LuThecoder's profile picture. I'm into Computer Graphics Programming!
I build my own tech solutions... in C of course!

Lu TheCoder

@LuThecoder

I'm into Computer Graphics Programming! I build my own tech solutions... in C of course!

Building UI components was easier than I thought it would be😭.. next up is adding interactivity and a layout system 🔥


Exploring instanced SDF UI Rendering.. managed to get icons and rounded borders to work, next I’ll figure out how to handle selection for UI for button clicks and hovers


Got all 3 gizmo’s working now 🔥.. honestly this is dirty work🤣.. but at least I learned a thing or two building them from scratch in my custom renderer..


Not sure if I’m updating geometry in the most optimal way !! Buh Gizmo is looking good 🔥.. #gamedev #vulkan #metal #indiedev


Made some progress on implementing my own engine Gizmos ..


Starting to get the hang of things.. Gizmos are taking shape #gamedev #indiedev #metal4 #vulkan


What are the best ways for handling selection for gizmos? Planes, bounding boxes or?? #gamedev #metal4 #gameengine #graphicsprogramming


Built a mini renderer using Metal.. all written in C by the way.. #metal4 #wwdc2025 #indiedev #gamedev


Built a mini renderer using Apple Metal .. all written in C by the way..


Lu TheCoder reposted

This tree of 250 000 pixels took over 40 hours to make but it was worth it.


Lu TheCoder reposted

Let’s build games on Mac! Here’s my Metal C API! Currently in early stage development so bare with me github.com/Lu-TheCoder/Me… #gamedev #ios #xcode #apple #osx #graphics #programming #metal


Lu TheCoder reposted

CSS Tip! 🚥 You can create these trending expanding scroll indicators with scroll-driven animations and flex 🤙 .indicator { animation: grow; animation-range: contain calc(50% - var(--size)...; animation-timeline: var(--card); } @​keyframes grow { 50% { flex: 3; }}…


Creating my own Metal Graphics API Bindings for C… since I hate working with Objective-C each time I have to create a toy render for Metal.. Everything seems to be working well so far .. The code is much cleaner compared to Objective-C #gamedev #indiedev #gamedevelopment

LuThecoder's tweet image. Creating my own Metal Graphics API Bindings for C… since I hate working with Objective-C each time I have to create a toy render for Metal.. 
Everything seems to be working well so far .. The code is much cleaner compared to Objective-C

#gamedev #indiedev #gamedevelopment

Finally released my first IOS app called Math Library! #math #calculus #ios #swiftui #education apps.apple.com/za/app/math-li…


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