MichaelsGameLab
@MichaelsGameLab
Hi there, I'm Michael. I make indie games as a solo developer in my spare time. I enjoy participating in game jams and learning new game development skills.
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Day 5 of practicing 3D modeling with random Pokémon. 444 Gabite #blender3d #Pokemon #3dmodeling
Day 4 of practicing 3D modeling with random Pokémon. 242 Blissey #blender3d #Pokemon #3dmodeling
Day 4 of practicing 3D modeling with random Pokémon. 242 Blissey #blender3d #Pokemon #3dmodeling
Day 3 of practicing 3D modeling with random Pokémon. 798 Kartana #blender3d #Pokemon #3dmodeling
Day 3 of practicing 3D modeling with random Pokémon. 798 Kartana #blender3d #Pokemon #3dmodeling
Day 2 of practicing 3D modeling with random Pokémon. 263 Zigzagoon #blender3d #Pokemon
More progress with the interactive water shader! It is pretty much done, but could use some optimization. #unity3d #vfx #gamedev
Started working on a hookshot mechanic! I also added bombs. #indiegamedev #gamedev #unity3d
I updated my grass shader to work with multiple entities displacing it. It is also fun to mow the lawn with five characters lol #unity3d #indiegamedev #gamedev
Me when I leave work and say goodbye to my co-workers
I updated my grass shader to work with multiple entities displacing it. It is also fun to mow the lawn with five characters lol #unity3d #indiegamedev #gamedev
Made cutting grass more satisfying and found a bug with player lock-on rotation #unity3d #indiegamedev #gamedev
Made cutting grass more satisfying and found a bug with player lock-on rotation #unity3d #indiegamedev #gamedev
I have been replicating stuff from Tunic for fun: Added ability to cut the grass. Improved grass shader (bends the correct direction and is more efficient now). Added lock-on mechanic. #Tunic #unity3d #indiegamedev #gamedev
Have you ever tried to make an interactive grass shader? #shadermagic #unity3d #indiegamedev
I have been replicating stuff from Tunic for fun: Added ability to cut the grass. Improved grass shader (bends the correct direction and is more efficient now). Added lock-on mechanic. #Tunic #unity3d #indiegamedev #gamedev
Working on optimizing the snow and allowing multiple objects to create trails #unity3d #shaders #IndieGameDev
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