#sdl2 search results
Bought gd-emu for my #dreamcast, to replace broken gdrom drive. First test was my #SDL2 port of dethrace on hardware.
another test @dethrace_labs port using my #dreamcast #SDL2 lib port, had to use the flycast 32mb mod to get it to run, so need to do a lot more debugging :)
Built a GUI Clock in pure C! ⏰ Two versions, two frameworks: ⚙️ SDL2 (Low-Level): github.com/xetri/gclock/t… ✨ Raylib (Rapid Dev): github.com/xetri/gclock Performance and versatility confirmed. C rules! #C #SDL2 #Raylib #GameDev #LowLevel #CrossPlatform
As I said before, here you have celeste to be downloaded and enjoyed on your favorite console. github.com/fjtrujy/cclest… 🕹️👾👾👾👾🕹️ #SDL2 #PSPDEV #Retro #Refactor #opensource
This morning I booted up my base spec 2011 MacBook Air for the first time in ~3 years (Linux, naturally). I got my game running in about an hour, most of which was updating the OS. :) #nimlang #sdl2
Trying some funny things around SDL, PS2 and Sonic 😆 Not sure if I will be able to finish it, but so far it is starting #Retro #RSDK #SDL2 #PS2 #PS2DEV
It's working! #LVGL rendering on #SDL2 window running on macOS configured entirely in #JavaScript using #Resonance with HiDPI configured correctly! You can't imagine how easy it is to connect all these pieces of technology together with JavaScript only. Window size configured…
Testing out my #SDL2 hardware render driver with GLdc integration and SDL2 gamecontroller with @dethrace_labs Dethrace ported to the #dreamcast , need to improve the button mapping 😝
Philia the sequel to Elansar is now also ported to modern #Linux 64bits on #SDL2, release and update soon on #steam and #steamdeck #itchio #pointnclick #mystlike
#dreamcast #SDL2 got it to boot into the race, by hacking out part of the renderer :) Still have to emulate 32mb of ram, so will need to address :) /* * Invoke the current set of renderer functions on the group */ #ifndef __DREAMCAST__ if(on_screen) { for(i=0; i <…
Making some progress on my dreamcast port of SDL2 library, and my VICE commodore emulator port to the dreamcast using it as well. github.com/GPF/SDL2 #dreamcast #sdl2 #vice #c64 #opengl
Is only a white screen but I'm still impressed that it render 4500+ frames/second, probably could be even faster if SDL2 printed numbers directly instead of casting it to text string ([*]const u8) before render. #ZigLang #SDL2
Eureka! I see endless possibilities with this black canvas. First C++ SDL project, preserving this moment 😎 #Cplusplus #CPP #SDL2 #GameDev #IndieDev #Coding #Programming #DevLife #GraphicsProgramming #MadeWithCode #LearnToCode #OpenSource #CodeArt #GamedevCommunity
A very simple block breaker in the SDL library is completed. This is the first game I made in SDL. #GameDev #SDL #SDL2
slapped together a basic 2d sprite test in SDL2 for some ideas I've had forever. This is just straight up iterating from array #screenshotsaturday #sdl2 6.1k (and climbing) paladins to the rescue!
Let the war begins! Who's gonna win? Feel free to play around: github.com/mekiisupertram…. #cpp #sdl2 #pongwars
Sighted it was easy to fixed bugs. I had to guess and compare the data and functions. github.com/Lightnet/tinyp… using the #grok to check code format. Good thing there no big change on #SDL2 just few changes.
Manage to port the examples from programs folder to update the test build. github.com/Lightnet/tinyp… #SDL2 still one fail. #Cmake was not easy still wip configs.
Just work on update the example 2d which took time with the help of #grok github.com/Lightnet/tinyp… #sdl2 Just trying to update the examples. It a lot of thinking well it fun to see how it work some degree and fixed bugs.
Built a GUI Clock in pure C! ⏰ Two versions, two frameworks: ⚙️ SDL2 (Low-Level): github.com/xetri/gclock/t… ✨ Raylib (Rapid Dev): github.com/xetri/gclock Performance and versatility confirmed. C rules! #C #SDL2 #Raylib #GameDev #LowLevel #CrossPlatform
Eureka! I see endless possibilities with this black canvas. First C++ SDL project, preserving this moment 😎 #Cplusplus #CPP #SDL2 #GameDev #IndieDev #Coding #Programming #DevLife #GraphicsProgramming #MadeWithCode #LearnToCode #OpenSource #CodeArt #GamedevCommunity
Bought gd-emu for my #dreamcast, to replace broken gdrom drive. First test was my #SDL2 port of dethrace on hardware.
As I said before, here you have celeste to be downloaded and enjoyed on your favorite console. github.com/fjtrujy/cclest… 🕹️👾👾👾👾🕹️ #SDL2 #PSPDEV #Retro #Refactor #opensource
Trying some funny things around SDL, PS2 and Sonic 😆 Not sure if I will be able to finish it, but so far it is starting #Retro #RSDK #SDL2 #PS2 #PS2DEV
Finally getting round to using SDL2 on Go! Always like to do the traditional fire effect as a starting point. #SDL2 #golang
Testing input device is often a nightmare.. Fortunately SDL2 has probably fixed a lot of my compatibility issues oO. #gamedev #unity #sdl2
Finally figuring out what was incorrected about my C# converted code for @lazyfoo_net #SDL2 lesson 5. Running now #macOS. Will update the #Linux box too. #Programming
It's working! #LVGL rendering on #SDL2 window running on macOS configured entirely in #JavaScript using #Resonance with HiDPI configured correctly! You can't imagine how easy it is to connect all these pieces of technology together with JavaScript only. Window size configured…
That's why #SDL2 was so important! Once the SDL port is fully finished we will have the possibility to compile several games and enjoy them on the PlayStation 2. This is Open Suppaplex done by my friend @sergiou87 , and here it is in the PS2 #PS2 #Retro #msdos #games #opensource
I found the source code to an old game of mine and since I'm learning to use Emscripten, I thought I'd port it. It's running, but there's an odd glitch, so I have to debug collision code I wrote 7 years ago. Not looking forward to that. #gamedev #Emscripten #SDL2
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