#shaders search results
for(float d,i,s,w,l;++i<120.;o+=25.*d/s){vec3 p,q;q=p=vec3((FC.xy-r.xy/2.)/r.y*d,d-.5);p.yz*=rotate2D(t*.1),p.xz*=rotate2D(t*.1);w=8.;for(int i;i++<5;w*=l)p*=l=1.8/dot(p=sin(p),p);d+=s=max(length(q)-.3,length(p.xz)/w);}o=tanh((vec4(1,2,3,1)*o)/2e7); #つぶやきGLSL #glsl #shaders
Simulated texture blurring via noise dithering. Uses the new Shader Repeat Zone and Closures in 5.0. #b3d #blender #shaders #nodes
• Reflective Fabric Tiles • [92 chars] vec2 p=(2.*FC.xy-r.xy)/r.y*8.;o=tanh(vec4(1,2,3,1)/length(tan(abs(p-t))+8.*sin(p.x+t)+p)); #つぶやきGLSL shadertoy.com/view/W3Xcz4 #glsl #shaders #webgl #creativecoding #ProceduralArt
I just launched a new course where I teach you how to create this realistic water shader 🌊 By the end of the course, you'll feel like you're chilling on a beach in Maui sipping on mai tais 🍹😎 Check it out here: threejsroadmap.com/courses/realis… #threejs #webgl #shaders #3dgraphics
One of the first things I decided to start tinkering around with in #godot, is #shaders. So I used #Gord to tinker around with #color change. I can alread see this being useful in the future.
Have to conclude this now, already spent more time on this than i should have. It was too much fun though. Check the blog blog.shashanktomar.com/posts/strange-… #threejs #webgl #shaders #maths
GPU-Instanced Grass 🌱 Old video but just published a proper/full tutorial with info for multiple unity versions~ 🔗 cyanilux.com/tutorials/gpu-… #unity3D #shaders #shadergraph
Hey guys! 👀 Unity has put my interactive waterfall at 50% off. If anyone is interested, you can check it out here: assetstore.unity.com/packages/vfx/s… #madewithunity #shaders #unity #vfx #shadergraph #urp #gamedev #stylizedwater #watershader #Ghibli
Realistic human shaders for Godot, free under MIT License: github.com/matmadness/Hum… #GodotEngine #Godot4 #Shaders
"Breaking Down the Blaze! Raff Ribeiro's deep dive into fire VFX using shaders, textures, and masks sparks pure magic. #VFX #FireEffects #Shaders #Textures #3DArt"
Check out this Godot test by artificeofbees, combining Rytelier’s Interior Mapping shader with passivestar’s lightbeam effects for a soft, atmospheric look. 💡 See more: reddit.com/r/godot/commen… #GodotEngine #gamedev #shaders
#UnrealEngine #Optimization Stripped Nanite Vertex #shaders by default for certain platforms (reducing 50% of HW raster shader counts). Use the command r.Nanite.StripVertexShaders to enable or re enable manually #gamedev #programming #rendering github.com/EpicGames/Unre…
Hey! This is my version of the Moonlight Sword In case you’re interested in creating stuff like this, I’m working on an animated e-book with a Unity 6 project that includes all the samples you need to learn Subscribe here: gameslave.dev/theshadersurvi… #shaders #unity #urp #gamedev
I turned the trending thing into a @framer component Got inspired by the awesome work of @itsoffbrand Is there anyone who wants to use this component? Image: Nano Banana #webgl #shaders
Runtime shaders are pure magic. I made this text reveal effect. What do you think? #androiddev #shaders
Check out this Godot test by artificeofbees, combining Rytelier’s Interior Mapping shader with passivestar’s lightbeam effects for a soft, atmospheric look. 💡 See more: reddit.com/r/godot/commen… #GodotEngine #gamedev #shaders
One of the first things I decided to start tinkering around with in #godot, is #shaders. So I used #Gord to tinker around with #color change. I can alread see this being useful in the future.
I saw a Geo nodes setup for dynamic wrinkles that was pretty popular, but I wanted something purely shader driven (and I wanted to make one myself for kicks), I think I'm starting down the right track #blender3d #shaders #3dart
💡 New Technical Art Library update - Image-Based Lighting (IBL) explained! github.com/DeGGeD/ShaderS… ⭐ Repo stars & reposts help the library reach more devs. thanks for supporting shader learning! #GameDev #Shaders #TechArt #Rendering #Unity3D #IndieDev #3DGraphics #digitalart
Music on. Interstellar soundtrack + browser black hole: a live shader to build intuition for black holes--beaming, redshift, photon ring. #CreativeCoding #ThreeJS #Shaders #WebGL
Built a browser shader to teach relativistic effects. Beaming, lensing, Doppler & redshift—live sliders. Based on Koiava's blackhole shader on @Shadertoy. I wrapped it in @threejs, added GUI toggles (beaming, redshift, photon ring), Kerr spin cheat. Link in thread. Turn sound…
It's always good to see that after a year since the original version, the screen effects shader still inspire people! #Godot4 #Shaders
@GreenCrowDev and I are making an addon for #GodotEngine that lets you control every aspect of rendering and post-processing in one place. For example, you'll be able to adjust rendering settings that are usually hidden in the Project Settings, like shadow resolution and…
Hello World! 🌊 Experimenting with shaders today — built an ocean scene in Three.js with custom vertex + fragment waves, added fog for depth, and dropped in a 3D ship model sailing on top. #threejs #webgl #shaders #creativecoding #100DaysOfCode
Made some new screenshots for my "Screen Space Fog Scattering" plugin :) #UE5 #shaders #lighting #fog
Backrooms VHS post processing 📹 #Backrooms #UEFN #Shaders
Progress is progress, I guess. Got some work done for that one Backrooms map I need to revamp. Mainly updating the Master Material for all surfaces and doing Previs level art design. I have yet to actually make the game, lol #UEFN
Just made an atmospheric shader with a day-night cycle in @WebXREngine lights, max FPS (140)! 🌅🌙✨ Super smooth, super efficient, even for WebXR. Who needs real-time lights when baked does the job? 😎 #GameDev #WebXR #Shaders #WonderlandEngine
Finished up the write-up on how to expose lighting data to your materials, you can get this working by only modifying existing shader files so it's possible in launcher builds not just source builds! dev.epicgames.com/community/lear… #unrealengine #screenshotsaturday #shaders #gamedev
I've been a bit quiet lately, but I wanted to share a thing I've been building for the last 6 months Fragments - a collection of techniques, tools, and breakdowns to help get you started experimenting with #creativecoding and #shaders using #threejs and #tsl Link below 👇
A better posterization shader with color ramp (+pixelization to achieve retro look) #Shaders #GodotEngine
These Photoshop Blending Mode formulas saved my day! 🎨✨ Finally nailed the Overlay mode. Created this cheat sheet for fellow creative developers struggling with blend math. From Darken to Pin Light, it's all here. Demystify your blends! #threejs #shaders #glsl #creativecoding
Wrote a breakdown of these two rain experiments I've done~ 🌧️💧 #unity3D #shaders #shadergraph 🔗 cyanilux.com/tutorials/rain…
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