GameDevTravis's profile picture. Working with my good friend on an action adventure game. He arts and I code. Follow along to witness the process. #gamedev #indiedev #voxel #unity3d

Travis Kirkpatrick

@GameDevTravis

Working with my good friend on an action adventure game. He arts and I code. Follow along to witness the process. #gamedev #indiedev #voxel #unity3d

Got the procedural world generation working better. Time to start getting buildings and workers things to do. Updated the graphics with some sweet prototyping stuff from @DanielDiggle. Hopefully more frequent updates soon! #unity3d #madewithunity #indiedev #indiegames #gamedev


I am finally back to #gamedev after well an entire pandemic. Starting fresh, but things seem to be easier these days. Maybe I am getting better. Anyways here is some procedural mapping I am working on for a town builder. #gamedevelopment #unity3d #unity2d #indiedev #indiegame

GameDevTravis's tweet image. I am finally back to #gamedev after well an entire pandemic. Starting fresh, but things seem to be easier these days. Maybe I am getting better. Anyways here is some procedural mapping I am working on for a town builder.

#gamedevelopment #unity3d #unity2d #indiedev #indiegame

So I am writing a fantasy novel I have had in my head for 16 years. Figured I would give people a taste along the way. Here is a super short summary.

GameDevTravis's tweet image. So I am writing a fantasy novel I have had in my head for 16 years. Figured I would give people a taste along the way. Here is a super short summary.

Ok last update on paths for a while. Recoded some framework to understand slanting pieces and add attribute tags like direction facing. Fixed the stretched texture and got slant path edges in. Time for something new. #voxel #gamedev #indiedev #unity3d #madewithunity

GameDevTravis's tweet image. Ok last update on paths for a while. Recoded some framework to understand slanting pieces and add attribute tags like direction facing. Fixed the stretched texture and got slant path edges in. Time for something new. #voxel #gamedev #indiedev #unity3d #madewithunity

Slower week on game dev. Turns out path systems are fairly complicated. Ditched the smooth curve for more straight runs. Also paths can change elevation now though they need some polish. #voxel #gamedev #indiedev #unity3d #madewithunity

GameDevTravis's tweet image. Slower week on game dev. Turns out path systems are fairly complicated. Ditched the smooth curve for more straight runs. Also paths can change elevation now though they need some polish. #voxel #gamedev #indiedev #unity3d #madewithunity

Added path edge grass. Fairly small detail, but adding many small things should create a rich scene. #voxel #voxelart #gamedev #indiedev #unity3d #madewithunity

GameDevTravis's tweet image. Added path edge grass. Fairly small detail, but adding many small things should create a rich scene. #voxel #voxelart #gamedev #indiedev #unity3d #madewithunity

Implementing a path system. It will take some work to get a nice dynamic system, but I am happy with this start.#voxel #gamedev #indiedev #madewithunity #unity3d

GameDevTravis's tweet image. Implementing a path system. It will take some work to get a nice dynamic system, but I am happy with this start.#voxel #gamedev #indiedev #madewithunity #unity3d

Worked on code to create more distinct areas that are large and mostly flat for better play value. This allows us to create interesting areas to interact with instead of a bunch of bumpy ground. #voxel #gamedev #indiedev #madewithunity #unity3d

GameDevTravis's tweet image. Worked on code to create more distinct areas that are large and mostly flat for better play value. This allows us to create interesting areas to interact with instead of a bunch of bumpy ground. #voxel #gamedev #indiedev #madewithunity #unity3d

Tuesday Dev Session: Joe messed around with tree color variations. We discussed paths and started on some ideas. Next up is stone face ideas. #voxel #gamedev #IndieDev #madewithunity #unity3d #IndieGameDev #voxelart

GameDevTravis's tweet image. Tuesday Dev Session: Joe messed around with tree color variations. We discussed paths and started on some ideas. Next up is stone face ideas. #voxel #gamedev #IndieDev #madewithunity #unity3d #IndieGameDev #voxelart

Switched to an orthographic view and wow it really changes the feel. Also got camera orbit working so player can change their scene focus. #voxel #gamedev #indiedev #unity3d #madewithunity


Added rocks to make the landscape look a bit more interesting. Will have to work on the code to fit better. Zoomed out looks like the land has a disease or something. #voxel #gamedev #indiedev #madewithunity #unity3d

GameDevTravis's tweet image. Added rocks to make the landscape look a bit more interesting. Will have to work on the code to fit better. Zoomed out looks like the land has a disease or something. #voxel #gamedev #indiedev #madewithunity #unity3d
GameDevTravis's tweet image. Added rocks to make the landscape look a bit more interesting. Will have to work on the code to fit better. Zoomed out looks like the land has a disease or something. #voxel #gamedev #indiedev #madewithunity #unity3d

Added grass edges to surface pieces. Using the same neighbor system as the cube faces, I can detect a straight edge or corner. It makes things start to pop out a bit. #voxel #gamedev #Indiedev #unity3d #madewithunity

GameDevTravis's tweet image. Added grass edges to surface pieces. Using the same neighbor system as the cube faces, I can detect a straight edge or corner. It makes things start to pop out a bit. #voxel #gamedev #Indiedev #unity3d #madewithunity

Here are some 2d value array helper functions I will probably be using a ton of. Maybe they can be useful for your 2D tile games or height maps. Insert returns a combined map of child into parent. Extract returns a section of a map. #indiedev #gamedev #Unity3D

GameDevTravis's tweet image. Here are some 2d value array helper functions I will probably be using a ton of. Maybe they can be useful for your 2D tile games or height maps. Insert returns a combined map of child into parent. Extract returns a section of a map. #indiedev #gamedev #Unity3D

You're a wizard Larry. Larry the townling is now a magical person. Will have to work on getting him animated in the scene. #voxel #gamedev #indiedev #madewithunity #Unity3D #wizard

GameDevTravis's tweet image. You're a wizard Larry. Larry the townling is now a magical person. Will have to work on getting him animated in the scene. #voxel #gamedev #indiedev #madewithunity #Unity3D #wizard

Way better elevation. Added a smoothing script to fill holes and chop juts. Less jitter and more blocky. Now to get this look to be cohesive across the entire land. Also excited to carve some paths. #voxel #gamedev #indiedev #unity3d #madewithunity

GameDevTravis's tweet image. Way better elevation. Added a smoothing script to fill holes and chop juts. Less jitter and more blocky. Now to get this look to be cohesive across the entire land. Also excited to carve some paths. #voxel #gamedev #indiedev #unity3d #madewithunity

First attempt at custom elevation created some wacky mountains. It will get better. At least the perlin noise is gone though. Aiming for more blocky and less greebles. #voxel #gamedev #indiedev #madewithunity #unity3d

GameDevTravis's tweet image. First attempt at custom elevation created some wacky mountains. It will get better. At least the perlin noise is gone though. Aiming for more blocky and less greebles. #voxel #gamedev #indiedev #madewithunity #unity3d

Totally redesigned land formation framework. It now uses a more dynamic texture mapper from a single sprite sheet. Edges are deliberately blockier. No holes or juts. Now on to better height maps! #voxel #gamedev #indiedev #unity3d #madewithunity

GameDevTravis's tweet image. Totally redesigned land formation framework. It now uses a more dynamic texture mapper from a single sprite sheet. Edges are deliberately blockier. No holes or juts. Now on to better height maps! #voxel #gamedev #indiedev #unity3d #madewithunity

Got dirt to fill in the under parts. Each piece is neighbor aware so they can be corners, straight edges, and juts. #gamedev #indiedev #voxel #unity3d

GameDevTravis's tweet image. Got dirt to fill in the under parts. Each piece is neighbor aware so they can be corners, straight edges, and juts. #gamedev #indiedev #voxel #unity3d

Another dev session. Stone path and small bridge art concepts. I also coded some junk, but that's boring so you get this instead. #gamedev #indiedev #voxel #unity3d

GameDevTravis's tweet image. Another dev session. Stone path and small bridge art concepts. I also coded some junk, but that's boring so you get this instead. #gamedev #indiedev #voxel #unity3d

Wrote some functions to shape lands dynamically. Doesn't look like much now, but was easy to get rounded corners and add some roughness. It will be fun creating more complex land generation. #indiedev #gamedev #voxel #unity3d

GameDevTravis's tweet image. Wrote some functions to shape lands dynamically. Doesn't look like much now, but was easy to get rounded corners and add some roughness. It will be fun creating more complex land generation. #indiedev #gamedev #voxel #unity3d

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