BackAt50Ft
@KyleTheCoder
BackAt50Ft, creator of GodotFirebase. https://patreon.com/KyleSzklenski Open to coding commissions: [email protected] for rates!
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Hey all! I know I don't post here much (I post on the bluer site a lot more), but I do need help. I'm making an app to help people with food sensitivities, and need testers! If you wouldn't mind, please fill out my tester interest survey. docs.google.com/forms/d/e/1FAI…
🚀 W4 Consoles beta for #NintendoSwitch2 is here! Bringing #GodotEngine projects to the latest Nintendo hardware. What do you need to bring your game to consoles? Find out 👇
It's kind of weird, but I don't really use state machines anymore. I've switched over to a custom behavior tree implementation. Even for simple scenarios, I just like them better.
#SteamNextFest is here and I want to see what #GodotEngine games are joining. Or if you're just working on something cool, share in the replies!
When a good real-time 3D artist picks up Godot for the first time.
ok so about 5-6 hours in godot, here i am render wise it's amazing. Physics is so much easier as it's a built in feature, you can also bake lighting on the go as you design your scene, it's fun to play with it time to play with shader #indiedev #indiegamedev
Ha. This is immediately after 4.5 full release and already has changes I desperately want. Guess I'm going back to dev builds for now!
Our first development snapshot for #GodotEngine 4.6 has arrived! As the feature freeze thaws away, so begins a small trickle of QOL and enhancements; a mere sample of the incoming torrent of changes 4.6 is sure to see …200 PRs is small, right? godotengine.org/article/dev-sn…
GDScript Formatter can reorder your GDScript code for you! Signals and variables first, then built-in Godot functions, then public and private custom functions, etc. It follows the official style guide. It's open source, written in Rust, and runs fast. Give it a try:…
We made a new GDScript Formatter for Godot 4, written in Rust: gdquest.com/library/gdscri… It runs fast enough to use on every save on a laptop. Please give it a try, and let us know if you encounter any issue! This project also helps improve Godot support in modern editors like…
Wow. Kripparian is playing a game I helped with, bonkers!
Stash A Card Looter just released! Playing it for the first time NOW! Make sure to check it out on Steam at store.steampowered.com/app/3296910/St… #ad
Been working on this game and suddenly it comes out tomorrow! Big announcement here: store.steampowered.com/news/app/32969…
store.steampowered.com
Stash: A Card Looter - Our first Season - The Awakening - is kicking off! - Steam News
Game launch and Season 1 announcement
Demo for a big game I'm working on is out! #GodotEngine store.steampowered.com/app/3296910/St…
New #godotengine game jam starts tomorrow, Aug 20. Sponsored by The Indie Den and r/indiegames. I'll be a judge. Best games will be featured in a video on my channel. Sign up and make something cool 😉 itch.io/jam/the-indie-…
This is a great discussion on tips and tricks if you ever want to become a YouTuber, or already are one, for game dev, and in general. I stood the entire time just to see this live, and @StayAtHomeDev is a great orator. youtu.be/aJKf-l5wa0I?si…
youtube.com
YouTube
The Youtube Crash Course for Game Devs – @stayathomedev – GodotCon...
How important to you would a "colorblind mode" in a mobile app be to you, if in said app you were required to rate things on a scale of "very bad," "bad," and "okay," where each have that as a label as well as an icon to also indicate the value of a rating?
This is so cool. I absolutely love this.
We believe that great ideas deserve the right tools #GameDeveloper. We’re excited to announce the W4 Educational License: a free license designed specifically to support students, professors, and accredited educational institutions. This license empowers you to access and use W4…
In case you didn't see it, this course is awesome: youtu.be/OO0T3cq_z50?si…
youtube.com
YouTube
2D Hack-n-Slash Godot Course Announcement!
Anyone else think it was a bad decision to make the red box for errors when #Flutter blows up be larger than the entire size of the screen basically? It makes it so I can never pinpoint even exactly what it's trying to say my error is in the code.
NEW 1 hour-long FPS tutorial! We're starting fresh with a version 2.0. LINK: youtu.be/L5ObCs9OMRY The first episode covers the player controller, state machine, dynamic reticle, crouching, camera controller, and more.
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