Did you know: You can change the way how duplicates are named in Unity. Simply go to Project Settings -> Editor -> Game Object Naming. #unitytips
#CodingTips Avoid returning null for collections in #csharp! This removes the need for null checks in the code that consumes the call. Return the type IReadOnlyList<T> to work only on the content and return Array.Empty<T> to not allocate memory. #UnityTips #GodotTips #indiedev

Unity Devs: Pass GameObjects or MonoBehaviours as context to debug logs in order to highlight those objects in the hierarchy when clicking on the log in console. #gamedev #unity #gamedevtips #coding #indiegamedev #unitytips
A little tip for Debug.Log in Unity Console, you can use rich text. #unitytips #gamedev #indiedev #unity #tips #programming

#unitytips: You can set a GameObject as the default parent in your scene by right clicking and selecting "Set as Default Parent" #gamedev #unity3d
Unity Devs: Use the "FormerlySerializedAs" attribute to keep values of editor fields even after renaming them in your script. #gamedev #unity #gamedevtips #coding #indiegamedev API Doc: docs.unity3d.com/ScriptReferenc…

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