#graphicsprogramming 搜索结果

Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday

LuxLyu's tweet image. Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday
LuxLyu's tweet image. Making progress on my ssao implementation: tried to use guided image filtering for denoising today, results look promising. Still not sure how to prevent flickers without comprosing some depth details though... #graphicsprogramming #indiegamedev #screenshotsaturaday

These clouds in Berlin that look like a low resolution perlin noise. #graphics #graphicsprogramming

CrociDB's tweet image. These clouds in Berlin that look like a low resolution perlin noise.

#graphics #graphicsprogramming

Implementing virtual shadow clipmaps in my new renderer. Having stable shadow texels under camera movement with bounded memory consumption is pretty nice. The actually committed tiles are highlighted in the later half of the video. Next goal: PCF. #graphicsprogramming #indiedev


Hi everyone, in this video we're going to finish the code for adding and removing point lights and spotlights. youtu.be/tJx5GWC0ZSo #gameengine #gamedev #graphicsprogramming #cplusplus

PrimalNippleMan's tweet image. Hi everyone, in this video we're going to finish the code for adding and removing point lights and spotlights. youtu.be/tJx5GWC0ZSo

#gameengine #gamedev #graphicsprogramming #cplusplus

Refraction indeed is a bit more complicated topic. So rewarding at the same time 😵‍💫 #raymarching #graphicsprogramming


Have a packed week but hope to initiate reading this soon. Looking forward to it - thank you gentlemen for spending your time and effort on this ! @GabrielSassone @marco_castorina #Vulkan #GraphicsProgramming

kapvipoor's tweet image. Have a packed week but hope to initiate reading this soon. Looking forward to it - thank you gentlemen for spending your time and effort on this ! @GabrielSassone @marco_castorina #Vulkan #GraphicsProgramming

I did it! Over 100k blades of grass rendering on GPU with over 70fps! This was such a fun challenge. Truely a difficult one none he less. Now i need to add new blade models and textures and make the lods dynamic! So excited #unity #graphicsProgramming


Adding SSAO to my new renderer. I think the raw ao output looks OK now, need to look into filtering next. #graphicsprogramming #vulkan #IndieGameDev

LuxLyu's tweet image. Adding SSAO to my new renderer. I think the raw ao output looks OK now, need to look into filtering next. #graphicsprogramming #vulkan #IndieGameDev

Implementing basic PCF for my virtual shadow map setup. Looks stable enough to me now! #graphicsprogramming #gamedev #IndieGameDevs


Progressing so fast with my #Vulkan 🌋graphics engine that I'm considering making my game in it instead of Unreal Engine. Right now I'm getting 9000+ fps in this scene xD What should I add next though, any suggestions? . #enginedev #graphicsprogramming #IndieDevs #gamedev


I finally implemented hot-reloading in my rendering engine after weeks (on and off) of working on it! 😭🥳 Next up, model loading and basic camera controls. #opengl #graphicsprogramming


셰이더 컴파일이 뭐냐고? 🤔 GPU에서 돌릴 수 있게 셰이더 코드를 번역하는 과정이다. 정적 컴파일 = 빠르고 안정적 ⚡ 런타임 컴파일 = 개발 중엔 편리 👨‍💻 그래픽스 성능과 직결되는 핵심 개념, 블로그에 풀어놨음 👇 blog.popekim.com/ko/2023/03/07/… #Shader #GraphicsProgramming #GameDev


Enjoying playing with WebGPU particle simulations during the weekend! 😊 • nb of particles: 500 000 • #WebGPU #GraphicsProgramming #ParticleSimulations


Me and some FROGS in the #GraphicsProgramming community put together this showcase for our "from scratch" @DirectX12 @VulkanAPI and @OpenGL #3D game engines. See what's actually possible WITHOUT using any off-the-shelf tech. youtube.com/watch?v=e9qK6E…

cybereality's tweet image. Me and some FROGS in the #GraphicsProgramming community put together this showcase for our "from scratch" @DirectX12 @VulkanAPI and @OpenGL #3D game engines. See what's actually possible WITHOUT using any off-the-shelf tech. youtube.com/watch?v=e9qK6E…

It's been a while, but here's today's progress: Completed Chapter 10: Lighting Fundamentals of the Metal By Tutorials book from @kodecodev #GraphicsProgramming #MetalAPI #MetalByTutorials #RealTimeRendering #Swift

iFeliLM's tweet image. It's been a while, but here's today's progress:  Completed Chapter 10: Lighting Fundamentals of the Metal By Tutorials book from
@kodecodev

#GraphicsProgramming #MetalAPI #MetalByTutorials #RealTimeRendering #Swift

One of my favorite books about graphics programming. Real-Time Rendering 4th edition. What are your favorite books? realtimerendering.com #GraphicsProgramming #Shaders

gerogerber's tweet image. One of my favorite books about graphics programming. Real-Time Rendering 4th edition. What are your favorite books?
realtimerendering.com
#GraphicsProgramming #Shaders

LOD選択! バウンドを投影して画面のピクセル数を計算し、ピクセルごとのポリ数の目標と比較してLOD選択。 メッシュ全体のポリ数なので理想的ではないけど、簡単な初期実装としては◯ #graphicsprogramming #sdl3


メッシュレットのLOD生成! meshoptimizerは本当に神ライブラリ。 #meshlet #graphicsprogramming


Guitar rendering bug fixed! Now guitars with sunburst finish will look good! #DoubleWhammyGame #graphicsprogramming #shaders #indiedev #indiegame #ue5 #madewithunreal


Learning metal API and Graphics programming #apple #graphicsprogramming #programming

vsantos7331's tweet image. Learning metal API  and Graphics programming #apple #graphicsprogramming #programming

Was busy preparing for a test. Back now! No rest this Sunday Day 13: #Vulkan Progress: 59.4% Completed the Vertex Buffer section 🎯 Chapters covered: ✅ Vertex Input Description ✅ Vertex Buffer Creation ✅ Staging Buffer ✅ Index Buffer #GraphicsProgramming #GameDev

MamoonARahman's tweet image. Was busy preparing for a test.
Back now!
No rest this Sunday

Day 13: #Vulkan
Progress: 59.4% 
Completed the Vertex Buffer section 🎯
Chapters covered:
✅ Vertex Input Description
✅ Vertex Buffer Creation
✅ Staging Buffer
✅ Index Buffer

#GraphicsProgramming #GameDev

Day 12: #Vulkan Finally rendered my first triangle 🎉(around ~50% of tutorial done) Heavy progress today: 🔹 Graphics Pipeline → ✅Fixed functions, ✅Render passes, ✅Conclusion 🔹 Drawing → ✅Framebuffers, ✅Command buffers, ✅Rendering & Presentation #GraphicsProgramming

MamoonARahman's tweet image. Day 12: #Vulkan
Finally rendered my first triangle 🎉(around ~50% of tutorial done)

Heavy progress today:
🔹 Graphics Pipeline → ✅Fixed functions, ✅Render passes, ✅Conclusion
🔹 Drawing → ✅Framebuffers, ✅Command buffers, ✅Rendering & Presentation

#GraphicsProgramming

Day 11: #Vulkan Things are progressing fast now 🏎️ Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle' Chapters: Presentation: ✅Window surface, ✅Swap chain, ✅Image Views Graphics Pipeline: ✅Shaders #GraphicsProgramming #GameDev

MamoonARahman's tweet image. Day 11: #Vulkan
Things are progressing fast now 🏎️

Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle'
Chapters:
Presentation: ✅Window surface, ✅Swap chain, ✅Image Views
Graphics Pipeline: ✅Shaders

#GraphicsProgramming #GameDev
MamoonARahman's tweet image. Day 11: #Vulkan
Things are progressing fast now 🏎️

Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle'
Chapters:
Presentation: ✅Window surface, ✅Swap chain, ✅Image Views
Graphics Pipeline: ✅Shaders

#GraphicsProgramming #GameDev

Day 10: #Vulkan 🎉 Back after Midsems Completed the Setup section of 'Draw a Triangle' Added code for: ✅Validation Layers ✅Physical Devices and Queue families ✅Logical Device and queues #Vulkan #GraphicsProgramming #GameDev

MamoonARahman's tweet image. Day 10: #Vulkan

🎉 Back after Midsems
Completed the Setup section of 'Draw a Triangle'
Added code for:
✅Validation Layers
✅Physical Devices and Queue families
✅Logical Device and queues

#Vulkan #GraphicsProgramming #GameDev
MamoonARahman's tweet image. Day 10: #Vulkan

🎉 Back after Midsems
Completed the Setup section of 'Draw a Triangle'
Added code for:
✅Validation Layers
✅Physical Devices and Queue families
✅Logical Device and queues

#Vulkan #GraphicsProgramming #GameDev

Vulkan Ray Tracing Tutorial V2.0 Released Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing. 15+ specialized tutorials. Get started: github.com/nvpro-samples/… #Vulkan #RayTracing #GraphicsProgramming


Midsem starts Monday! 📚 Expect some inconsistency in my updates till next Sunday. For now, I’ll be focusing more on ROS2 than Vulkan or PBR. #ROS2 #Vulkan #GraphicsProgramming


Day 7: Vulkan so far: Me : “Just wanna draw a triangle” Vulkan : “Cool, here’s 500 lines of setup first.” 😅 Decided to follow GetIntoGameDev’s Vulkan playlist to keep things sane. Progress: Validation Layers ✅, Instance refresh ✅ #Vulkan #DevJourney #GraphicsProgramming


未找到 "#graphicsprogramming" 的结果

An oldie but a goodie showed up in my memories #graphicsprogramming

TheAnimator's tweet image. An oldie but a goodie showed up in my memories #graphicsprogramming

Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊 #gamedev #graphicsprogramming

97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming
97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming
97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming
97torvic's tweet image. Finally got somewhere with anisotropy in #vxr! Just in time for the write up 😊

#gamedev #graphicsprogramming

Just received my new sweater 😁😁 #graphicsprogramming 3d

withyounotsmwhr's tweet image. Just received my new sweater 😁😁 #graphicsprogramming 3d

Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊 Github: github.com/avilapa/vxr #gamedev #graphicsprogramming

97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming
97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming
97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming
97torvic's tweet image. Sample materials for the #vxr material model, a 🌸thread🌸. Enjoy 😊

Github: github.com/avilapa/vxr

#gamedev #graphicsprogramming

I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming left - shader computed right - mesh precomputed

97torvic's tweet image. I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming

left - shader computed
right - mesh precomputed
97torvic's tweet image. I am getting weird seams in the tangents of some meshes (when computed solely on shader instead of precomputed in the mesh). Any idea on how can this be fixed? 🤔 #gamedev #graphicsprogramming

left - shader computed
right - mesh precomputed

Rendering some Substance spheres with the current #vxr material model: 1. Standard 2. Standard + Clear Coat 3. Standard + Iridescence 4. Standard + Iridescence + Clear Coat #gramedev #graphicsprogramming

97torvic's tweet image. Rendering some Substance spheres with the current #vxr material model:

1. Standard
2. Standard + Clear Coat
3. Standard + Iridescence
4. Standard + Iridescence + Clear Coat

#gramedev #graphicsprogramming
97torvic's tweet image. Rendering some Substance spheres with the current #vxr material model:

1. Standard
2. Standard + Clear Coat
3. Standard + Iridescence
4. Standard + Iridescence + Clear Coat

#gramedev #graphicsprogramming
97torvic's tweet image. Rendering some Substance spheres with the current #vxr material model:

1. Standard
2. Standard + Clear Coat
3. Standard + Iridescence
4. Standard + Iridescence + Clear Coat

#gramedev #graphicsprogramming
97torvic's tweet image. Rendering some Substance spheres with the current #vxr material model:

1. Standard
2. Standard + Clear Coat
3. Standard + Iridescence
4. Standard + Iridescence + Clear Coat

#gramedev #graphicsprogramming

added texture support to my path tracer #raytracing #graphicsprogramming

alexanderameye's tweet image. added texture support to my path tracer #raytracing #graphicsprogramming

Hands up🙋‍♂️if you LOVE ♥️ quaternions. #1🥇 mathematical construct that's not confusing at all 💯💯 and doesn't make you want to pull your hair out and never code again 💯💯. #quaternions #graphicsprogramming #enginedev #indiegame #indiegamedev #gamedevelopment #100daysofcode



These clouds in Berlin that look like a low resolution perlin noise. #graphics #graphicsprogramming

CrociDB's tweet image. These clouds in Berlin that look like a low resolution perlin noise.

#graphics #graphicsprogramming

Path Tracing, here we go ! Time to choose a BRDF 🤔 Thanks @Atrix256 and @daerst for the ressources. #MadeWithUnity #ComputeShader #GraphicsProgramming

Eikins_'s tweet image. Path Tracing, here we go !
Time to choose a BRDF 🤔

Thanks @Atrix256 and @daerst for the ressources.

#MadeWithUnity #ComputeShader #GraphicsProgramming

One week ago it was a polygon. Now I've imported and rendered the geometry for a bsp created in Hammer...only without textures so it looks like a magic eye poster. Left: Hammer, Right: My Render. #vulkan #graphicsprogramming

tomsweeney's tweet image. One week ago it was a polygon. Now I've imported and rendered the geometry for a bsp created in Hammer...only without textures so it looks like a magic eye poster. Left: Hammer, Right: My Render. #vulkan #graphicsprogramming
tomsweeney's tweet image. One week ago it was a polygon. Now I've imported and rendered the geometry for a bsp created in Hammer...only without textures so it looks like a magic eye poster. Left: Hammer, Right: My Render. #vulkan #graphicsprogramming

I'm making a 3D engine with OpenGL and SDL. It's going well. #opengl #graphicsprogramming #gamedev


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