#shaders search results

for(float d,i,s,w,l;++i<120.;o+=25.*d/s){vec3 p,q;q=p=vec3((FC.xy-r.xy/2.)/r.y*d,d-.5);p.yz*=rotate2D(t*.1),p.xz*=rotate2D(t*.1);w=8.;for(int i;i++<5;w*=l)p*=l=1.8/dot(p=sin(p),p);d+=s=max(length(q)-.3,length(p.xz)/w);}o=tanh((vec4(1,2,3,1)*o)/2e7); #つぶやきGLSL #glsl #shaders


Simulated texture blurring via noise dithering. Uses the new Shader Repeat Zone and Closures in 5.0. #b3d #blender #shaders #nodes


• Reflective Fabric Tiles • [92 chars] vec2 p=(2.*FC.xy-r.xy)/r.y*8.;o=tanh(vec4(1,2,3,1)/length(tan(abs(p-t))+8.*sin(p.x+t)+p)); #つぶやきGLSL shadertoy.com/view/W3Xcz4 #glsl #shaders #webgl #creativecoding #ProceduralArt


I just launched a new course where I teach you how to create this realistic water shader 🌊 By the end of the course, you'll feel like you're chilling on a beach in Maui sipping on mai tais 🍹😎 Check it out here: threejsroadmap.com/courses/realis… #threejs #webgl #shaders #3dgraphics


One of the first things I decided to start tinkering around with in #godot, is #shaders. So I used #Gord to tinker around with #color change. I can alread see this being useful in the future.


Have to conclude this now, already spent more time on this than i should have. It was too much fun though. Check the blog blog.shashanktomar.com/posts/strange-… #threejs #webgl #shaders #maths


GPU-Instanced Grass 🌱 Old video but just published a proper/full tutorial with info for multiple unity versions~ 🔗 cyanilux.com/tutorials/gpu-… #unity3D #shaders #shadergraph


Hey guys! 👀 Unity has put my interactive waterfall at 50% off. If anyone is interested, you can check it out here: assetstore.unity.com/packages/vfx/s… #madewithunity #shaders #unity #vfx #shadergraph #urp #gamedev #stylizedwater #watershader #Ghibli


Realistic human shaders for Godot, free under MIT License: github.com/matmadness/Hum… #GodotEngine #Godot4 #Shaders


"Breaking Down the Blaze! Raff Ribeiro's deep dive into fire VFX using shaders, textures, and masks sparks pure magic. #VFX #FireEffects #Shaders #Textures #3DArt"


Starting with a circle... #glsl #shaders

developerFez's tweet image. Starting with a circle...
#glsl #shaders

Check out this Godot test by artificeofbees, combining Rytelier’s Interior Mapping shader with passivestar’s lightbeam effects for a soft, atmospheric look. 💡 See more: reddit.com/r/godot/commen… #GodotEngine #gamedev #shaders


#UnrealEngine #Optimization Stripped Nanite Vertex #shaders by default for certain platforms (reducing 50% of HW raster shader counts). Use the command r.Nanite.StripVertexShaders to enable or re enable manually #gamedev #programming #rendering github.com/EpicGames/Unre…

theredpix's tweet image. #UnrealEngine #Optimization Stripped Nanite Vertex #shaders by default for certain platforms (reducing 50% of HW raster shader counts). Use the command r.Nanite.StripVertexShaders to enable or re enable manually #gamedev #programming #rendering  github.com/EpicGames/Unre…
theredpix's tweet image. #UnrealEngine #Optimization Stripped Nanite Vertex #shaders by default for certain platforms (reducing 50% of HW raster shader counts). Use the command r.Nanite.StripVertexShaders to enable or re enable manually #gamedev #programming #rendering  github.com/EpicGames/Unre…

Hey! This is my version of the Moonlight Sword In case you’re interested in creating stuff like this, I’m working on an animated e-book with a Unity 6 project that includes all the samples you need to learn Subscribe here: gameslave.dev/theshadersurvi… #shaders #unity #urp #gamedev


Video projection over a 2D image with Threejs and AI #webgl #tsl #shaders


I turned the trending thing into a @framer component Got inspired by the awesome work of @itsoffbrand Is there anyone who wants to use this component? Image: Nano Banana #webgl #shaders


Runtime shaders are pure magic. I made this text reveal effect. What do you think? #androiddev #shaders


Working on a pixel sorting effect. #shaders


Check out this Godot test by artificeofbees, combining Rytelier’s Interior Mapping shader with passivestar’s lightbeam effects for a soft, atmospheric look. 💡 See more: reddit.com/r/godot/commen… #GodotEngine #gamedev #shaders


One of the first things I decided to start tinkering around with in #godot, is #shaders. So I used #Gord to tinker around with #color change. I can alread see this being useful in the future.


I saw a Geo nodes setup for dynamic wrinkles that was pretty popular, but I wanted something purely shader driven (and I wanted to make one myself for kicks), I think I'm starting down the right track #blender3d #shaders #3dart

ColbyDiamond3D's tweet image. I saw a Geo nodes setup for dynamic wrinkles that was pretty popular,  but I wanted something purely shader driven (and I wanted to make one  myself for kicks), I think I&apos;m starting down the right track #blender3d #shaders #3dart
ColbyDiamond3D's tweet image. I saw a Geo nodes setup for dynamic wrinkles that was pretty popular,  but I wanted something purely shader driven (and I wanted to make one  myself for kicks), I think I&apos;m starting down the right track #blender3d #shaders #3dart

💡 New Technical Art Library update - Image-Based Lighting (IBL) explained! github.com/DeGGeD/ShaderS… ⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning! #GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #digitalart


Music on. Interstellar soundtrack + browser black hole: a live shader to build intuition for black holes--beaming, redshift, photon ring. #CreativeCoding #ThreeJS #Shaders #WebGL

Built a browser shader to teach relativistic effects. Beaming, lensing, Doppler & redshift—live sliders. Based on Koiava's blackhole shader on @Shadertoy. I wrapped it in @threejs, added GUI toggles (beaming, redshift, photon ring), Kerr spin cheat. Link in thread. Turn sound…



It's always good to see that after a year since the original version, the screen effects shader still inspire people! #Godot4 #Shaders

@GreenCrowDev and I are making an addon for #GodotEngine that lets you control every aspect of rendering and post-processing in one place. For example, you'll be able to adjust rendering settings that are usually hidden in the Project Settings, like shadow resolution and…



Hello World! 🌊 Experimenting with shaders today — built an ocean scene in Three.js with custom vertex + fragment waves, added fog for depth, and dropped in a 3D ship model sailing on top. #threejs #webgl #shaders #creativecoding #100DaysOfCode


Made some new screenshots for my "Screen Space Fog Scattering" plugin :) #UE5 #shaders #lighting #fog

skx_doom's tweet image. Made some new screenshots for my &quot;Screen Space Fog Scattering&quot; plugin :) #UE5 #shaders #lighting #fog
skx_doom's tweet image. Made some new screenshots for my &quot;Screen Space Fog Scattering&quot; plugin :) #UE5 #shaders #lighting #fog
skx_doom's tweet image. Made some new screenshots for my &quot;Screen Space Fog Scattering&quot; plugin :) #UE5 #shaders #lighting #fog
skx_doom's tweet image. Made some new screenshots for my &quot;Screen Space Fog Scattering&quot; plugin :) #UE5 #shaders #lighting #fog

I saw this post yesterday and I replicated it in glsl today 😮‍💨 #threejs #shaders #creativecoding

matiasperz_'s tweet image. I saw this post yesterday and I replicated it in glsl today 😮‍💨

#threejs #shaders #creativecoding

✨Fishing with Vibrant Realism PBR 🐟 Can you spot the Squid? #Minecraft #shaders #vibrantvisuals

5FrameStudios's tweet image. ✨Fishing with Vibrant Realism PBR 🐟

Can you spot the Squid? 
#Minecraft #shaders #vibrantvisuals

Backrooms VHS post processing 📹 #Backrooms #UEFN #Shaders

NebulaFN's tweet image. Backrooms VHS post processing 📹
#Backrooms #UEFN #Shaders

Progress is progress, I guess. Got some work done for that one Backrooms map I need to revamp. Mainly updating the Master Material for all surfaces and doing Previs level art design. I have yet to actually make the game, lol #UEFN

NebulaFN's tweet image. Progress is progress, I guess. Got some work done for that one Backrooms map I need to revamp. Mainly updating the Master Material for all surfaces and doing Previs level art design. I have yet to actually make the game, lol
#UEFN


#shaders shaders everywhere

rxlabz's tweet image. #shaders shaders everywhere
rxlabz's tweet image. #shaders shaders everywhere
rxlabz's tweet image. #shaders shaders everywhere
rxlabz's tweet image. #shaders shaders everywhere

Just made an atmospheric shader with a day-night cycle in @WebXREngine lights, max FPS (140)! 🌅🌙✨ Super smooth, super efficient, even for WebXR. Who needs real-time lights when baked does the job? 😎 #GameDev #WebXR #Shaders #WonderlandEngine

ns_tcg's tweet image. Just made an atmospheric shader with a day-night cycle in @WebXREngine  lights, max FPS (140)! 🌅🌙✨

Super smooth, super efficient, even for WebXR. Who needs real-time lights when baked does the job? 😎

#GameDev #WebXR #Shaders #WonderlandEngine

Finished up the write-up on how to expose lighting data to your materials, you can get this working by only modifying existing shader files so it's possible in launcher builds not just source builds! dev.epicgames.com/community/lear… #unrealengine #screenshotsaturday #shaders #gamedev

FreeSkiesGame's tweet image. Finished up the write-up on how to expose lighting data to your materials, you can get this working by only modifying existing shader files so it&apos;s possible in launcher builds not just source builds!

dev.epicgames.com/community/lear…

#unrealengine #screenshotsaturday #shaders #gamedev
FreeSkiesGame's tweet image. Finished up the write-up on how to expose lighting data to your materials, you can get this working by only modifying existing shader files so it&apos;s possible in launcher builds not just source builds!

dev.epicgames.com/community/lear…

#unrealengine #screenshotsaturday #shaders #gamedev
FreeSkiesGame's tweet image. Finished up the write-up on how to expose lighting data to your materials, you can get this working by only modifying existing shader files so it&apos;s possible in launcher builds not just source builds!

dev.epicgames.com/community/lear…

#unrealengine #screenshotsaturday #shaders #gamedev

Starting with a circle... #glsl #shaders

developerFez's tweet image. Starting with a circle...
#glsl #shaders

I've been a bit quiet lately, but I wanted to share a thing I've been building for the last 6 months Fragments - a collection of techniques, tools, and breakdowns to help get you started experimenting with #creativecoding and #shaders using #threejs and #tsl Link below 👇

thenoumenon's tweet image. I&apos;ve been a bit quiet lately, but I wanted to share a thing I&apos;ve been building for the last 6 months 

Fragments - a collection of techniques, tools, and breakdowns to help get you started experimenting with #creativecoding and #shaders using #threejs and #tsl

Link below 👇

A better posterization shader with color ramp (+pixelization to achieve retro look) #Shaders #GodotEngine

GameUnionTV's tweet image. A better posterization shader with color ramp (+pixelization to achieve retro look)

#Shaders #GodotEngine

without vs with MarioGalaxyMaterial #glsl #Shaders #webgl #threejs

mustache_dev's tweet image. without vs with MarioGalaxyMaterial

#glsl #Shaders #webgl #threejs
mustache_dev's tweet image. without vs with MarioGalaxyMaterial

#glsl #Shaders #webgl #threejs

the man himself @mrdoob liked my post. that's it. that's the post. #threejs #shaders

curllmooha's tweet image. the man himself @mrdoob liked my post. that&apos;s it. that&apos;s the post.
#threejs #shaders

These Photoshop Blending Mode formulas saved my day! 🎨✨ Finally nailed the Overlay mode. Created this cheat sheet for fellow creative developers struggling with blend math. From Darken to Pin Light, it's all here. Demystify your blends! #threejs #shaders #glsl #creativecoding

artcreativecode's tweet image. These Photoshop Blending Mode formulas saved my day! 🎨✨ Finally nailed the Overlay mode. Created this cheat sheet for fellow creative developers struggling with blend math. From Darken to Pin Light, it&apos;s all here. Demystify your blends! #threejs #shaders #glsl #creativecoding

How it started vs How is it going #meshGradients #shaders #Flutter

reNotANumber's tweet image. How it started vs How is it going

#meshGradients #shaders #Flutter
reNotANumber's tweet image. How it started vs How is it going

#meshGradients #shaders #Flutter

Wrote a breakdown of these two rain experiments I've done~ 🌧️💧 #unity3D #shaders #shadergraph 🔗 cyanilux.com/tutorials/rain…

Cyanilux's tweet image. Wrote a breakdown of these two rain experiments I&apos;ve done~ 🌧️💧 #unity3D #shaders #shadergraph

🔗 cyanilux.com/tutorials/rain…

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