdesign and #motiongraphics that is free and #opensource. Thanks to @OpenSauceLive for the incredible event thus far — #maker culture is thriving here!

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