#graphicsprogramming ผลการค้นหา
Materials turned out to be hard. But I'm making progress! I guess.. Here is me trying to fit LTC to some ggx brdf. Auto differentiation in Slang is nice. #graphicsprogramming #indiedev
Experimenting with NEDI to upscale images. It's fast enough to run in Realtime. The results are not that impressive but it's surely better than bilinear or bicubic interpolation. You can find the code here : github.com/Youssef-Afella… #madewithunity #GraphicsProgramming
Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday
Recently I worked on multiple implementations of Radiance Cascades in @Shadertoy , hope you find them usefull :) Vanilla RC : - shadertoy.com/view/3cKczD Holographic RC : - shadertoy.com/view/tfKyRw - shadertoy.com/view/WfyyDm #graphicsprogramming #RadianceCascades
셰이더 컴파일이 뭐냐고? 🤔 GPU에서 돌릴 수 있게 셰이더 코드를 번역하는 과정이다. 정적 컴파일 = 빠르고 안정적 ⚡ 런타임 컴파일 = 개발 중엔 편리 👨💻 그래픽스 성능과 직결되는 핵심 개념, 블로그에 풀어놨음 👇 blog.popekim.com/ko/2023/03/07/… #Shader #GraphicsProgramming #GameDev
Testing visual echo post-processing effect #DoubleWhammyGame #graphicsprogramming #ue5 #madewithunreal #gamedev #indiedev #indiegame #shaders #hlsl
Refraction indeed is a bit more complicated topic. So rewarding at the same time 😵💫 #raymarching #graphicsprogramming
Adding SSAO to my new renderer. I think the raw ao output looks OK now, need to look into filtering next. #graphicsprogramming #vulkan #IndieGameDev
Have a packed week but hope to initiate reading this soon. Looking forward to it - thank you gentlemen for spending your time and effort on this ! @GabrielSassone @marco_castorina #Vulkan #GraphicsProgramming
Hi everyone, in this video we're going to finish the code for adding and removing point lights and spotlights. youtu.be/tJx5GWC0ZSo #gameengine #gamedev #graphicsprogramming #cplusplus
Implementing virtual shadow clipmaps in my new renderer. Having stable shadow texels under camera movement with bounded memory consumption is pretty nice. The actually committed tiles are highlighted in the later half of the video. Next goal: PCF. #graphicsprogramming #indiedev
Progressing so fast with my #Vulkan 🌋graphics engine that I'm considering making my game in it instead of Unreal Engine. Right now I'm getting 9000+ fps in this scene xD What should I add next though, any suggestions? . #enginedev #graphicsprogramming #IndieDevs #gamedev
Vulkan Ray Tracing Tutorial V2.0 Released Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing. 15+ specialized tutorials. Get started: github.com/nvpro-samples/… #Vulkan #RayTracing #GraphicsProgramming
I finally implemented hot-reloading in my rendering engine after weeks (on and off) of working on it! 😭🥳 Next up, model loading and basic camera controls. #opengl #graphicsprogramming
Nothing like real life to demonstrate #graphicsprogramming concepts. In this chapter... #antialiasing #gameengine #indiegamedev #3dengine #bloom #opengl #indiedev #indiegame #openglengine #programming #3dprogramming #3d #3dgraphics #rendering #realtimerendering #pixelart
Recently I worked on multiple implementations of Radiance Cascades in @Shadertoy , hope you find them usefull :) Vanilla RC : - shadertoy.com/view/3cKczD Holographic RC : - shadertoy.com/view/tfKyRw - shadertoy.com/view/WfyyDm #graphicsprogramming #RadianceCascades
NSIGHT GRAPHICS TUTORIAL: youtu.be/LtretfoL2tc | Vulkan, OpenGL, Direct 3D profiling and debugging | #graphicsprogramming #gpuprogramming #gpgpu #howtoprogram #howtocode #computerprogramming #howtowriteaprogram #siliconvalley #cudaeducation
youtube.com
YouTube
Nsight Graphics Tutorial | Cuda Education
Adding materials to my renderer, one brdf at a time... Here goes a golden(?) bike. #graphicsprogramming #rendering #indiedev #gamedev
셰이더 컴파일이 뭐냐고? 🤔 GPU에서 돌릴 수 있게 셰이더 코드를 번역하는 과정이다. 정적 컴파일 = 빠르고 안정적 ⚡ 런타임 컴파일 = 개발 중엔 편리 👨💻 그래픽스 성능과 직결되는 핵심 개념, 블로그에 풀어놨음 👇 blog.popekim.com/ko/2023/03/07/… #Shader #GraphicsProgramming #GameDev
Materials turned out to be hard. But I'm making progress! I guess.. Here is me trying to fit LTC to some ggx brdf. Auto differentiation in Slang is nice. #graphicsprogramming #indiedev
Testing Shader Execution Reordering: Promise or Placebo? NVIDIA: big gains in wave coherence (34% → 97%) AMD & Intel: no change for now Early days, but the results are promising 👇 evolvebenchmark.com/blog-posts/sha… #GPU #GraphicsProgramming #RayTracing #DirectX
Decided to switch from a clustered deferred renderer to a clustered forward renderer, never looking back. github.com/MrDrElliot/Lum… #gameengine #gamedev #graphicsprogramming
NSIGHT GRAPHICS TUTORIAL: youtu.be/LtretfoL2tc | Vulkan, OpenGL, Direct 3D profiling and debugging | #graphicsprogramming #gpuprogramming #gpgpu #howtoprogram #howtocode #computerprogramming #howtowriteaprogram #siliconvalley #cudaeducation
youtube.com
YouTube
Nsight Graphics Tutorial | Cuda Education
Experimenting with NEDI to upscale images. It's fast enough to run in Realtime. The results are not that impressive but it's surely better than bilinear or bicubic interpolation. You can find the code here : github.com/Youssef-Afella… #madewithunity #GraphicsProgramming
I’ve always been fascinated by surface modeling — not just using modeling tools, but truly understanding what happens under the hood. So, I decided to build one myself. 😁 #graphicsprogramming #cg #mesh #react
BIG project update: Grass now: - Has frustrum and distance culling - compute shader placement running per frame - is placed based on camera position, allowing for infinite terrain This is really starting to come together nicely. #opengl #GraphicsProgramming #GPU
Project Update: -Terrain LOD using tesselation shader is complete -Shader hot reloading is now a thing -Grass now has multiple colors across the terrain -Minor edits to shadow calculations #OpenGL #GraphicsProgramming #Shaders
Not sure where I saw this, but I had a good laugh. #graphicsprogramming #unrealengine #graphics #vulkan #opengl
Standards... #graphics #GraphicsProgramming #development #developers #programming #opengl #indiedev #IndieGameDev #gamedev #python #javascript #cplusplus #programmingmemes
Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊 #gamedev #graphicsprogramming
Particle Systems From the Ground Up by @cityfortyone buildnewgames.com/particle-syste… #gamedev #graphicsprogramming
MORE RENDERING PROJECTS UPLOADED ON MY SITE AT: YANGYANGPROGRAMS.COM #webprogramming #programming #graphicsprogramming #computergraphics #webgl #opengl
I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming left - shader computed right - mesh precomputed
Hands up🙋♂️if you LOVE ♥️ quaternions. #1🥇 mathematical construct that's not confusing at all 💯💯 and doesn't make you want to pull your hair out and never code again 💯💯. #quaternions #graphicsprogramming #enginedev #indiegame #indiegamedev #gamedevelopment #100daysofcode
Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊 Github: github.com/avilapa/vxr #gamedev #graphicsprogramming
Experimenting with NEDI to upscale images. It's fast enough to run in Realtime. The results are not that impressive but it's surely better than bilinear or bicubic interpolation. You can find the code here : github.com/Youssef-Afella… #madewithunity #GraphicsProgramming
Rendering some Substance spheres with the current #vxr material model: 1. Standard 2. Standard + Clear Coat 3. Standard + Iridescence 4. Standard + Iridescence + Clear Coat #gramedev #graphicsprogramming
Path Tracing, here we go ! Time to choose a BRDF 🤔 Thanks @Atrix256 and @daerst for the ressources. #MadeWithUnity #ComputeShader #GraphicsProgramming
Source Code: #GraphicsProgramming with GDI+ by @mcbeniwal cc @CsharpCorner goo.gl/5xEhX3 #EBook #FreeDownload #PDFDownload
Been working on writing a C++ ray trace renderer, and finally got something that looks pretty nice. Learn Ray Tracing in a Weekend is a great resource! No graphics library, just C++ outputting to a ppm file. #rendering #graphicsprogramming
Today, I successfully imported a 3D model that I modeled and textured myself into my own game engine. It might not be the prettiest model, the fanciest rendering engine or any of the sorts, but I'm happy I'm making progress. c: #GameDev #Vulkan #GraphicsProgramming
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