#leveldesign resultados da pesquisa
Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign. medium.com/p/level-design…

#Blocktober Day 1 I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted. ;) Let’s go! #LevelDesign #Gamedev #blocktober2025




(🧵1/2) This is how I quickly import tile sets and draw them in under 2 minutes: First, I import the tile set in Ed, slice into sprites. Then, I set up rule brushes and animated tiles. Finally, I create multiple layers for each terrain. Easy! 🐇🐰 #indiegame #leveldesign
New combat arena for my #blocktober #leveldesign, space is starting to feel a bit better and more space, with loops in the arena are coming along nicely. #UE5



#Blocktober Day 12 I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! #LevelDesign #Gamedev #blocktober2025




#Blocktober #4 - Timelapse I wasn't able to capture the entire process unfortunately, but hopefully it's still enjoyable to watch! #leveldesign #gamedev #GODOT #timelapse
Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆 Check it out on the workshop! ⤵️ #CS2 #leveldesign #gameart #counterstrike




Tweaking levels again today. Slow and steady, but it’s coming along! #gamedev #indiegame #leveldesign
#Blocktober Day 9 (Double feature) I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! #LevelDesign #Gamedev #blocktober2025




#2 Blocktober - Timelapse Check out my previous video if you don't want to see the timelapse! #blocktober #leveldesign #GODOT #timelapse
“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

#Blocktober Day 4 I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! #LevelDesign #Gamedev #blocktober2025



Wanted to make a post today for #Blocktober ! This month I wanted to add gameplay themselves you can mix and match, I look forward to everyone's levels! Happy blocktober! #leveldesign #gamedesign #gamedev

#Blocktober Day 7 I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! #LevelDesign #Gamedev #blocktober2025




Happy #Blocktober! Here’s a look at how one of the Eon World levels began in blockout form before evolving into the version you see in our latest gameplay demo. Level designer @gd_fuentes shares some insight into the process🧵 #LevelDesign #GameDesign #GameDev #Blocktober2025




#Blocktober Day 6 I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! #LevelDesign #Gamedev #blocktober2025



Working on a mock up for the interior of a religious farm for my game Demiurge Sacrifice #rpgmaker #gameart #leveldesign #pixelart #2dgame #indierpg

(🧵1/2) This is how I quickly import tile sets and draw them in under 2 minutes: First, I import the tile set in Ed, slice into sprites. Then, I set up rule brushes and animated tiles. Finally, I create multiple layers for each terrain. Easy! 🐇🐰 #indiegame #leveldesign
#Blocktober Day 12 I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! #LevelDesign #Gamedev #blocktober2025




Joined Level Design Jam 11 hosted by @essell2 for #Blocktober - feels great to be designing again after such a long break! The theme this time is Escape & Illusion. I’ll share more. #leveldesign
Been thinking about level design lately and how Journey does such an amazing job of guiding you through its world. The subtle environmental storytelling and the way each area feels distinct really inspires me! #gamedesign #Journey #leveldesign

#Blocktober Day 1 I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted. ;) Let’s go! #LevelDesign #Gamedev #blocktober2025




New combat arena for my #blocktober #leveldesign, space is starting to feel a bit better and more space, with loops in the arena are coming along nicely. #UE5



Hey! Excited to share Transit. It's a map designed for @CounterStrike Wingman mode, with the main feature being a moving train that runs through it.🚆 Check it out on the workshop! ⤵️ #CS2 #leveldesign #gameart #counterstrike




Happy #Blocktober! It's been a while since I've done something so I decided to write another blog about #LevelDesign. medium.com/p/level-design…

#Blocktober Day 12 I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! #LevelDesign #Gamedev #blocktober2025




Wanted to make a post today for #Blocktober ! This month I wanted to add gameplay themselves you can mix and match, I look forward to everyone's levels! Happy blocktober! #leveldesign #gamedesign #gamedev

“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

#Blocktober Day 9 (Double feature) I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! #LevelDesign #Gamedev #blocktober2025




#Blocktober Day 7 I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! #LevelDesign #Gamedev #blocktober2025




#Blocktober Day 6 I’m posting every day as long as the previous post gets at least as many likes as the day it’s posted! #LevelDesign #Gamedev #blocktober2025



Happy #Blocktober! Here’s a look at how one of the Eon World levels began in blockout form before evolving into the version you see in our latest gameplay demo. Level designer @gd_fuentes shares some insight into the process🧵 #LevelDesign #GameDesign #GameDev #Blocktober2025




For #Blocktober this year I have a handful of early test map blockouts I made with 100 Thieves. While exploring gameplay concepts we made a number of small maps with very different #LevelDesign styles to find what suited our gameplay the best. This was one of those quick tests.




2 months. 200+ assets. Built from scratch, built for play. #UEFN #Weapon #LevelDesign #FortniteCreative #Fortnite

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