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Testing the cape for my Darkwing Duck reimagining #DarkwingDuck #UE5 #UnrealEngine #remake #LevelDesign #Gotham #GameDev
Woah! That was unexpected! Struggling with cutscenes... #UE5 #meme #GameDev #devlog #LevelDesign #indiedev #UnrealEngine #cutscenes
Crushing more stuff in my game #UE5 #GameDev #devlog #LevelDesign #physics #physx #indiedev #UnrealEngine #prototyping
Tried so many things to make my shooting mechanic look and feel the way I intended to. As [almost] always, the final code is way simpler and more effective than what I started with. #UE5 #GameDev #devlog #LevelDesign #blueprints #indiedev #projectiles #UnrealEngine #prototyping
Felt I wanted a bigger level. It feels massive now! Also, hope new turns and corners add more fun (as well as some new mechanics). #UE5 #devlog #LevelDesign #CubeGrid #remake #indiedev #blockout #UnrealEngine #prototyping
Working on AI and projectile-based shooting. Lots of fun! #UnrealEngine #AI #shooter #ActionGame #IndieGaming #Blueprints #GameDev
Reimagining the lever mechanic from Darkwing Duck #UE5 #UnrealEngine5 #devlog #DarkwingDuck #remake #indiedev #DuckTales #blockout #UnrealEngine #ЧерныйПлащ #УтиныеИстории #NES #physics #PhysX #simulation
I've been working on a blockout for Darkwing Duck remake in Unreal Engine 5. Let's get dangerous! Делаю ремейк Чёрного Плаща на UE5! #UE5 #devlog #DarkwingDuck #remake #indiedev #DuckTales #blockout #UnrealEngine #ЧерныйПлащ #УтичныеИстории #NES
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