LoopAware's profile picture. LoopAware creates Games, Digital Art Experiences, Screensavers and Tools.

LoopAware - Art in Motion

@LoopAware

LoopAware creates Games, Digital Art Experiences, Screensavers and Tools.

LoopAware - Art in Motion รีโพสต์แล้ว

Testing dodges against the first enemy AI I made for the game! #gamedev #indiedev #indiegame #unrealengine #ue4 #ue5 #fantasy #rpg #gaming #WishlistWednesday #art


Looking into #asteroidos for the first time. The flashing process on the Huawei Watch was a breeze. #embedded #yocto #yoctoproject #embeddedlinux #Smartwatch #Opensource

LoopAware's tweet image. Looking into #asteroidos for the first time. The flashing process on the Huawei Watch was a breeze.

#embedded #yocto #yoctoproject #embeddedlinux #Smartwatch #Opensource

Just rewrote my entire becos (binary ecos file) loader to implement BCOSv3. Moving on to upgrade the rest of the asset system hierarchy. #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #gamephysics #Blender3d #blenderaddon #Plugins #leveleditor

LoopAware's tweet image. Just rewrote my entire becos (binary ecos file) loader to implement BCOSv3. 

Moving on to upgrade the rest of the asset system hierarchy.

#gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames  #gamephysics #Blender3d #blenderaddon #Plugins #leveleditor

LoopAware - Art in Motion รีโพสต์แล้ว

Checking the bits and bytes for errors. None so far! :) 🎉 Close to finishing the exporter feature... 🎊 #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon


The ecos editor can now export world files using the custom bcos v3 binary file format. #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #Blender3d #blenderaddon #Plugins #leveleditor


Double checking the ones and zeros, bits and bytes of the exported binary world file. Seems ok. Just a few more tests... #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #Blender3d #blenderaddon #Plugins #leveleditor


Implemented the storage and UI for entity instance data in the world editor. The #Blender3d add-on is almost finished. Time to write a binary world file exporter! #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #gamephysics #blenderaddon


This is the entity creation process! The binary exporter has been implemented in the #Blender3d addon. 🎉 #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #blenderaddon


Fixed a glitch with the init of material color. No longer black, should be white. According to design docs. #gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon



Added collider specific data. Now the user can assign mass and restitution values. Very useful! :) #gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon #screenshotsaturday


Added type assignment to the entity section of the editor. The level editor is coming along well. Next task is to write the binary data exporter. #gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon


Hmm, yes, left and right. Get teh fundamentals right! XD I realized after tweeting that I had accidentally swapped the left and right sides. Fixed the texture. ^^' #gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon


United States เทรนด์

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