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LOD選択! バウンドを投影して画面のピクセル数を計算し、ピクセルごとのポリ数の目標と比較してLOD選択。 メッシュ全体のポリ数なので理想的ではないけど、簡単な初期実装としては◯ #graphicsprogramming #sdl3


メッシュレットのLOD生成! meshoptimizerは本当に神ライブラリ。 #meshlet #graphicsprogramming


Guitar rendering bug fixed! Now guitars with sunburst finish will look good! #DoubleWhammyGame #graphicsprogramming #shaders #indiedev #indiegame #ue5 #madewithunreal


Learning metal API and Graphics programming #apple #graphicsprogramming #programming

vsantos7331's tweet image. Learning metal API  and Graphics programming #apple #graphicsprogramming #programming

Was busy preparing for a test. Back now! No rest this Sunday Day 13: #Vulkan Progress: 59.4% Completed the Vertex Buffer section 🎯 Chapters covered: ✅ Vertex Input Description ✅ Vertex Buffer Creation ✅ Staging Buffer ✅ Index Buffer #GraphicsProgramming #GameDev

MamoonARahman's tweet image. Was busy preparing for a test.
Back now!
No rest this Sunday

Day 13: #Vulkan
Progress: 59.4% 
Completed the Vertex Buffer section 🎯
Chapters covered:
✅ Vertex Input Description
✅ Vertex Buffer Creation
✅ Staging Buffer
✅ Index Buffer

#GraphicsProgramming #GameDev

Day 12: #Vulkan Finally rendered my first triangle 🎉(around ~50% of tutorial done) Heavy progress today: 🔹 Graphics Pipeline → ✅Fixed functions, ✅Render passes, ✅Conclusion 🔹 Drawing → ✅Framebuffers, ✅Command buffers, ✅Rendering & Presentation #GraphicsProgramming

MamoonARahman's tweet image. Day 12: #Vulkan
Finally rendered my first triangle 🎉(around ~50% of tutorial done)

Heavy progress today:
🔹 Graphics Pipeline → ✅Fixed functions, ✅Render passes, ✅Conclusion
🔹 Drawing → ✅Framebuffers, ✅Command buffers, ✅Rendering & Presentation

#GraphicsProgramming

Day 11: #Vulkan Things are progressing fast now 🏎️ Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle' Chapters: Presentation: ✅Window surface, ✅Swap chain, ✅Image Views Graphics Pipeline: ✅Shaders #GraphicsProgramming #GameDev

MamoonARahman's tweet image. Day 11: #Vulkan
Things are progressing fast now 🏎️

Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle'
Chapters:
Presentation: ✅Window surface, ✅Swap chain, ✅Image Views
Graphics Pipeline: ✅Shaders

#GraphicsProgramming #GameDev
MamoonARahman's tweet image. Day 11: #Vulkan
Things are progressing fast now 🏎️

Competed Presentation section and also started Graphics Pipeline section of 'Draw a Triangle'
Chapters:
Presentation: ✅Window surface, ✅Swap chain, ✅Image Views
Graphics Pipeline: ✅Shaders

#GraphicsProgramming #GameDev

Day 10: #Vulkan 🎉 Back after Midsems Completed the Setup section of 'Draw a Triangle' Added code for: ✅Validation Layers ✅Physical Devices and Queue families ✅Logical Device and queues #Vulkan #GraphicsProgramming #GameDev

MamoonARahman's tweet image. Day 10: #Vulkan

🎉 Back after Midsems
Completed the Setup section of 'Draw a Triangle'
Added code for:
✅Validation Layers
✅Physical Devices and Queue families
✅Logical Device and queues

#Vulkan #GraphicsProgramming #GameDev
MamoonARahman's tweet image. Day 10: #Vulkan

🎉 Back after Midsems
Completed the Setup section of 'Draw a Triangle'
Added code for:
✅Validation Layers
✅Physical Devices and Queue families
✅Logical Device and queues

#Vulkan #GraphicsProgramming #GameDev

Vulkan Ray Tracing Tutorial V2.0 Released Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing. 15+ specialized tutorials. Get started: github.com/nvpro-samples/… #Vulkan #RayTracing #GraphicsProgramming


Midsem starts Monday! 📚 Expect some inconsistency in my updates till next Sunday. For now, I’ll be focusing more on ROS2 than Vulkan or PBR. #ROS2 #Vulkan #GraphicsProgramming


Day 7: Vulkan so far: Me : “Just wanna draw a triangle” Vulkan : “Cool, here’s 500 lines of setup first.” 😅 Decided to follow GetIntoGameDev’s Vulkan playlist to keep things sane. Progress: Validation Layers ✅, Instance refresh ✅ #Vulkan #DevJourney #GraphicsProgramming


未找到 "#graphicsprogramming" 的结果
未找到 "#graphicsprogramming" 的结果
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