
Hyper Wasp (Game Dev)
@HYPER_WASP_Game
🎮 Indie Game Developer | Building with Unreal Engine 5 🚀 First game Eye Under Siege coming to Steam | Professional Video Editor
This will break your mind! Watch till the end—with sound! 🔊🧠💥 #GameDev #IndieDev #SoloDev #IndieGame #DevLog #MadeWithUnreal #UnrealEngine #UE5 #PCGame #ゲーム制作 #ゲーム #ゲーム開発
DIY Portable workstation Working at home nonstop was driving me nuts… so I built my own portable dev case. It cools my laptop and powers everything. Now I’m ready to work anywhere — even Starbucks. ☕️💻 #gamedev #ue5 #ゲーム制作 #ゲーム開発 #独立游戏开发 #تطوير_ألعاب



Development Showcase I was off-grid working on my fast travel system. It was tough, but it’s mostly done now. Check it out in the clip. #ゲーム制作 #GameDev #UE5
Always want to support people who are trying hard😌
Day 30 building an AI Game Engine in public today - Got official company name Summer Engine ☀️ - Got license to sign desktop app on windows - Got Apple company developer account locked in and shipping A LOT of code. v0.1 is close!

Off the record My son had a fever today and asked me to make a character from a picture he had. I’m not great with clay, but I gave it a shot. Not sure what it turned out to be… but he loved it. #ParentLife #gamedevDad #solodev

Game Dev Log Tweaking IK feet sometimes feels like wrestling chaos itself. One wrong setting and things go crazy! Anyone else been there? #gaming #scifi #UE5
Game Dev Log Working on a fast travel system— I want it to feel like a drop ship deploying the player. options: 1. Fab’s drop ship 2. Kitbash3D’s ship #gaming #scifi #UE5


I wonder if X is worth my time. Account growth⭕️ View growth ❌
Who knew? In UE5.4, the Skeletal Mesh UV editor is only accessible by right-clicking the asset in the Content Browser… not in the Skeletal Mesh editor. 🤔 Why isn’t it there? #gamedev #ue5 #solodev

Game Dev Log Starting next week, I’ll begin my Main Mission Alpha play-through. Big milestone ahead—can’t wait to see it in action. 🚀 #gamedev #ue5 #solodev
Game Dev Log Fixes too many, too small to boast, But trust me fam, I’m active the most. Tweak here, patch there, polish nonstop, Eye 013 still climbing to the top. 🚀 #gamedev #ue5 #solodev
Question for you all 🎮 - Repost will ya? 🙏 When it comes to games, what do you prefer? ✨ Animation style 🎥 Photorealistic style Curious to hear your thoughts! #gamedev #indiedev #solodev #ue5 #madewithunreal #ゲーム制作 #ゲーム開発
Loot-grind systems look easy… but stabilizing one is sooo hard. Respect to Gearbox Software at 2K — it takes real craftsmanship to balance drops, performance, and fun. #Borderlands4
We had a great time with Borderlands 4, and my friends and I have found ourselves utterly at the mercy of its loot grind. bit.ly/3IhLZwM

Borderlands 4 is here. I was too busy building my own game—but it’s rare I’m tempted to play others’. One day I want to make games of that quality, with my own team. Big dream, but worth chasing. #gamedev #soloDev #inspiration
IT'S THE LAUNCH TRAILER BABY, AND WE ARE ABSOFUCKINGLUTELY BREAKING FREE!!!! 💥
Game Dev Log Fixed a graphics bug today. Artifacts on screen are gone after tweaking some settings. #gamedev #ue5 #solodev
Congrats to myself! 🎉 Finally optimized my game to run 80+ FPS in PIE (editor viewport). Some spots dip to 60 FPS, but overall it’s stable—and the final build will run even better. Still room for more optimization, but huge milestone today. 🫠 #gamedev #indiedev #solodev #ue5…

Game Dev Log Just noticed my homepage URL is broken… another task on the list. 😅 Feels like two steps forward, one step back—but that’s game dev life. #gamedev #ue5 #solodev
Game Dev Log Chipping away at the to-do list! Recent progress ✅: turrets, fast-travel tests, new enemies, projectiles, cutscenes, environments (desert, fortress, train, alien props, starship debris), and even a talking DOG(not a 🐕) Still on the board ◦: AI go-to, pause haptic…
Dev Tip (Blueprints) I don’t code with C++—only Blueprints. But here’s a shocking truth I just found: Even if you don’t connect the Event Tick node, your actors will still tick by default. My light posts, bullets, etc. were all ticking and chewing CPU for nothing. 😅 Disable…
Dev Tip Don’t overload your project with too many Event Begin Play or Construction Script calls running at the same time. If there’s too much happening all at once, it can cause unexpected issues—sometimes subtle, sometimes critical. Keep it lean and controlled. #gamedev #ue5…
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